forked from github/server
bugfix old lua versions
removing some instances of oldterrain() calls kingdoms: removing assert on missing old races kingdoms: handling missing potions gracefully
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aa4fda7e26
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@ -1875,7 +1875,7 @@ buy(unit * u, request ** buyorders, struct order * ord)
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if (u->race == new_race[RC_INSECT]) {
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/* entweder man ist insekt, oder... */
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if (rterrain(r) != T_SWAMP && rterrain(r) != T_DESERT && !rbuildings(r)) {
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if (r->terrain != newterrain(T_SWAMP) && rterrain(r) != T_DESERT && !rbuildings(r)) {
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cmistake(u, ord, 119, MSG_COMMERCE);
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return;
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}
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@ -2165,7 +2165,7 @@ sell(unit * u, request ** sellorders, struct order * ord)
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/* In der Region muß es eine Burg geben. */
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if (u->race == new_race[RC_INSECT]) {
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if (rterrain(r) != T_SWAMP && rterrain(r) != T_DESERT && !rbuildings(r)) {
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if (r->terrain != newterrain(T_SWAMP) && rterrain(r) != T_DESERT && !rbuildings(r)) {
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cmistake(u, ord, 119, MSG_COMMERCE);
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return false;
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}
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@ -1379,7 +1379,7 @@ randomevents(void)
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set_string(&u->name, "Seeschlange");
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}
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if ((rterrain(r) == T_GLACIER || rterrain(r) == T_SWAMP || rterrain(r) == T_DESERT) && rand() % 10000 < (5 + 100 * chaosfactor(r)))
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if ((rterrain(r) == T_GLACIER || r->terrain == newterrain(T_SWAMP) || rterrain(r) == T_DESERT) && rand() % 10000 < (5 + 100 * chaosfactor(r)))
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{
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if (chance(0.80)) {
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u = createunit(r, findfaction(MONSTER_FACTION), nrand(60, 20) + 1, new_race[RC_FIREDRAGON]);
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@ -460,7 +460,6 @@ void
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build_road(region * r, unit * u, int size, direction_t d)
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{
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int n, left;
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terrain_t rt = rterrain(r);
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region * rn = rconnect(r,d);
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if (!eff_skill(u, SK_ROAD_BUILDING, r)) {
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@ -482,7 +481,7 @@ build_road(region * r, unit * u, int size, direction_t d)
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return;
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}
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if (rt == T_SWAMP) {
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if (r->terrain == newterrain(T_SWAMP)) {
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/* wenn kein Damm existiert */
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static const struct building_type * bt_dam;
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if (!bt_dam) bt_dam = bt_find("dam");
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@ -491,7 +490,7 @@ build_road(region * r, unit * u, int size, direction_t d)
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cmistake(u, u->thisorder, 132, MSG_PRODUCE);
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return;
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}
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} else if (rt == T_DESERT) {
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} else if (r->terrain == newterrain(T_DESERT)) {
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static const struct building_type * bt_caravan;
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if (!bt_caravan) bt_caravan = bt_find("caravan");
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assert(bt_caravan);
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@ -500,7 +499,7 @@ build_road(region * r, unit * u, int size, direction_t d)
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cmistake(u, u->thisorder, 133, MSG_PRODUCE);
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return;
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}
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} else if (rt == T_GLACIER) {
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} else if (r->terrain == newterrain(T_GLACIER)) {
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static const struct building_type * bt_tunnel;
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if (!bt_tunnel) bt_tunnel = bt_find("tunnel");
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assert(bt_tunnel);
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@ -176,15 +176,14 @@ skill_mod(const race * rc, skill_t sk, const struct terrain_type * terrain)
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if (rc == new_race[RC_DWARF]) {
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if (sk==SK_TACTICS) {
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terrain_t t = oldterrain(terrain);
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if (t == T_MOUNTAIN || t == T_GLACIER || t == T_ICEBERG_SLEEP) ++result;
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if (terrain == newterrain(T_MOUNTAIN) || fval(terrain, ARCTIC_REGION))
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++result;
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}
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}
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else if (rc == new_race[RC_INSECT]) {
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terrain_t t = oldterrain(terrain);
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if (t == T_MOUNTAIN || t == T_GLACIER || t == T_ICEBERG_SLEEP || t == T_ICEBERG)
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if (terrain == newterrain(T_MOUNTAIN) || fval(terrain, ARCTIC_REGION))
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--result;
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else if (t == T_DESERT || t == T_SWAMP)
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else if (terrain == newterrain(T_DESERT) || terrain == newterrain(T_SWAMP))
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++result;
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}
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@ -138,7 +138,7 @@ init_terrains(void)
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if (newterrain!=NULL) {
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newterrains[t] = newterrain;
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} else {
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log_error(("missing classic terrain %s\n", terraindata[t]));
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log_warning(("missing classic terrain %s\n", terraindata[t]));
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}
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}
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}
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@ -565,7 +565,6 @@ race_compat(void)
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}
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} else {
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log_error(("could not find old race %s\n", oldracenames[i]));
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assert(rc);
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}
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}
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}
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@ -1523,7 +1523,7 @@ sp_create_irongolem(castorder *co)
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int number = lovar(force*8*RESOURCE_QUANTITY);
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if (number<1) number = 1;
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if (rterrain(r) == T_SWAMP) {
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if (r->terrain == newterrain(T_SWAMP)) {
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cmistake(mage, co->order, 188, MSG_MAGIC);
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return 0;
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}
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@ -1585,7 +1585,7 @@ sp_create_stonegolem(castorder *co)
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int number = lovar(co->force*5*RESOURCE_QUANTITY);
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if (number<1) number = 1;
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if (rterrain(r) == T_SWAMP) {
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if (r->terrain == newterrain(T_SWAMP)) {
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cmistake(mage, co->order, 188, MSG_MAGIC);
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return 0;
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}
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@ -1724,7 +1724,7 @@ sp_great_drought(castorder *co)
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cansee(u->faction, r, mage, 0)? unitname(mage) : "Jemand",
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regionname(r, u->faction));
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if (!fval(r->terrain, SEA_REGION)){
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if(rterrain(r) == T_SWAMP && terraform){
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if (r->terrain == newterrain(T_SWAMP) && terraform) {
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scat(" Eis schmilzt und verwandelt sich in Morast. Reißende "
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"Ströme spülen die mageren Felder weg und ersäufen "
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"Mensch und Tier. Was an Bauten nicht den Fluten zum Opfer "
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@ -2676,7 +2676,7 @@ sp_summondragon(castorder *co)
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f = findfaction(MONSTER_FACTION);
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if(rterrain(r) != T_SWAMP && rterrain(r) != T_DESERT
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if (r->terrain != newterrain(T_SWAMP) && rterrain(r) != T_DESERT
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&& rterrain(r) != T_GLACIER){
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report_failure(mage, co->order);
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return 0;
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@ -687,7 +687,7 @@ road_decay(void)
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for (r=regions;r;r=r->next) {
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boolean half = false;
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if (rterrain(r) == T_SWAMP) {
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if (r->terrain == newterrain(T_SWAMP)) {
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/* wenn kein Damm existiert */
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if (!buildingtype_exists(r, bt_dam)) {
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half = true;
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@ -457,23 +457,23 @@ usage(const char * prog, const char * arg)
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static void
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setLuaString(lua_State * luaState, const char * name, const char * value)
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{
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#ifdef LUBIND_OLD
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luabind::object globals = luabind::get_globals(luaState);
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#ifdef LUABIND_OLD
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luabind::object g = luabind::get_globals(luaState);
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#else
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luabind::object globals = luabind::globals(luaState);
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luabind::object g = luabind::globals(luaState);
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#endif
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globals[name] = value;
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g[name] = value;
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}
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static void
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setLuaNumber(lua_State * luaState, const char * name, double value)
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{
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#if BOOST_VERSION > 103002
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luabind::object globals = luabind::globals(luaState);
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#ifdef LUABIND_OLD
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luabind::object g = luabind::get_globals(luaState);
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#else
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luabind::object globals = luabind::get_globals(luaState);
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luabind::object g = luabind::globals(luaState);
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#endif
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globals[name] = value;
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g[name] = value;
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}
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static int
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