forked from github/server
Dämonenhunger halbiert Talente nicht http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000217 Falsche Trefferzählung http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000216 Bauernblutverteilung http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000206 (Alles) im diplomatiestatus http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000200 VERKAUFEN ALLES berücksichtigt keine Karawanserei
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@ -2941,7 +2941,7 @@ produce(void)
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case K_SELL:
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case K_SELL:
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/* sell returns true if the sale is not limited
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/* sell returns true if the sale is not limited
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* by the region limit */
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* by the region limit */
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limited = !sell(u, &sellorders, ord) & limited;
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limited &= !sell(u, &sellorders, ord);
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break;
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break;
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}
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}
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}
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}
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@ -3027,6 +3027,8 @@ produce(void)
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if (sellorders) {
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if (sellorders) {
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int limit = rpeasants(r) / TRADE_FRACTION;
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int limit = rpeasants(r) / TRADE_FRACTION;
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if (rterrain(r) == T_DESERT && buildingtype_exists(r, bt_find("caravan")))
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limit *= 2;
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expandselling(r, sellorders, limited?limit:INT_MAX);
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expandselling(r, sellorders, limited?limit:INT_MAX);
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}
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}
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@ -166,7 +166,6 @@ get_food(region *r)
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{
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{
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unit *u;
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unit *u;
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int peasantfood = rpeasants(r)*10;
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int peasantfood = rpeasants(r)*10;
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unit * demon = r->units;
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/* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber
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/* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber
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* wird zunächst so auf die Einheiten aufgeteilt, dass idealerweise
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* wird zunächst so auf die Einheiten aufgeteilt, dass idealerweise
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@ -238,33 +237,27 @@ get_food(region *r)
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*/
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*/
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for (u = r->units; u; u = u->next) {
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for (u = r->units; u; u = u->next) {
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if (u->race == new_race[RC_DAEMON]) {
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if (u->race == new_race[RC_DAEMON]) {
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unit * donor = r->units;
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int hungry = u->number;
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int hungry = u->number;
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while (demon!=NULL && hungry>0) {
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while (donor!=NULL && hungry>0) {
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/* alwayy start with the first known uint that may have some blood */
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/* alwayy start with the first known uint that may have some blood */
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static const struct potion_type * pt_blood;
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static const struct potion_type * pt_blood;
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unit * ud = demon;
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if (pt_blood==NULL) pt_blood = pt_find("peasantblood");
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if (pt_blood==NULL) pt_blood = pt_find("peasantblood");
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demon = NULL; /* this will be re-set in the loop */
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while (donor!=NULL) {
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while (ud!=NULL) {
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if (donor->race==new_race[RC_DAEMON]) {
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if (ud->race==new_race[RC_DAEMON]) {
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if (get_effect(donor, pt_blood)) {
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if (get_effect(ud, pt_blood)) {
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/* new best guess for first blood-donor: */
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if (demon==NULL) demon = ud;
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/* if he's in our faction, drain him: */
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/* if he's in our faction, drain him: */
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if (ud->faction==u->faction) break;
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if (donor->faction==u->faction) break;
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}
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}
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}
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}
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ud=ud->next;
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donor = donor->next;
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}
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}
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if (ud!=NULL) {
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if (donor != NULL) {
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int blut = get_effect(ud, pt_blood);
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int blut = get_effect(donor, pt_blood);
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blut = min(blut, hungry);
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blut = min(blut, hungry);
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change_effect(ud, pt_blood, -blut);
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change_effect(donor, pt_blood, -blut);
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hungry -= blut;
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hungry -= blut;
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} else {
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break;
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/* no more help for us */
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}
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}
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}
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}
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if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
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if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
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@ -276,7 +269,9 @@ get_food(region *r)
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peasantfood = 0;
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peasantfood = 0;
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}
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}
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if (hungry > 0) {
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if (hungry > 0) {
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hunger(hungry, u); /* nicht gefütterte dämonen hungern */
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/* nicht gefütterte dämonen hungern */
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if (hunger(hungry, u)) fset(u, UFL_HUNGER);
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/* used to be: hunger(hungry, u); */
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}
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}
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}
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}
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}
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}
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@ -1690,7 +1690,7 @@ show_allies(const faction * f, const ally * allies)
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hh = 0;
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hh = 0;
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scat(factionname(sf->faction));
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scat(factionname(sf->faction));
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scat(" (");
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scat(" (");
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if (mode == HELP_ALL) {
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if ((mode & HELP_ALL) == HELP_ALL) {
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scat("Alles");
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scat("Alles");
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} else
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} else
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for (h = 1; h < HELP_ALL; h *= 2) {
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for (h = 1; h < HELP_ALL; h *= 2) {
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@ -994,7 +994,11 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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boolean magic = false;
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boolean magic = false;
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int da = dice_rand(damage);
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int da = dice_rand(damage);
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if(fval(au, UFL_WERE)) {
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#ifdef SHOW_KILLS
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++at.fighter->hits;
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#endif
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if (fval(au, UFL_WERE)) {
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int level = fspecial(du->faction, FS_LYCANTROPE);
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int level = fspecial(du->faction, FS_LYCANTROPE);
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da += level;
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da += level;
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}
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}
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@ -1189,6 +1193,7 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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}
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}
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#ifdef SHOW_KILLS
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#ifdef SHOW_KILLS
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++at.fighter->kills;
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++at.fighter->kills;
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assert(at.fighter->kills>=at.fighter->hits);
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#endif
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#endif
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#ifdef SMALL_BATTLE_MESSAGES
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#ifdef SMALL_BATTLE_MESSAGES
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@ -1850,9 +1855,6 @@ hits(troop at, troop dt, weapon * awp)
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strcat(smallbuf, " und trifft.");
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strcat(smallbuf, " und trifft.");
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battlerecord(b,smallbuf);
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battlerecord(b,smallbuf);
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}
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}
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#endif
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#ifdef SHOW_KILLS
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++at.fighter->hits;
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#endif
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#endif
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return 1;
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return 1;
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}
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}
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@ -716,9 +716,9 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
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assert(dt.fighter);
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assert(dt.fighter);
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if (hits(at, dt, NULL)) {
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if (hits(at, dt, NULL)) {
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drain_exp(dt.fighter->unit, 90);
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drain_exp(dt.fighter->unit, 90);
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drained++;
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++drained;
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}
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killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
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killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
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}
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--force;
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--force;
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}
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}
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@ -840,7 +840,7 @@ enum {
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#define HELP_GUARD 16 /* Laesst Steuern eintreiben etc. */
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#define HELP_GUARD 16 /* Laesst Steuern eintreiben etc. */
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#define HELP_FSTEALTH 32 /* Parteitarnung anzeigen. */
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#define HELP_FSTEALTH 32 /* Parteitarnung anzeigen. */
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#define HELP_TRAVEL 64 /* Laesst Regionen betreten. */
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#define HELP_TRAVEL 64 /* Laesst Regionen betreten. */
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#define HELP_ALL (127-HELP_OBSERVE) /* Alle "positiven" HELPs zusammen */
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#define HELP_ALL (127-HELP_TRAVEL-HELP_OBSERVE) /* Alle "positiven" HELPs zusammen */
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/* HELP_OBSERVE deaktiviert */
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/* HELP_OBSERVE deaktiviert */
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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/* Prototypen */
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/* Prototypen */
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