forked from github/server
"WdL erschafft nur 1 Schoessling pro Trank" Reparatur des vorangegangenen WdL-fixes. Es sollte nicht die Holzmenge, sondern die Trankmenge reduziert werden.
This commit is contained in:
parent
c4abd05ea4
commit
39ada16f6c
|
@ -102,7 +102,7 @@ use_potion(unit * u, const item_type * itype, int amount, struct order *ord)
|
|||
|
||||
if (ptype==oldpotiontype[P_LIFE]) {
|
||||
region * r = u->region;
|
||||
int holz = 0, x;
|
||||
int holz = 0;
|
||||
|
||||
/* für die Aufforstung von Mallornwäldern braucht man Mallorn */
|
||||
if (fval(r, RF_MALLORN)) {
|
||||
|
@ -113,9 +113,11 @@ use_potion(unit * u, const item_type * itype, int amount, struct order *ord)
|
|||
GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10*amount);
|
||||
}
|
||||
if (r->land==0) holz=0;
|
||||
x = holz/10;
|
||||
if (holz<10*amount) {
|
||||
int x = holz/10;
|
||||
if (holz%10) ++x;
|
||||
if (x<holz) holz = x;
|
||||
if (x<amount) amount = x;
|
||||
}
|
||||
rsettrees(r, 1, rtrees(r, 1) + holz);
|
||||
ADDMSG(&u->faction->msgs, msg_message("growtree_effect",
|
||||
"mage amount", u, holz));
|
||||
|
|
Loading…
Reference in New Issue