forked from github/server
Merge branch 'bug_2139' of https://github.com/stm2/server into stm2-bug_2139
Conflicts: scripts/tests/e3/castles.lua scripts/tests/e3/rules.lua
This commit is contained in:
commit
3e048e2a84
|
@ -7,6 +7,10 @@ function setup()
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eressea.settings.set("rules.food.flags", "4")
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end
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function teardown()
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eressea.settings.set("rules.food.flags", "0")
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end
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function test_small_castles()
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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@ -4,12 +4,17 @@ module("tests.e3.morale", package.seeall, lunit.testcase )
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4") -- food is free
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end
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function test_when_owner_returns_morale_drops_only_2()
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function teardown()
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eressea.settings.set("rules.food.flags", "0")
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end
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function test_when_owner_returns_morale_stays()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local f1 = faction.create("owner_returns@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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u1:add_item("money", 10000)
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local b = building.create(r, "castle")
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@ -25,21 +30,21 @@ function test_when_owner_returns_morale_drops_only_2()
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assert_equal(5, r.morale) -- no owner, fall by 1
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u1.building = b
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update_owners()
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set_key("test", 42)
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process_orders()
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assert_equal(3, r.morale) -- new owner, fall by 2
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assert_equal(5, r.morale) -- old owner returns, no reduction
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assert_false(r.is_mourning)
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end
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function test_morale_alliance()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local f1 = faction.create("ma1@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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u1:add_item("money", 10000)
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local f2 = faction.create("noreply@eressea.de", "human", "de")
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local f2 = faction.create("ma2@eressea.de", "human", "de")
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local u2 = unit.create(f2, r, 1)
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u2:add_item("money", 10000)
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local f3 = faction.create("noreply@eressea.de", "human", "de")
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local f3 = faction.create("ma3@eressea.de", "human", "de")
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local u3 = unit.create(f3, r, 1)
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u3:add_item("money", 10000)
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@ -65,27 +70,68 @@ function test_morale_alliance()
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-- just checking everything's okay after setup.
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run_a_turn()
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assert_equal(6, r.morale)
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assert_false(r.is_mourning)
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-- change owner, new owner is in the same alliance
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u1.building = nil
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run_a_turn()
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assert_equal(4, r.morale)
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assert_true(r.is_mourning)
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run_a_turn()
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assert_false(r.is_mourning) -- mourning recovers
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-- change owner, new owner is not in the same alliance
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u2.building = nil
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run_a_turn()
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assert_equal(0, r.morale)
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assert_true(r.is_mourning)
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run_a_turn()
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assert_false(r.is_mourning) -- mourning recovers
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end
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function test_bigger_castle_empty()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("small1@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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local f2 = faction.create("small2@eressea.de", "human", "de")
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local u2 = unit.create(f2, r, 1)
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u1:add_item("money", 10000)
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local big = building.create(r, "castle")
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big.size = 20
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u1.building = big
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local small = building.create(r, "castle")
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small.size = 10
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u2.building = small
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local function run_a_turn()
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process_orders()
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f1.lastturn=get_turn()
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end
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update_owners()
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assert_equal(r.owner, u1.faction)
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u1.building = nil
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update_owners()
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assert_equal(r.owner, u2.faction)
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assert_equal(0, r.morale)
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assert_true(r.is_mourning)
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run_a_turn()
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assert_false(r.is_mourning) -- mourning recovers
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end
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function test_morale_change()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local f1 = faction.create("mchange@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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u1:add_item("money", 10000)
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local f2 = faction.create("noreply@eressea.de", "human", "de")
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local u2 = unit.create(f2, r, 1)
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u2:add_item("money", 10000)
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local AVG_STEP = 6
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local b = building.create(r, "castle")
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@ -95,38 +141,44 @@ function test_morale_change()
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local function run_a_turn()
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process_orders()
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f1.lastturn=get_turn()
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f2.lastturn=get_turn()
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end
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-- reinhardt-regel: nach 2*AVG_STEP ist moral mindestens einmal gestiegen.
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update_owners()
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assert_not_equal(r.owner, nil)
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assert_false(r.is_mourning)
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for i=1,AVG_STEP*2 do
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run_a_turn()
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assert_not_equal(r.owner, nil)
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end
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assert_not_equal(1, r.morale)
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assert_false(r.is_mourning)
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-- regel: moral ist nie hoeher als 2 punkte ueber burgen-max.
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for i=1,AVG_STEP*4 do
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run_a_turn()
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end
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assert_equal(4, r.morale)
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assert_false(r.is_mourning)
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-- auch mit herrscher faellt moral um 1 pro woche, wenn moral > burgstufe
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r.morale = 6
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run_a_turn()
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assert_equal(5, r.morale)
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assert_false(r.is_mourning)
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run_a_turn()
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assert_equal(4, r.morale)
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run_a_turn()
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assert_equal(4, r.morale)
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-- regel: ohne herrscher fällt die moral jede woche um 1 punkt, bis sie 1 erreicht
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assert_false(r.is_mourning)
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u1.building = nil
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update_owners()
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assert_false(r.is_mourning)
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run_a_turn()
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assert_equal(3, r.morale)
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assert_false(r.is_mourning)
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run_a_turn()
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assert_equal(2, r.morale)
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run_a_turn()
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@ -140,12 +192,12 @@ function test_morale_change()
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assert_equal(0, r.morale)
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end
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function test_morale_old()
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function test_morale_give_command()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("first@eressea.de", "human", "de")
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local f1 = faction.create("mold1@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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local f2 = faction.create("second@eressea.de", "human", "de")
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local f2 = faction.create("mold2@eressea.de", "human", "de")
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local u2 = unit.create(f2, r, 1)
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local b = building.create(r, "castle")
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@ -154,25 +206,20 @@ function test_morale_old()
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u2.building = b
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update_owners()
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assert_equal(1, r.morale)
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assert_false(r.is_mourning)
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r.morale = 5
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assert_equal(r.owner, u1.faction)
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u1:clear_orders()
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u1:add_order("GIB " .. itoa36(u2.id) .. " KOMMANDO")
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process_orders()
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u1:clear_orders()
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assert_equal(u2.faction, r.owner)
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assert_equal(3, r.morale) -- 5 - MORALE_TRANSFER
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for u in r.units do
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if u.faction.id==u2.faction.id then
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u.building = nil
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end
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end
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update_owners()
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assert_equal(r.owner, u1.faction)
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assert_equal(0, r.morale)
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assert_true(r.is_mourning)
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u1:clear_orders()
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process_orders()
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assert_false(r.is_mourning) -- mourning recovers
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end
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function test_no_uruk()
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local f1 = faction.create("noreply@eressea.de", "uruk", "de")
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assert_equal(f1.race, "orc")
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end
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@ -929,7 +929,6 @@ function test_volcanooutbreak_message()
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assert_not_equal("", msg:render("en"))
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end
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function test_bug2083()
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local herb_multi = 500 -- from rc_herb_trade()
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local r = region.create(0,0,"plain")
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@ -961,3 +960,8 @@ function test_bug2083()
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assert_equal(0, u:get_item("balm"))
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end
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function test_no_uruk()
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local f1 = faction.create("noreply@eressea.de", "uruk", "de")
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assert_equal(f1.race, "orc")
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end
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|
|
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@ -210,6 +210,14 @@ static int tolua_region_set_morale(lua_State * L)
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return 0;
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}
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/* region mourning this turn */
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static int tolua_region_get_is_mourning(lua_State * L)
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{
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region *r = (region *)tolua_tousertype(L, 1, 0);
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lua_pushboolean(L, is_mourning(r, turn+1));
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return 1;
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}
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static int tolua_region_get_adj(lua_State * L)
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{
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region *r = (region *)tolua_tousertype(L, 1, 0);
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|
@ -691,6 +699,7 @@ void tolua_region_open(lua_State * L)
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tolua_region_set_name);
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tolua_variable(L, TOLUA_CAST "morale", tolua_region_get_morale,
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tolua_region_set_morale);
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tolua_variable(L, TOLUA_CAST "is_mourning", tolua_region_get_is_mourning, NULL);
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tolua_variable(L, TOLUA_CAST "info", tolua_region_get_info,
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tolua_region_set_info);
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tolua_variable(L, TOLUA_CAST "units", tolua_region_get_units, NULL);
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|
|
|
@ -1261,12 +1261,21 @@ struct faction *region_get_owner(const struct region *r)
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return NULL;
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}
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struct faction *region_get_last_owner(const struct region *r)
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{
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assert(rule_region_owners());
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if (r->land && r->land->ownership) {
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return r->land->ownership->last_owner;
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}
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return NULL;
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}
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|
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struct alliance *region_get_alliance(const struct region *r)
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{
|
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assert(rule_region_owners());
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if (r->land && r->land->ownership) {
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region_owner *own = r->land->ownership;
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return own->owner ? own->owner->alliance : own->alliance;
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return own->owner ? own->owner->alliance : (own->last_owner? own->last_owner->alliance : NULL);
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}
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return NULL;
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}
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|
@ -1279,16 +1288,14 @@ void region_set_owner(struct region *r, struct faction *owner, int turn)
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r->land->ownership = malloc(sizeof(region_owner));
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assert(region_get_morale(r) == MORALE_DEFAULT);
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r->land->ownership->owner = NULL;
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r->land->ownership->alliance = NULL;
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r->land->ownership->last_owner = NULL;
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r->land->ownership->flags = 0;
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}
|
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r->land->ownership->since_turn = turn;
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r->land->ownership->morale_turn = turn;
|
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assert(r->land->ownership->owner != owner);
|
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r->land->ownership->last_owner = r->land->ownership->owner;
|
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r->land->ownership->owner = owner;
|
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if (owner) {
|
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r->land->ownership->alliance = owner->alliance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1302,40 +1309,35 @@ faction *update_owners(region * r)
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|||
if (blargest) {
|
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if (!bowner || bowner->size < blargest->size) {
|
||||
/* region owners update? */
|
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unit *u = building_owner(blargest);
|
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unit *new_owner = building_owner(blargest);
|
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f = region_get_owner(r);
|
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if (u == NULL) {
|
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if (new_owner == NULL) {
|
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if (f) {
|
||||
region_set_owner(r, NULL, turn);
|
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r->land->ownership->flags |= OWNER_MOURNING;
|
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f = NULL;
|
||||
}
|
||||
}
|
||||
else if (u->faction != f) {
|
||||
else if (new_owner->faction != f) {
|
||||
if (!r->land->ownership) {
|
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/* there has never been a prior owner */
|
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region_set_morale(r, MORALE_DEFAULT, turn);
|
||||
}
|
||||
else {
|
||||
else if (f || new_owner->faction != region_get_last_owner(r)) {
|
||||
alliance *al = region_get_alliance(r);
|
||||
if (al && u->faction->alliance == al) {
|
||||
if (al && new_owner->faction->alliance == al) {
|
||||
int morale = _max(0, r->land->morale - MORALE_TRANSFER);
|
||||
region_set_morale(r, morale, turn);
|
||||
}
|
||||
else {
|
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region_set_morale(r, MORALE_TAKEOVER, turn);
|
||||
if (f) {
|
||||
r->land->ownership->flags |= OWNER_MOURNING;
|
||||
}
|
||||
}
|
||||
}
|
||||
region_set_owner(r, u->faction, turn);
|
||||
f = u->faction;
|
||||
region_set_owner(r, new_owner->faction, turn);
|
||||
f = new_owner->faction;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (r->land->ownership && r->land->ownership->owner) {
|
||||
r->land->ownership->flags |= OWNER_MOURNING;
|
||||
region_set_owner(r, NULL, turn);
|
||||
f = NULL;
|
||||
}
|
||||
|
@ -1409,6 +1411,6 @@ int owner_change(const region * r)
|
|||
bool is_mourning(const region * r, int in_turn)
|
||||
{
|
||||
int change = owner_change(r);
|
||||
return (change == in_turn - 1
|
||||
&& (r->land->ownership->flags & OWNER_MOURNING));
|
||||
return (change == in_turn - 1 && r->land->ownership->last_owner && r->land->ownership->owner
|
||||
&& r->land->ownership->last_owner != r->land->ownership->owner);
|
||||
}
|
||||
|
|
|
@ -75,10 +75,9 @@ extern "C" {
|
|||
#define MORALE_AVERAGE 6 /* default average time for morale to change */
|
||||
#define MORALE_TRANSFER 2 /* points of morale lost when GIVE COMMAND */
|
||||
|
||||
#define OWNER_MOURNING 0x01
|
||||
typedef struct region_owner {
|
||||
struct faction *owner;
|
||||
struct alliance *alliance;
|
||||
struct faction *last_owner;
|
||||
int since_turn; /* turn the region changed owners */
|
||||
int morale_turn; /* turn when morale has changed most recently */
|
||||
int flags;
|
||||
|
|
|
@ -490,9 +490,6 @@ static int resolve_owner(variant id, void *address)
|
|||
}
|
||||
}
|
||||
owner->owner = f;
|
||||
if (f) {
|
||||
owner->alliance = f->alliance;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -511,13 +508,20 @@ static void read_owner(struct gamedata *data, region_owner ** powner)
|
|||
else {
|
||||
owner->flags = 0;
|
||||
}
|
||||
if (data->version >= OWNER_2_VERSION) {
|
||||
if (data->version >= OWNER_3_VERSION) {
|
||||
int id;
|
||||
READ_INT(data->store, &id);
|
||||
owner->alliance = id ? findalliance(id) : NULL;
|
||||
owner->last_owner = id ? findfaction(id) : NULL;
|
||||
} else if (data->version >= OWNER_2_VERSION) {
|
||||
int id;
|
||||
alliance *a;
|
||||
READ_INT(data->store, &id);
|
||||
a = id ? findalliance(id) : NULL;
|
||||
/* don't know which faction, take the leader */
|
||||
owner->last_owner = a? a->_leader : NULL;
|
||||
}
|
||||
else {
|
||||
owner->alliance = NULL;
|
||||
owner->last_owner = NULL;
|
||||
}
|
||||
read_reference(owner, data->store, &read_faction_reference, &resolve_owner);
|
||||
*powner = owner;
|
||||
|
@ -533,7 +537,7 @@ static void write_owner(struct gamedata *data, region_owner * owner)
|
|||
WRITE_INT(data->store, owner->since_turn);
|
||||
WRITE_INT(data->store, owner->morale_turn);
|
||||
WRITE_INT(data->store, owner->flags);
|
||||
WRITE_INT(data->store, owner->alliance ? owner->alliance->id : 0);
|
||||
write_faction_reference(owner->last_owner, data->store);
|
||||
write_faction_reference(owner->owner, data->store);
|
||||
}
|
||||
else {
|
||||
|
|
|
@ -31,8 +31,9 @@
|
|||
#define JSON_REPORT_VERSION 346 /* bit 3 in f->options flags the json report */
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#define EXPLICIT_CURSE_ISNEW_VERSION 347 /* CURSE_ISNEW is not reset in read/write, but in age() */
|
||||
#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
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#define OWNER_3_VERSION 349 /* regions store last owner, not last alliance */
|
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|
||||
#define RELEASE_VERSION SPELL_LEVEL_VERSION /* current datafile */
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#define RELEASE_VERSION OWNER_3_VERSION /* current datafile */
|
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#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
|
||||
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
|
||||
|
||||
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Loading…
Reference in New Issue