forked from github/server
mapper should not try to load gamecode functions of objects
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d4a0c6c06c
commit
40385e2d3e
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@ -279,6 +279,7 @@ parse_buildings(xmlDocPtr doc)
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xml_readconstruction(xpath, result->nodesetval->nodeTab, result->nodesetval->nodeNr, &bt->construction);
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xmlXPathFreeObject(result);
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if (gamecode_enabled) {
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/* reading eressea/buildings/building/function */
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xpath->node = node;
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result = xmlXPathEvalExpression(BAD_CAST "function", xpath);
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@ -305,6 +306,7 @@ parse_buildings(xmlDocPtr doc)
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xmlFree(property);
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}
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xmlXPathFreeObject(result);
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}
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/* reading eressea/buildings/building/maintenance */
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result = xmlXPathEvalExpression(BAD_CAST "maintenance", xpath);
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@ -808,6 +810,7 @@ parse_resources(xmlDocPtr doc)
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free(names[0]);
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free(names[1]);
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if (gamecode_enabled) {
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/* reading eressea/resources/resource/function */
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xpath->node = node;
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result = xmlXPathEvalExpression(BAD_CAST "function", xpath);
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@ -837,6 +840,7 @@ parse_resources(xmlDocPtr doc)
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xmlFree(property);
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}
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xmlXPathFreeObject(result);
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}
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/* reading eressea/resources/resource/resourcelimit/function */
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xpath->node = node;
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@ -1088,6 +1092,7 @@ parse_spells(xmlDocPtr doc)
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if (xml_bvalue(node, "ocean", false)) sp->sptyp |= OCEANCASTABLE;
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if (xml_bvalue(node, "far", false)) sp->sptyp |= FARCASTING;
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if (gamecode_enabled) {
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/* reading eressea/spells/spell/function */
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xpath->node = node;
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result = xmlXPathEvalExpression(BAD_CAST "function", xpath);
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@ -1114,6 +1119,7 @@ parse_spells(xmlDocPtr doc)
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xmlFree(property);
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}
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xmlXPathFreeObject(result);
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}
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/* reading eressea/spells/spell/resource */
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xpath->node = node;
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@ -1278,6 +1284,7 @@ parse_races(xmlDocPtr doc)
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}
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xmlXPathFreeObject(result);
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if (gamecode_enabled) {
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/* reading eressea/races/race/function */
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xpath->node = node;
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result = xmlXPathEvalExpression(BAD_CAST "function", xpath);
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@ -1310,6 +1317,7 @@ parse_races(xmlDocPtr doc)
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xmlFree(property);
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}
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xmlXPathFreeObject(result);
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}
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/* reading eressea/races/race/familiar */
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xpath->node = node;
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