remove duplicate monster_attacks code

This commit is contained in:
Steffen Mecke 2015-11-16 19:28:24 +01:00
parent 069303d0ae
commit 384a2ea7d7
1 changed files with 26 additions and 32 deletions

View File

@ -157,9 +157,30 @@ static order *monster_attack(unit * u, const unit * target)
return create_order(K_ATTACK, u->faction->locale, "%i", target->no); return create_order(K_ATTACK, u->faction->locale, "%i", target->no);
} }
static int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
{
region *r = monster->region;
unit *u2;
int money = 0;
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
int m = get_money(u2);
if (!rich_only || m > 0) {
order *ord = monster_attack(monster, u2);
if (ord) {
addlist(&monster->orders, ord);
money += m;
}
}
}
}
return money;
}
static order *get_money_for_dragon(region * r, unit * u, int wanted) static order *get_money_for_dragon(region * r, unit * u, int wanted)
{ {
int n; int money;
bool attacks = monster_attack_chance() > 0.0; bool attacks = monster_attack_chance() > 0.0;
/* falls genug geld in der region ist, treiben wir steuern ein. */ /* falls genug geld in der region ist, treiben wir steuern ein. */
@ -173,26 +194,14 @@ static order *get_money_for_dragon(region * r, unit * u, int wanted)
/* falls der drache launisch ist, oder das regionssilber knapp, greift er alle an /* falls der drache launisch ist, oder das regionssilber knapp, greift er alle an
* und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */ * und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */
n = 0; money = 0;
if (attacks && is_guard(u, GUARD_TAX)) { if (attacks && is_guard(u, GUARD_TAX)) {
unit *u2; money += monster_attacks(u, true, true);
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction != u->faction && cansee(u->faction, r, u2, 0) && !in_safe_building(u, u2)) {
int m = get_money(u2);
if (m != 0) {
order *ord = monster_attack(u, u2);
if (ord) {
addlist(&u->orders, ord);
n += m;
}
}
}
}
} }
/* falls die einnahmen erreicht werden, bleibt das monster noch eine */ /* falls die einnahmen erreicht werden, bleibt das monster noch eine */
/* runde hier. */ /* runde hier. */
if (n + rmoney(r) >= wanted) { if (money + rmoney(r) >= wanted) {
return create_order(K_LOOT, default_locale, NULL); return create_order(K_LOOT, default_locale, NULL);
} }
@ -538,21 +547,6 @@ static order *monster_seeks_target(region * r, unit * u)
} }
#endif #endif
static void monster_attacks(unit * monster)
{
region *r = monster->region;
unit *u;
for (u = r->units; u; u = u->next) {
if (u->faction != monster->faction && cansee(monster->faction, r, u, 0) && !in_safe_building(u, monster)) {
order *ord = monster_attack(monster, u);
if (ord) {
addlist(&monster->orders, ord);
}
}
}
}
static const char *random_growl(void) static const char *random_growl(void)
{ {
switch (rng_int() % 5) { switch (rng_int() % 5) {
@ -790,7 +784,7 @@ void plan_monsters(faction * f)
/* all monsters fight */ /* all monsters fight */
} }
if (attacking && is_guard(u, GUARD_TAX)) { if (attacking && is_guard(u, GUARD_TAX)) {
monster_attacks(u); monster_attacks(u, true, false);
} }
/* units with a plan to kill get ATTACK orders: */ /* units with a plan to kill get ATTACK orders: */
ta = a_find(u->attribs, &at_hate); ta = a_find(u->attribs, &at_hate);