forked from github/server
- there was no walk="true" flag on toads.
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parent
eb10f3e429
commit
35434e97fe
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@ -63,11 +63,12 @@ make_locale(const char * name)
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}
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}
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static FILE * s_debug = NULL;
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static FILE * s_debug = NULL;
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static char * s_logfile = NULL;
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void
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void
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debug_language(const char * log)
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debug_language(const char * log)
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{
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{
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s_debug = fopen(log, "w+");
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s_logfile = strdup(log);
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}
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}
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const char *
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const char *
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@ -109,10 +110,13 @@ locale_string(const locale * lang, const char * key)
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if (lang!=default_locale) {
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if (lang!=default_locale) {
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s = locale_string(default_locale, key);
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s = locale_string(default_locale, key);
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}
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}
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if (s_logfile) {
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s_debug = s_debug?s_debug:fopen(s_logfile, "w+");
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if (s_debug) {
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if (s_debug) {
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fprintf(s_debug, "%s;%s;%s\n", key, lang->name, s);
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fprintf(s_debug, "%s;%s;%s\n", key, lang->name, s);
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fflush(s_debug);
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fflush(s_debug);
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locale_setstring((struct locale*)lang, key, s);
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locale_setstring((struct locale*)lang, key, s);
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}
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}
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}
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return s;
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return s;
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}
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}
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@ -575,7 +575,7 @@
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<attack type="3" damage="1d1"/>
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<attack type="3" damage="1d1"/>
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<attack type="4" damage="1d1"/>
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<attack type="4" damage="1d1"/>
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</race>
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</race>
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<race name="toad" magres="0.200000" maxaura="1.000000" regaura="1.000000" recruitcost="50" maintenance="0" weight="100" capacity="50" speed="1.000000" hp="10" ac="0" damage="1d2" unarmedattack="-2" unarmeddefense="-2" attackmodifier="0" defensemodifier="0" cannotmove="yes" playerrace="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes">
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<race name="toad" magres="0.200000" maxaura="1.000000" regaura="1.000000" recruitcost="50" maintenance="0" weight="100" capacity="50" speed="1.000000" hp="10" ac="0" damage="1d2" unarmedattack="-2" unarmeddefense="-2" attackmodifier="0" defensemodifier="0" cannotmove="yes" playerrace="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" walk="yes">
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<ai splitsize="1" attackrandom="yes" learn="yes"/>
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<ai splitsize="1" attackrandom="yes" learn="yes"/>
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<skill name="sk_alchemy" modifier="-10"/>
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<skill name="sk_alchemy" modifier="-10"/>
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<skill name="sk_crossbow" modifier="-10"/>
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<skill name="sk_crossbow" modifier="-10"/>
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