forked from github/server
reduce code duplication: itemcloak code was copied between NR and CR.
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5a73fc80d8
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40d9ebfa94
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@ -742,13 +742,10 @@ void cr_output_unit(stream *out, const region * r, const faction * f,
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const char *str;
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const item_type *lasttype;
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int pr;
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item *itm, *show;
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item *itm, *show = NULL;
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building *b;
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const char *pzTmp;
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skill *sv;
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bool itemcloak = false;
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static const curse_type *itemcloak_ct = 0;
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static bool init = false;
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item result[MAX_INVENTORY];
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const faction *sf;
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const char *prefix;
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@ -758,15 +755,6 @@ void cr_output_unit(stream *out, const region * r, const faction * f,
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if (fval(u_race(u), RCF_INVISIBLE))
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return;
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if (!init) {
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init = true;
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itemcloak_ct = ct_find("itemcloak");
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}
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if (itemcloak_ct != NULL) {
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curse * cu = get_curse(u->attribs, itemcloak_ct);
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itemcloak = cu && curse_active(cu);
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}
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stream_printf(out, "EINHEIT %d\n", u->no);
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stream_printf(out, "\"%s\";Name\n", unit_getname(u));
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str = u_description(u, f->locale);
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@ -970,16 +958,14 @@ void cr_output_unit(stream *out, const region * r, const faction * f,
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if (f == u->faction || omniscient(f)) {
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show = u->items;
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}
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else if (!itemcloak && mode >= see_unit) {
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int n = report_items(u->items, result, MAX_INVENTORY, u, f);
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assert(n >= 0);
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if (n > 0)
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show = result;
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else
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show = NULL;
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}
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else {
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show = NULL;
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if (mode >= see_unit) {
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int n = report_items(u, result, MAX_INVENTORY, u, f);
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assert(n >= 0);
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if (n > 0) {
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show = result;
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}
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}
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}
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lasttype = NULL;
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for (itm = show; itm; itm = itm->next) {
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@ -897,18 +897,10 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
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{
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building *b = largestbuilding(r, &cmp_wage, false);
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int esize = 0;
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curse *c;
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double wage;
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attrib *a;
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const building_type *artsculpture_type = bt_find("artsculpture");
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static const curse_type *drought_ct, *blessedharvest_ct;
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static bool init;
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if (!init) {
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init = true;
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drought_ct = ct_find("drought");
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blessedharvest_ct = ct_find("blessedharvest");
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}
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const struct curse_type *ctype;
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if (b != NULL) {
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/* TODO: this reveals imaginary castles */
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@ -937,7 +929,7 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
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}
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if (rule_blessed_harvest() == HARVEST_WORK) {
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/* E1 rules */
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wage += curse_geteffect(get_curse(r->attribs, blessedharvest_ct));
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wage += curse_geteffect(get_curse(r->attribs, ct_find("blessedharvest")));
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}
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}
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@ -954,8 +946,9 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
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}
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/* Bei einer Dürre verdient man nur noch ein Viertel */
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if (drought_ct) {
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c = get_curse(r->attribs, drought_ct);
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ctype = ct_find("drought");
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if (ctype) {
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curse *c = get_curse(r->attribs, ctype);
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if (curse_active(c))
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wage /= curse_geteffect(c);
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}
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@ -265,16 +265,24 @@ static size_t buforder(char *buffer, size_t size, const order * ord, int mode)
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* \param viewer: the faction looking at the items
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*/
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int
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report_items(const item * items, item * result, int size, const unit * owner,
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const faction * viewer)
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report_items(const unit *u, item * result, int size, const unit * owner,
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const faction * viewer)
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{
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const item *itm;
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const item *itm, *items = u->items;
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int n = 0; /* number of results */
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bool itemcloak = false;
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const curse_type *itemcloak_ct = ct_find("itemcloak");
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assert(owner == NULL || viewer != owner->faction
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|| !"not required for owner=viewer!");
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assert(owner == NULL || viewer != owner->faction);
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assert(size);
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if (itemcloak_ct) {
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curse * cu = get_curse(u->attribs, itemcloak_ct);
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itemcloak = cu && curse_active(cu);
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}
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if (itemcloak) {
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return 0;
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}
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for (itm = items; itm; itm = itm->next) {
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item *ishow;
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const char *ic;
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@ -455,20 +463,12 @@ size_t size)
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const char *pzTmp, *str;
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building *b;
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bool isbattle = (bool)(mode == see_battle);
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item *itm;
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item *show;
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item *itm, *show = NULL;
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faction *fv = visible_faction(f, u);
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char *bufp = buf;
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bool itemcloak = false;
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const curse_type *itemcloak_ct = 0;
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int result = 0;
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item results[MAX_INVENTORY];
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itemcloak_ct = ct_find("itemcloak");
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if (itemcloak_ct) {
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itemcloak = curse_active(get_curse(u->attribs, itemcloak_ct));
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}
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bufp = STRLCPY(bufp, unitname(u), size);
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if (!isbattle) {
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@ -599,16 +599,12 @@ size_t size)
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if (f == u->faction || omniscient(f)) {
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show = u->items;
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}
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else if (!itemcloak && mode >= see_unit) {
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int n = report_items(u->items, results, MAX_INVENTORY, u, f);
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else if (mode >= see_unit) {
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int n = report_items(u, results, MAX_INVENTORY, u, f);
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assert(n >= 0);
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if (n > 0)
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if (n > 0) {
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show = results;
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else
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show = NULL;
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}
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else {
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show = NULL;
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}
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}
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for (itm = show; itm; itm = itm->next) {
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const char *ic;
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@ -107,7 +107,7 @@ extern "C" {
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void view_neighbours(struct seen_region **seen, struct region * r, struct faction * f);
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int report_resources(const struct seen_region *sr,
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struct resource_report *result, int size, const struct faction *viewer);
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int report_items(const struct item *items, struct item *result, int size,
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int report_items(const struct unit *u, struct item *result, int size,
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const struct unit *owner, const struct faction *viewer);
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void report_item(const struct unit *owner, const struct item *i,
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const struct faction *viewer, const char **name, const char **basename,
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@ -959,13 +959,7 @@ int sp_strong_wall(struct castorder * co)
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unit *mage = fi->unit;
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building *burg;
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double effect;
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static bool init = false;
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message *msg;
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static const curse_type *strongwall_ct;
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if (!init) {
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init = true;
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strongwall_ct = ct_find("strongwall");
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}
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if (!mage->building) {
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return 0;
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@ -973,7 +967,7 @@ int sp_strong_wall(struct castorder * co)
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burg = mage->building;
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effect = power / 4;
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create_curse(mage, &burg->attribs, strongwall_ct, power, 1, effect, 0);
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create_curse(mage, &burg->attribs, ct_find("strongwall"), power, 1, effect, 0);
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msg =
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msg_message("sp_strongwalls_effect", "mage building", mage, mage->building);
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