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"WdL erschafft nur 1 Schoessling pro Trank" Reparatur des vorangegangenen WdL-fixes. Es sollte nicht die Holzmenge, sondern die Trankmenge reduziert werden.
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c4abd05ea4
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@ -89,65 +89,67 @@ herbsearch(region * r, unit * u, int max)
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int
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use_potion(unit * u, const item_type * itype, int amount, struct order *ord)
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{
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const potion_type * ptype = resource2potion(itype->rtype);
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const potion_type * use = ugetpotionuse(u);
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assert(ptype!=NULL);
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const potion_type * ptype = resource2potion(itype->rtype);
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const potion_type * use = ugetpotionuse(u);
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assert(ptype!=NULL);
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if (use != NULL && use!=ptype) {
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ADDMSG(&u->faction->msgs,
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msg_message("errusingpotion", "unit using command",
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u, use->itype->rtype, ord));
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return ECUSTOM;
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}
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if (use != NULL && use!=ptype) {
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ADDMSG(&u->faction->msgs,
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msg_message("errusingpotion", "unit using command",
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u, use->itype->rtype, ord));
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return ECUSTOM;
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}
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if (ptype==oldpotiontype[P_LIFE]) {
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region * r = u->region;
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int holz = 0, x;
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if (ptype==oldpotiontype[P_LIFE]) {
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region * r = u->region;
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int holz = 0;
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/* für die Aufforstung von Mallornwäldern braucht man Mallorn */
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if (fval(r, RF_MALLORN)) {
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holz = use_pooled(u, rt_find("mallorn"),
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GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10*amount);
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} else {
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holz = use_pooled(u, rt_find("log"),
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GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10*amount);
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}
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if (r->land==0) holz=0;
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x = holz/10;
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if (holz%10) ++x;
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if (x<holz) holz = x;
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rsettrees(r, 1, rtrees(r, 1) + holz);
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/* für die Aufforstung von Mallornwäldern braucht man Mallorn */
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if (fval(r, RF_MALLORN)) {
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holz = use_pooled(u, rt_find("mallorn"),
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GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10*amount);
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} else {
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holz = use_pooled(u, rt_find("log"),
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GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10*amount);
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}
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if (r->land==0) holz=0;
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if (holz<10*amount) {
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int x = holz/10;
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if (holz%10) ++x;
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if (x<amount) amount = x;
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}
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rsettrees(r, 1, rtrees(r, 1) + holz);
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ADDMSG(&u->faction->msgs, msg_message("growtree_effect",
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"mage amount", u, holz));
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} else if (ptype==oldpotiontype[P_HEAL]) {
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return EUNUSABLE;
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} else if (ptype==oldpotiontype[P_HEILWASSER]) {
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u->hp = min(unit_max_hp(u) * u->number, u->hp + 400 * amount);
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} else if (ptype==oldpotiontype[P_PEOPLE]) {
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region * r = u->region;
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attrib * a = (attrib*)a_find(r->attribs, &at_peasantluck);
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if (!a) a = a_add(&r->attribs, a_new(&at_peasantluck));
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a->data.i+=amount;
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} else if (ptype==oldpotiontype[P_HORSE]) {
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region * r = u->region;
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attrib * a = (attrib*)a_find(r->attribs, &at_horseluck);
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if (!a) a = a_add(&r->attribs, a_new(&at_horseluck));
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a->data.i+=amount;
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} else if (ptype==oldpotiontype[P_WAHRHEIT]) {
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fset(u, UFL_DISBELIEVES);
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amount=1;
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} else if (ptype==oldpotiontype[P_MACHT]) {
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/* Verfünffacht die HP von max. 10 Personen in der Einheit */
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u->hp += min(u->number, 10*amount) * unit_max_hp(u) * 4;
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} else {
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change_effect(u, ptype, 10*amount);
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}
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use_pooled(u, ptype->itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, amount);
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usetpotionuse(u, ptype);
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} else if (ptype==oldpotiontype[P_HEAL]) {
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return EUNUSABLE;
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} else if (ptype==oldpotiontype[P_HEILWASSER]) {
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u->hp = min(unit_max_hp(u) * u->number, u->hp + 400 * amount);
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} else if (ptype==oldpotiontype[P_PEOPLE]) {
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region * r = u->region;
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attrib * a = (attrib*)a_find(r->attribs, &at_peasantluck);
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if (!a) a = a_add(&r->attribs, a_new(&at_peasantluck));
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a->data.i+=amount;
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} else if (ptype==oldpotiontype[P_HORSE]) {
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region * r = u->region;
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attrib * a = (attrib*)a_find(r->attribs, &at_horseluck);
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if (!a) a = a_add(&r->attribs, a_new(&at_horseluck));
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a->data.i+=amount;
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} else if (ptype==oldpotiontype[P_WAHRHEIT]) {
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fset(u, UFL_DISBELIEVES);
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amount=1;
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} else if (ptype==oldpotiontype[P_MACHT]) {
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/* Verfünffacht die HP von max. 10 Personen in der Einheit */
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u->hp += min(u->number, 10*amount) * unit_max_hp(u) * 4;
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} else {
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change_effect(u, ptype, 10*amount);
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}
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use_pooled(u, ptype->itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, amount);
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usetpotionuse(u, ptype);
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ADDMSG(&u->faction->msgs, msg_message("usepotion",
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"unit potion", u, ptype->itype->rtype));
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return 0;
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ADDMSG(&u->faction->msgs, msg_message("usepotion",
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"unit potion", u, ptype->itype->rtype));
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return 0;
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}
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/*****************/
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