forked from github/server
need to mark ships for fishing even if not drifting (this code is bad)
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@ -692,7 +692,7 @@ static float damage_drift(void)
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static void drifting_ships(region * r)
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{
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direction_t d;
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if (get_param_int(global.parameters, "rules.ship.drifting", 1)==0) return;
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bool drift = get_param_int(global.parameters, "rules.ship.drifting", 1)!=0;
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if (fval(r->terrain, SEA_REGION)) {
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ship **shp = &r->ships;
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@ -709,7 +709,7 @@ static void drifting_ships(region * r)
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}
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/* Schiff schon abgetrieben oder durch Zauber geschützt? */
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if (fval(sh, SF_DRIFTED) || is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
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if (!drift || fval(sh, SF_DRIFTED) || is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
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shp = &sh->next;
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continue;
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}
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