forked from github/server
Mapper setzt zufällig kleine Inseln in den Ozean.
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@ -372,10 +372,13 @@ mkisland(int nsize)
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}
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}
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if (rlist) {
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region_list ** rbegin = &rlist;
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int i;
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#define MINOCEANDIST 3
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#define MAXFILLDIST 10
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#define SPECIALCHANCE 80
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region_list ** rbegin = &rlist;
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int i;
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int special = 1;
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for (i=0;i!=MINOCEANDIST;++i) {
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region_list ** rend = rbegin;
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while (*rend) rend=&(*rend)->next;
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@ -386,8 +389,15 @@ mkisland(int nsize)
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * rn = rconnect(r, d);
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if (rn==NULL) {
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terrain_t terrain = T_OCEAN;
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rn = new_region(r->x + delta_x[d], r->y + delta_y[d]);
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terraform(rn, T_OCEAN);
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if (rand() % SPECIALCHANCE < special) {
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terrain = (terrain_t)(1 + rand() % T_GLACIER);
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special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */
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} else {
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special = 1;
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}
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terraform(rn, terrain);
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add_regionlist(rend, rn);
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}
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}
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@ -85,7 +85,7 @@ terrain_create(int climate)
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return terrain;
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}
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static char newblock[BLOCKSIZE][BLOCKSIZE];
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static terrain_t newblock[BLOCKSIZE][BLOCKSIZE];
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static int g_maxluxuries;
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void
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@ -236,7 +236,7 @@ read_newfactions(const char * filename)
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char race[20], email[64], lang[8], password[16];
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newfaction *nf;
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int bonus, subscription;
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int alliance;
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int alliance = 0;
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if (alliances!=NULL) {
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/* email;race;locale;startbonus;subscription;alliance */
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@ -83,7 +83,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="$(CURSES_ROOT)/include;../common/kernel,../common/gamecode,../common/util,../common,.."
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AdditionalIncludeDirectories="../common/kernel,../common/gamecode,../common/util,../common,.."
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PreprocessorDefinitions="_CONSOLE,WIN32"
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BasicRuntimeChecks="0"
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RuntimeLibrary="3"
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@ -107,7 +107,7 @@
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OutputFile=".\Debug/mapper.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="$(CURSES_ROOT)\lib"
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AdditionalLibraryDirectories=""
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/mapper.pdb"
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SubSystem="1"/>
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