forked from github/server
use a cbtrie for shiptype-lookups instead of the selist.
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@ -41,11 +41,12 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <util/gamedata.h>
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#include <util/language.h>
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#include <util/log.h>
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#include <selist.h>
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#include <util/resolve.h>
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#include <util/umlaut.h>
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#include <storage.h>
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#include <selist.h>
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#include <critbit.h>
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/* libc includes */
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#include <assert.h>
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@ -62,21 +63,22 @@ typedef struct building_typelist {
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} building_typelist;
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selist *buildingtypes = NULL;
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static critbit_tree cb_bldgtypes;
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/* Returns a building type for the (internal) name */
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static building_type *bt_find_i(const char *name)
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{
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selist *ql;
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int qi;
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const char *match;
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building_type *btype = NULL;
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assert(name);
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for (qi = 0, ql = buildingtypes; ql; selist_advance(&ql, &qi, 1)) {
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building_type *btype = (building_type *)selist_get(ql, qi);
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if (strcmp(btype->_name, name) == 0)
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return btype;
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match = cb_find_str(&cb_bldgtypes, name);
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if (match) {
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cb_get_kv(match, &btype, sizeof(btype));
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}
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return NULL;
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else {
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log_warning("st_find: could not find ship '%s'\n", name);
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}
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return btype;
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}
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const building_type *bt_find(const char *name)
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@ -96,9 +98,15 @@ bool bt_changed(int *cache)
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return false;
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}
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void bt_register(building_type * type)
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void bt_register(building_type * btype)
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{
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selist_push(&buildingtypes, (void *)type);
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size_t len;
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char data[64];
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selist_push(&buildingtypes, (void *)btype);
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len = cb_new_kv(btype->_name, strlen(btype->_name), &btype, sizeof(btype), data);
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assert(len <= sizeof(data));
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cb_insert(&cb_bldgtypes, data, len);
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++bt_changes;
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}
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@ -111,6 +119,7 @@ static void free_buildingtype(void *ptr) {
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}
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void free_buildingtypes(void) {
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cb_clear(&cb_bldgtypes);
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selist_foreach(buildingtypes, free_buildingtype);
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selist_free(buildingtypes);
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buildingtypes = 0;
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