ageing für das at_leftship attribut verhinder, dass Einheiten die ein Schiff verlassen haben in der Folgewoche immer noch im Report stehen.

Kosmetischer Fix an der Schock-Meldung.

Weniger Aufrufe von invisible() wenn Einheiten garkeinen Ring haben.
This commit is contained in:
Enno Rehling 2005-07-22 17:13:51 +00:00
parent c3b5c4d198
commit 3db6b2a9fd
4 changed files with 39 additions and 26 deletions

View File

@ -1032,9 +1032,8 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
* erblickt wird */
{
int n;
boolean cansee = false;
unit *u2;
int stealth, rings;
unit *u2 = r->units;
static const item_type * itype_grail;
static boolean init;
@ -1060,30 +1059,36 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
if (leftship(u)) return true;
if (itype_grail!=NULL && i_get(u->items, itype_grail)) return true;
n = eff_stealth(u, r) - modifier;
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction == f) {
int o;
while (u2 && u2->faction != f) u2 = u2->next;
if (u2==NULL) return false;
/* simple visibility, just gotta have a unit in the region to see 'em */
if (getguard(u) || usiege(u) || u->building || u->ship) {
cansee = true;
break;
return true;
}
if (invisible(u, u2) >= u->number) continue;
stealth = eff_stealth(u, r) - modifier;
rings = invisible(u, NULL);
while (u2) {
if (rings<u->number || invisible(u, u2) < u->number) {
int observation = eff_skill(u2, SK_OBSERVATION, r);
o = eff_skill(u2, SK_OBSERVATION, r);
#ifdef NIGHTEYES
if (u2->enchanted == SP_NIGHT_EYES && o < NIGHT_EYE_TALENT)
o = NIGHT_EYE_TALENT;
observation = NIGHT_EYE_TALENT;
#endif
if (o >= n) {
cansee = true;
break;
if (observation >= stealth) {
return true;
}
}
/* find next unit in our faction */
do {
u2=u2->next;
} while (u2 && u2->faction != f);
}
return cansee;
return false;
}

View File

@ -1646,7 +1646,7 @@ readfaction(FILE * F)
i = f->options = ri(F);
if ((i & Pow(O_REPORT))==0 && (i & Pow(O_COMPUTER))==0) {
if ((i & ((1<<O_REPORT)|(1<<O_COMPUTER)))==0 && f->no!=MONSTER_FACTION) {
/* Kein Report eingestellt, Fehler */
f->options = f->options | Pow(O_REPORT) | Pow(O_ZUGVORLAGE);
}

View File

@ -547,8 +547,16 @@ set_level(unit * u, skill_t sk, int value)
sk_set(add_skill(u, sk), value);
}
static int
leftship_age(struct attrib * a)
{
/* must be aged, so it doesn't affect report generation (cansee) */
unused(a);
return 0; /* remove me */
}
static attrib_type at_leftship = {
"leftship",
"leftship", NULL, NULL, leftship_age
};
static attrib *
@ -1115,12 +1123,12 @@ invisible(const unit *target, const unit * viewer)
#if NEWATSROI == 1
return 0;
#else
if (viewer->faction==target->faction) return 0;
if (viewer && viewer->faction==target->faction) return 0;
else {
int hidden = get_item(target, I_RING_OF_INVISIBILITY) + 100 * get_item(target, I_SPHERE_OF_INVISIBILITY);
if (hidden) {
hidden = min(hidden, target->number);
hidden -= get_item(viewer, I_AMULET_OF_TRUE_SEEING);
if (viewer) hidden -= get_item(viewer, I_AMULET_OF_TRUE_SEEING);
}
return hidden;
}

View File

@ -1340,7 +1340,7 @@
<arg name="mage" type="unit"/>
<arg name="reason" type="string"/>
</type>
<text locale="de">"$unit($mage) erleidet einen Schock ${reason}."</text>
<text locale="de">"$unit($mage) erleidet durch den Tod seines Vertrauten einen Schock."</text>
</message>
<message name="patzer" section="magic">
<type>