forked from github/server
STIRB angepasst. Zentauren gehen an Pferde, Orks zählen nur die Hälfte
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@ -134,8 +134,19 @@ destroyfaction(faction * f)
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if (friends && number) {
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if (friends && number) {
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struct friend * nf = friends;
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struct friend * nf = friends;
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while (nf) {
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while (nf) {
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resource_t res;
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unit * u2 = nf->unit;
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unit * u2 = nf->unit;
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#ifdef NEW_ITEMS
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const item * itm;
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for (itm=u->items;itm;itm=itm->next) {
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int n = itm->number;
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if (n<=0) continue;
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n = n * nf->number / number;
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if (n<=0) continue;
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i_change(&u->items, itm->type, -n);
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i_change(&u2->items, itm->type, n);
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}
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#else
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resource_t res;
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for (res = 0; res <= R_SILVER; ++res) {
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for (res = 0; res <= R_SILVER; ++res) {
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int n = get_resource(u, res);
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int n = get_resource(u, res);
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if (n<=0) continue;
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if (n<=0) continue;
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@ -144,24 +155,37 @@ destroyfaction(faction * f)
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change_resource(u, res, -n);
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change_resource(u, res, -n);
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change_resource(u2, res, n);
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change_resource(u2, res, n);
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}
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}
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#endif
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number -= nf->number;
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number -= nf->number;
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nf = nf->next;
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nf = nf->next;
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free(friends);
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free(friends);
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friends = nf;
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friends = nf;
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}
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}
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friends = NULL;
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friends = NULL;
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} else {
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}
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int p = rpeasants(u->region),
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if (rterrain(r) != T_OCEAN && !!playerrace(u->race)) {
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m = rmoney(u->region),
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const race * rc = u->race;
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h = rhorses(u->region);
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int p = rpeasants(u->region);
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if (rterrain(r) != T_OCEAN && !!playerrace(u->race)) {
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int m = rmoney(u->region);
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p += u->number;
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int h = rhorses(u->region);
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m += get_money(u);
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h += get_item(u, I_HORSE);
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/* Personen gehen nur an die Bauern, wenn sie auch von dort
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* stammen */
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if ((rc->ec_flags & ECF_REC_UNLIMITED)==0) {
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if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
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h += u->number;
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} else if (rc == new_race[RC_URUK]){ /* Orks zählen nur zur Hälfte */
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p += u->number/2;
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} else {
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p += u->number;
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}
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}
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}
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m += get_money(u);
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h += get_item(u, I_HORSE);
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rsetpeasants(r, p);
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rsetpeasants(r, p);
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rsethorses(r, h);
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rsethorses(r, h);
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rsetmoney(r, m);
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rsetmoney(r, m);
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}
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}
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set_number(u, 0);
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set_number(u, 0);
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}
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}
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