forked from github/server
commit
3e2ee057c6
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@ -2616,6 +2616,7 @@ static bool display_race(faction * f, unit * u, const race * rc)
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case AT_SPELL:
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case AT_COMBATSPELL:
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case AT_DRAIN_ST:
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case AT_DRAIN_EXP:
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case AT_DAZZLE:
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bytes = snprintf(bufp, size, "%s", LOC(f->locale, "attack_magical"));
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break;
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@ -225,6 +225,7 @@ int gift_items(unit * u, int flags)
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int rule = rule_give();
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assert(u->region);
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assert(u->faction);
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if ((u->faction->flags & FFL_QUIT) == 0 || (rule & GIVE_ONDEATH) == 0) {
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if ((rule & GIVE_ALLITEMS) == 0 && (flags & GIFT_FRIENDS))
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@ -0,0 +1,74 @@
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function size()
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return 16
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end
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function island(pl, x, y, r)
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gmtool.make_block(pl, x, y, r)
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gmtool.make_island(pl, x+r/2+2, y+r/2, size() * 3)
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gmtool.make_island(pl, x-r-2, y+r/2, size() * 3)
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gmtool.make_island(pl, x-r/2-2, y-r/2, size() * 3)
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gmtool.make_island(pl, x+r+2, y-r/2, size() * 3)
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gmtool.make_island(pl, x+r/2+2, y-r-2, size() * 3)
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gmtool.make_island(pl, x-r/2-2, y+r+2, size() * 3)
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end
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function cross(pl, x, y, r)
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gmtool.make_block(pl, x-r, y+r*2, r)
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gmtool.make_block(pl, x+r*4/3, y, r)
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gmtool.make_block(pl, x-r*4/3, y, r)
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gmtool.make_block(pl, x+r, y-r*2, r)
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gmtool.make_island(pl, x, y, size() * 3)
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gmtool.make_island(pl, x, y-r*4/3, size() * 3)
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gmtool.make_island(pl, x, y+r*4/3, size() * 3)
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gmtool.make_island(pl, x+r*4/3, y-r*4/3, size() * 3)
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gmtool.make_island(pl, x-r*4/3, y+r*4/3, size() * 3)
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end
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function count()
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local i = 0
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for f in factions() do i = i + 1 end
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print(i)
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end
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function line(pl)
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local m = 0
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local x, y
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local i = 0
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x = 0
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y = i
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local r = get_region(x, y, pl)
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while true do
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if r==nil then
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if m==0 and (i>=0 or i<-10) then
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local s = size()
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gmtool.make_island(pl, x, y, s*3, s)
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else
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gmtool.make_block(pl, x, y, 6)
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end
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r = get_region(x, y, pl)
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if r==nil then
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r = region.create(x, y, "ocean", pl)
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end
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m = 1 - m
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end
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i = r.y + 1
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x = 0
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y = i
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r = get_region(x, y, pl)
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if r~=nil and r.y==0 then break end
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end
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end
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function build(pl)
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cross(pl, -28, -20, 6)
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island(pl, 28, -20, 11)
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island(pl, -28, 20, 11)
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island(pl, 28, 20, 11)
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-- line(pl)
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end
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eressea.free_game()
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pl = plane.create(0, -50, -40, 90, 80)
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build(pl)
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