forked from github/server
bug 2686: stealth races not translated correctly.
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f39873fc59
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3b864b10fc
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@ -4,7 +4,7 @@
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<!-- begin main races -->
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<race name="template" maintenance="0" magres="100" maxaura="0" regaura="0" weight="0" capacity="1000" speed="10.000000" hp="10" damage="1d4" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" fly="yes" swim="yes" walk="yes" shapeshift="yes" shapeshiftany="yes" giveperson="yes" giveunit="yes" getitem="yes" recruitethereal="yes" recruitunlimited="yes" equipment="yes">
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<race name="template" maintenance="0" magres="100" maxaura="0" regaura="0" weight="0" capacity="1000" speed="10.0" hp="10" damage="1d4" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" fly="yes" swim="yes" walk="yes" shapeshift="yes" giveperson="yes" giveunit="yes" getitem="yes" recruitethereal="yes" recruitunlimited="yes" equipment="yes">
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<ai splitsize="10000" moverandom="yes" learn="yes"/>
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<attack type="1" damage="1d4"/>
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</race>
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@ -101,7 +101,7 @@
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<!-- begin secondary races -->
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<race name="demon" magres="15" maxaura="1" regaura="1.1" recruitcost="360" maintenance="10" weight="1000" capacity="540" speed="1.0" hp="30" ac="2" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" shapeshift="yes" giveperson="yes" giveunit="yes" getitem="yes" recruitethereal="yes" equipment="yes">
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<race name="demon" magres="15" maxaura="1" regaura="1.1" recruitcost="360" maintenance="10" weight="1000" capacity="540" speed="1.0" hp="30" ac="2" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" recruitethereal="yes" equipment="yes">
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<ai splitsize="10000" moverandom="yes" learn="yes"/>
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<skill name="cartmaking" modifier="-2"/>
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<skill name="forestry" modifier="1"/>
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@ -840,7 +840,7 @@
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<familiar race="tunnelworm"/>
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<familiar race="imp"/>
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</race>
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<race name="demon" magres="15" maxaura="1" regaura="1.25" recruitcost="150" maintenance="10" weight="1000" capacity="540" speed="1" hp="50" ac="2" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" shapeshift="yes" giveperson="yes" giveunit="yes" getitem="yes" recruitethereal="yes" equipment="yes">
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<race name="demon" magres="15" maxaura="1" regaura="1.25" recruitcost="150" maintenance="10" weight="1000" capacity="540" speed="1" hp="50" ac="2" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" recruitethereal="yes" equipment="yes">
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<ai splitsize="10000" moverandom="yes" learn="yes"/>
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<skill name="alchemy" modifier="2"/>
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<skill name="trade" modifier="-3"/>
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@ -117,6 +117,7 @@ static translation *junkyard;
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static const char *translate(const char *key, const char *value)
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{
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if (value) {
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int kk = ((key[0] << 5) + key[0]) % TRANSMAXHASH;
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translation *t = translation_table[kk];
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while (t && strcmp(t->key, key) != 0)
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@ -136,6 +137,7 @@ static const char *translate(const char *key, const char *value)
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t->next = translation_table[kk];
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translation_table[kk] = t;
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}
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}
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return crtag(key);
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}
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@ -796,19 +798,18 @@ void cr_output_unit(stream *out, const faction * f,
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pzTmp = get_racename(u->attribs);
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if (pzTmp) {
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const char *pzRace = locale_string(lang, mkname("race", pzTmp), false);
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char buffer[64];
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const char *key = rc_key(pzTmp, NAME_PLURAL, buffer, sizeof(buffer));
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const char *pzRace = locale_string(lang, key, false);
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if (pzRace) {
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/* ex: "Ritter von Go */
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pzTmp = pzRace;
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}
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pzRace = translate(pzTmp, locale_string(lang, pzTmp, false));
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pzRace = translate(key, pzTmp);
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if (!pzRace) {
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pzRace = pzTmp;
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}
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stream_printf(out, "\"%s\";Typ\n", pzRace);
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if (u->faction == f && fval(u_race(u), RCF_SHAPESHIFTANY)) {
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pzRace = rc_name_s(u_race(u), NAME_PLURAL);
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stream_printf(out, "\"%s\";wahrerTyp\n", pzRace);
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}
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}
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else {
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const race *irace = u_irace(u);
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@ -45,9 +45,10 @@
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#define FIX_RES_BASE_VERSION 367 /* fixing resource base */
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#define FIX_CLONES_VERSION 368 /* dissolve clones */
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#define FIX_MIGRANT_AURA_VERSION 369 /* bug 2585, migrants with aura */
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#define SHIP_NUMBER_VERISON 370 /* ships have a number */
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#define SHIP_NUMBER_VERSION 370 /* ships have a number */
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#define FIX_SHAPESHIFT_VERSION 371 /* ships have a number */
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#define RELEASE_VERSION SHIP_NUMBER_VERISON /* current datafile */
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#define RELEASE_VERSION FIX_SHAPESHIFT_VERSION /* current datafile */
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#define MIN_VERSION UIDHASH_VERSION /* minimal datafile we support */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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@ -34,6 +34,7 @@
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/* attributes includes */
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#include <attributes/attributes.h>
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#include <attributes/key.h>
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#include <attributes/racename.h>
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#include <triggers/timeout.h>
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#include <triggers/shock.h>
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@ -381,6 +382,12 @@ unit *read_unit(gamedata *data)
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char obuf[DISPLAYSIZE];
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faction *f;
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char rname[32];
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static const struct race * rc_demon;
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static int config;
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if (rc_changed(&config)) {
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rc_demon = get_race(RC_DAEMON);
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}
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READ_INT(data->store, &n);
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if (n <= 0) {
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@ -518,6 +525,18 @@ unit *read_unit(gamedata *data)
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u->hp = u->number;
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}
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read_attribs(data, &u->attribs, u);
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if (rc_demon && data->version < FIX_SHAPESHIFT_VERSION) {
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if (u_race(u) == rc_demon) {
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const char *zRace = get_racename(u->attribs);
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if (zRace) {
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const struct race *rc = rc_find(zRace);
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if (rc) {
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set_racename(&u->attribs, NULL);
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u->irace = rc;
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}
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}
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}
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}
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resolve_unit(u);
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return u;
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}
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@ -1322,7 +1341,7 @@ ship *read_ship(gamedata *data)
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}
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assert(sh->type || !"ship_type not registered!");
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if (data->version < SHIP_NUMBER_VERISON) {
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if (data->version < SHIP_NUMBER_VERSION) {
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sh->number = 1;
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}
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else {
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