use a cbtrie for shiptype-lookups instead of the selist.

This commit is contained in:
Enno Rehling 2017-05-06 15:33:35 +02:00
parent 6778cbe483
commit 3eb89e93ae
1 changed files with 21 additions and 12 deletions

View File

@ -41,11 +41,12 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/gamedata.h>
#include <util/language.h>
#include <util/log.h>
#include <selist.h>
#include <util/resolve.h>
#include <util/umlaut.h>
#include <storage.h>
#include <selist.h>
#include <critbit.h>
/* libc includes */
#include <assert.h>
@ -62,21 +63,22 @@ typedef struct building_typelist {
} building_typelist;
selist *buildingtypes = NULL;
static critbit_tree cb_bldgtypes;
/* Returns a building type for the (internal) name */
static building_type *bt_find_i(const char *name)
{
selist *ql;
int qi;
const char *match;
building_type *btype = NULL;
assert(name);
for (qi = 0, ql = buildingtypes; ql; selist_advance(&ql, &qi, 1)) {
building_type *btype = (building_type *)selist_get(ql, qi);
if (strcmp(btype->_name, name) == 0)
return btype;
match = cb_find_str(&cb_bldgtypes, name);
if (match) {
cb_get_kv(match, &btype, sizeof(btype));
}
return NULL;
else {
log_warning("st_find: could not find ship '%s'\n", name);
}
return btype;
}
const building_type *bt_find(const char *name)
@ -96,9 +98,15 @@ bool bt_changed(int *cache)
return false;
}
void bt_register(building_type * type)
void bt_register(building_type * btype)
{
selist_push(&buildingtypes, (void *)type);
size_t len;
char data[64];
selist_push(&buildingtypes, (void *)btype);
len = cb_new_kv(btype->_name, strlen(btype->_name), &btype, sizeof(btype), data);
assert(len <= sizeof(data));
cb_insert(&cb_bldgtypes, data, len);
++bt_changes;
}
@ -111,6 +119,7 @@ static void free_buildingtype(void *ptr) {
}
void free_buildingtypes(void) {
cb_clear(&cb_bldgtypes);
selist_foreach(buildingtypes, free_buildingtype);
selist_free(buildingtypes);
buildingtypes = 0;