forked from github/server
* RESTART nur noch einmal im Leben der Partei
* Limitierte Talente nicht mit Flinkfingerring benutzbar
This commit is contained in:
parent
f5c440328a
commit
3b0030bc61
|
@ -240,6 +240,7 @@ restart(unit *u, const race * rc)
|
||||||
unit * nu = f->units;
|
unit * nu = f->units;
|
||||||
strlist ** o=&u->orders;
|
strlist ** o=&u->orders;
|
||||||
|
|
||||||
|
fset(f, FFL_RESTART);
|
||||||
fprintf(sqlstream, "UPDATE subscriptions set faction='%s' where faction"
|
fprintf(sqlstream, "UPDATE subscriptions set faction='%s' where faction"
|
||||||
"='%s' and game=%d;", itoa36(u->faction->no), itoa36(f->no), GAME_ID);
|
"='%s' and game=%d;", itoa36(u->faction->no), itoa36(f->no), GAME_ID);
|
||||||
f->magiegebiet = u->faction->magiegebiet;
|
f->magiegebiet = u->faction->magiegebiet;
|
||||||
|
@ -1154,17 +1155,14 @@ quit(void)
|
||||||
s_pass = getstrtoken();
|
s_pass = getstrtoken();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(frace != u->faction->race) {
|
if (frace != u->faction->race && u->faction->age < 81) {
|
||||||
if(u->faction->age < 81) {
|
|
||||||
cmistake(u, S->s, 241, MSG_EVENT);
|
cmistake(u, S->s, 241, MSG_EVENT);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
} else {
|
if (u->faction->age > 3 || fval(u->faction, FFL_RESTART)) {
|
||||||
if(u->faction->age < 9) {
|
|
||||||
cmistake(u, S->s, 305, MSG_EVENT);
|
cmistake(u, S->s, 305, MSG_EVENT);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (!playerrace(frace)) {
|
if (!playerrace(frace)) {
|
||||||
cmistake(u, S->s, 243, MSG_EVENT);
|
cmistake(u, S->s, 243, MSG_EVENT);
|
||||||
|
|
|
@ -587,8 +587,7 @@ build(unit * u, const construction * ctype, int completed, int want)
|
||||||
skills += dm * effsk;
|
skills += dm * effsk;
|
||||||
}
|
}
|
||||||
for (;want>0 && skills>0;) {
|
for (;want>0 && skills>0;) {
|
||||||
int c, n, i = 0;
|
int c, n;
|
||||||
item * itm;
|
|
||||||
|
|
||||||
/* skip over everything that's already been done:
|
/* skip over everything that's already been done:
|
||||||
* type->improvement==NULL means no more improvements, but no size limits
|
* type->improvement==NULL means no more improvements, but no size limits
|
||||||
|
@ -631,12 +630,15 @@ build(unit * u, const construction * ctype, int completed, int want)
|
||||||
} else {
|
} else {
|
||||||
n = skills;
|
n = skills;
|
||||||
}
|
}
|
||||||
itm = *i_find(&u->items, olditemtype[I_RING_OF_NIMBLEFINGER]);
|
if (max_skill(u->faction, type->skill)==INT_MAX) {
|
||||||
|
int i = 0;
|
||||||
|
item * itm = *i_find(&u->items, olditemtype[I_RING_OF_NIMBLEFINGER]);
|
||||||
if (itm!=NULL) i = itm->number;
|
if (itm!=NULL) i = itm->number;
|
||||||
if (i>0) {
|
if (i>0) {
|
||||||
int rings = min(u->number, i);
|
int rings = min(u->number, i);
|
||||||
n = n * (9*rings+u->number) / u->number;
|
n = n * (9*rings+u->number) / u->number;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (want>0)
|
if (want>0)
|
||||||
n = min(want, n);
|
n = min(want, n);
|
||||||
|
|
|
@ -276,7 +276,7 @@ const char *options[MAXOPTIONS] =
|
||||||
};
|
};
|
||||||
|
|
||||||
int
|
int
|
||||||
max_skill(faction * f, skill_t sk)
|
max_skill(const faction * f, skill_t sk)
|
||||||
{
|
{
|
||||||
int m = INT_MAX;
|
int m = INT_MAX;
|
||||||
|
|
||||||
|
|
|
@ -884,6 +884,7 @@ extern int max_unique_id;
|
||||||
#define FL_TAKEALL (1<<25) /* Einheit nimmt alle Gegenstände an */
|
#define FL_TAKEALL (1<<25) /* Einheit nimmt alle Gegenstände an */
|
||||||
#define FL_UNNAMED (1<<26) /* Partei/Einheit/Gebäude/Schiff ist unbenannt */
|
#define FL_UNNAMED (1<<26) /* Partei/Einheit/Gebäude/Schiff ist unbenannt */
|
||||||
|
|
||||||
|
#define FFL_RESTART (1<<2)
|
||||||
#define FFL_OVERRIDE (1<<27) /* Override-Passwort wurde benutzt */
|
#define FFL_OVERRIDE (1<<27) /* Override-Passwort wurde benutzt */
|
||||||
|
|
||||||
/* Flags, die gespeichert werden sollen: */
|
/* Flags, die gespeichert werden sollen: */
|
||||||
|
@ -918,7 +919,7 @@ extern boolean check_leuchtturm(struct region * r, struct faction * f);
|
||||||
extern void update_lighthouse(struct building * lh);
|
extern void update_lighthouse(struct building * lh);
|
||||||
|
|
||||||
/* skills */
|
/* skills */
|
||||||
extern int max_skill(struct faction * f, skill_t sk);
|
extern int max_skill(const struct faction * f, skill_t sk);
|
||||||
extern int count_skill(struct faction * f, skill_t sk);
|
extern int count_skill(struct faction * f, skill_t sk);
|
||||||
extern int count_all_money(const struct region * r);
|
extern int count_all_money(const struct region * r);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue