forked from github/server
add a modules.icebergs configuration variable.
This commit is contained in:
parent
4b1b98f5ec
commit
373d738084
|
@ -13,7 +13,10 @@
|
|||
"game.id" : 2,
|
||||
"orders.default": "work",
|
||||
"NewbieImmunity": 8,
|
||||
"modules.markets": false,
|
||||
"modules.astralspace": true,
|
||||
"modules.wormholes": true,
|
||||
"modules.icebergs": true,
|
||||
"entertain.base": 0,
|
||||
"entertain.perlevel": 20,
|
||||
"taxing.perlevel": 20,
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
enum {
|
||||
typedef enum {
|
||||
T_OCEAN = 0,
|
||||
T_PLAIN,
|
||||
T_SWAMP,
|
||||
|
@ -29,8 +29,8 @@ extern "C" {
|
|||
T_VOLCANO_SMOKING,
|
||||
T_ICEBERG_SLEEP,
|
||||
T_ICEBERG,
|
||||
NOTERRAIN = (terrain_t) - 1
|
||||
};
|
||||
NOTERRAIN = - 1
|
||||
} terrain_t;
|
||||
|
||||
extern const struct terrain_type *newterrain(terrain_t t);
|
||||
extern terrain_t oldterrain(const struct terrain_type *terrain);
|
||||
|
|
|
@ -22,7 +22,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include <settings.h>
|
||||
#include <util/variant.h>
|
||||
|
||||
typedef short terrain_t;
|
||||
typedef short item_t;
|
||||
|
||||
struct attrib;
|
||||
|
|
|
@ -610,9 +610,14 @@ static void move_icebergs(void)
|
|||
void create_icebergs(void)
|
||||
{
|
||||
region *r;
|
||||
const struct terrain_type *t_iceberg, *t_sleep;
|
||||
|
||||
t_iceberg = get_terrain("iceberg");
|
||||
t_sleep = get_terrain("iceberg_sleep");
|
||||
assert(t_iceberg && t_sleep);
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
if (r->terrain == newterrain(T_ICEBERG_SLEEP) && chance(0.05)) {
|
||||
if (r->terrain == t_sleep && chance(0.05)) {
|
||||
bool has_ocean_neighbour = false;
|
||||
direction_t dir;
|
||||
region *rc;
|
||||
|
@ -629,7 +634,7 @@ void create_icebergs(void)
|
|||
if (!has_ocean_neighbour)
|
||||
continue;
|
||||
|
||||
rsetterrain(r, T_ICEBERG);
|
||||
r->terrain = t_iceberg;
|
||||
|
||||
fset(r, RF_SELECT);
|
||||
move_iceberg(r);
|
||||
|
@ -801,7 +806,9 @@ void randomevents(void)
|
|||
region *r;
|
||||
faction *monsters = get_monsters();
|
||||
|
||||
if (config_get_int("modules.icebergs", 0)) {
|
||||
icebergs();
|
||||
}
|
||||
godcurse();
|
||||
orc_growth();
|
||||
demon_skillchanges();
|
||||
|
|
Loading…
Reference in New Issue