remove all mention of centaurs from the code and configuration

This commit is contained in:
Enno Rehling 2016-10-07 19:33:50 +02:00
parent fb470b7af1
commit 38721e2046
7 changed files with 8 additions and 60 deletions

View File

@ -269,11 +269,6 @@
<skill name="melee" level="1"/> <skill name="melee" level="1"/>
</set> </set>
<set name="new_centaur_unit">
<skill name="polearm" level="1"/>
<skill name="melee" level="1"/>
</set>
<set name="seaserpent_spoils"> <set name="seaserpent_spoils">
<item name="dragonblood" amount="6"/> <item name="dragonblood" amount="6"/>
<item name="seaserpenthead" amount="1"/> <item name="seaserpenthead" amount="1"/>

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@ -3,7 +3,7 @@
recruitcost="-1" maintenance="0" weight="1000" capacity="440" speed="1.000000" recruitcost="-1" maintenance="0" weight="1000" capacity="440" speed="1.000000"
hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="no" hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="no"
walk="yes" shapeshift="no" giveperson="no" giveunit="no" walk="yes" shapeshift="no" giveperson="no" giveunit="no"
getitem="no" recruitethereal="no" equipment="yes" scarepeasants="yes" getitem="no" equipment="yes" scarepeasants="yes"
cansteal="no" unarmedguard="yes" absorbpeasants="yes" noheal="yes" cansteal="no" unarmedguard="yes" absorbpeasants="yes" noheal="yes"
undead="yes" resistpierce="yes"> undead="yes" resistpierce="yes">
<ai splitsize="1000" moverandom="yes" learn="yes" /> <ai splitsize="1000" moverandom="yes" learn="yes" />

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@ -258,10 +258,6 @@ void add_recruits(unit * u, int number, int wanted)
strlcat(equipment, "_unit", sizeof(equipment)); strlcat(equipment, "_unit", sizeof(equipment));
equip_unit(unew, get_equipment(equipment)); equip_unit(unew, get_equipment(equipment));
if (u_race(unew)->ec_flags & ECF_REC_HORSES) {
change_level(unew, SK_RIDING, 1);
}
if (unew != u) { if (unew != u) {
transfermen(unew, u, unew->number); transfermen(unew, u, unew->number);
remove_unit(&r->units, unew); remove_unit(&r->units, unew);
@ -278,24 +274,6 @@ static int any_recruiters(const struct race *rc, int qty)
return (int)(qty * 2 * rc->recruit_multi); return (int)(qty * 2 * rc->recruit_multi);
} }
/*static int peasant_recruiters(const struct race *rc, int qty)
{
if (rc->ec_flags & ECF_REC_ETHEREAL)
return -1;
if (rc->ec_flags & ECF_REC_HORSES)
return -1;
return (int)(qty * 2 * rc->recruit_multi);
}*/
static int horse_recruiters(const struct race *rc, int qty)
{
if (rc->ec_flags & ECF_REC_ETHEREAL)
return -1;
if (rc->ec_flags & ECF_REC_HORSES)
return (int)(qty * 2.0 * rc->recruit_multi);
return -1;
}
static int do_recruiting(recruitment * recruits, int available) static int do_recruiting(recruitment * recruits, int available)
{ {
recruitment *rec; recruitment *rec;
@ -407,17 +385,6 @@ static void expandrecruit(region * r, request * recruitorders)
int orc_total = 0; int orc_total = 0;
/* centaurs: */
recruits = select_recruitment(&recruitorders, horse_recruiters, &orc_total);
if (recruits) {
int recruited, horses = rhorses(r) * 2;
if (orc_total < horses)
horses = orc_total;
recruited = do_recruiting(recruits, horses);
rsethorses(r, (horses - recruited) / 2);
free_recruitments(recruits);
}
/* peasant limited: */ /* peasant limited: */
recruits = select_recruitment(&recruitorders, any_recruiters, &orc_total); recruits = select_recruitment(&recruitorders, any_recruiters, &orc_total);
if (recruits) { if (recruits) {
@ -539,7 +506,7 @@ static void recruit(unit * u, struct order *ord, request ** recruitorders)
return; return;
} }
if (!(rc->ec_flags & ECF_REC_HORSES) && fval(r, RF_ORCIFIED)) { if (fval(r, RF_ORCIFIED)) {
if (rc != get_race(RC_ORC)) { if (rc != get_race(RC_ORC)) {
cmistake(u, ord, 238, MSG_EVENT); cmistake(u, ord, 238, MSG_EVENT);
return; return;

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@ -386,19 +386,14 @@ void destroyfaction(faction ** fp)
const race *rc = u_race(u); const race *rc = u_race(u);
int m = rmoney(r); int m = rmoney(r);
/* Personen gehen nur an die Bauern, wenn sie auch von dort
* stammen */
if ((rc->ec_flags & ECF_REC_ETHEREAL) == 0) { if ((rc->ec_flags & ECF_REC_ETHEREAL) == 0) {
int p = rpeasants(u->region); int p = rpeasants(u->region);
int h = rhorses(u->region); int h = rhorses(u->region);
item *itm; item *itm;
/* Personen gehen nur an die Bauern, wenn sie auch von dort
* stammen */
if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
h += u->number;
}
else { /* Orks zählen nur zur Hälfte */
p += (int)(u->number * rc->recruit_multi); p += (int)(u->number * rc->recruit_multi);
}
for (itm = u->items; itm; itm = itm->next) { for (itm = u->items; itm; itm = itm->next) {
if (itm->type->flags & ITF_ANIMAL) { if (itm->type->flags & ITF_ANIMAL) {
h += itm->number; h += itm->number;

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@ -217,7 +217,6 @@ extern "C" {
#define GIVEPERSON (1<<2) /* übergibt Personen */ #define GIVEPERSON (1<<2) /* übergibt Personen */
#define GIVEUNIT (1<<3) /* Einheiten an andere Partei übergeben */ #define GIVEUNIT (1<<3) /* Einheiten an andere Partei übergeben */
#define GETITEM (1<<4) /* nimmt Gegenstände an */ #define GETITEM (1<<4) /* nimmt Gegenstände an */
#define ECF_REC_HORSES (1<<6) /* Rekrutiert aus Pferden */
#define ECF_REC_ETHEREAL (1<<7) /* Rekrutiert aus dem Nichts */ #define ECF_REC_ETHEREAL (1<<7) /* Rekrutiert aus dem Nichts */
#define ECF_REC_UNLIMITED (1<<8) /* Rekrutiert ohne Limit */ #define ECF_REC_UNLIMITED (1<<8) /* Rekrutiert ohne Limit */

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@ -1084,18 +1084,12 @@ void transfermen(unit * u, unit * dst, int n)
else if (r->land) { else if (r->land) {
if ((u_race(u)->ec_flags & ECF_REC_ETHEREAL) == 0) { if ((u_race(u)->ec_flags & ECF_REC_ETHEREAL) == 0) {
const race *rc = u_race(u); const race *rc = u_race(u);
if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
int h = rhorses(r) + n;
rsethorses(r, h);
}
else {
int p = rpeasants(r); int p = rpeasants(r);
p += (int)(n * rc->recruit_multi); p += (int)(n * rc->recruit_multi);
rsetpeasants(r, p); rsetpeasants(r, p);
} }
} }
} }
}
struct building *inside_building(const struct unit *u) struct building *inside_building(const struct unit *u)
{ {

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@ -1730,8 +1730,6 @@ static int parse_races(xmlDocPtr doc)
rc->ec_flags |= GIVEUNIT; rc->ec_flags |= GIVEUNIT;
if (xml_bvalue(node, "getitem", false)) if (xml_bvalue(node, "getitem", false))
rc->ec_flags |= GETITEM; rc->ec_flags |= GETITEM;
if (xml_bvalue(node, "recruithorses", false))
rc->ec_flags |= ECF_REC_HORSES;
if (xml_bvalue(node, "recruitethereal", false)) if (xml_bvalue(node, "recruitethereal", false))
rc->ec_flags |= ECF_REC_ETHEREAL; rc->ec_flags |= ECF_REC_ETHEREAL;
if (xml_bvalue(node, "recruitunlimited", false)) if (xml_bvalue(node, "recruitunlimited", false))