forked from github/server
remove at_hurting, it was only used by the Temple of Pain, which is no longer in the game.
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76734c7929
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3533291711
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@ -1565,13 +1565,6 @@
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<text locale="de">"$unit($mage) konnte $int($amount) $if($eq($amount,1),"Bauer","Bauern") anwerben."</text>
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<text locale="en">"$unit($mage) managed to recruit $int($amount) $if($eq($amount,1),"peasant","peasants")."</text>
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</message>
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<message name="cryinpain" section="events">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="de">""AAAAAAAGHHHHHH!" - Ein Schrei durchzieht die Region, $unit($unit) windet sich vor Schmerz."</text>
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<text locale="en">""AAAAAAAGHHHHHH!" - $unit($unit) screams and squirms with pain."</text>
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</message>
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<message name="error_giveeye" section="events">
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<type>
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@ -1583,14 +1576,6 @@
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - A higher power prevents $unit($unit) from giving the object away. 'IT IS YOURS MY CHILD. ONLY YOURS.'."</text>
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</message>
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<message name="praytoigjarjuk" section="events">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="de">"$unit($unit) sendet ein Stoßgebet an den Herrn der Schreie."</text>
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<text locale="en">"$unit($unit) sends a prayer to the Lord of Screams."</text>
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</message>
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<message name="iceberg_melt" section="events">
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<type>
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<arg name="region" type="region"/>
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@ -38,6 +38,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/save.h>
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#include <kernel/terrain.h>
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#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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@ -175,62 +176,6 @@ enter_arena(unit * u, const item_type * itype, int amount, order * ord)
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move_unit(u, start_region[rng_int() % 6], NULL);
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return 0;
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}
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/**
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* Tempel der Schreie, Demo-Gebäude **/
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static int age_hurting(attrib * a, void *owner)
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{
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building *b = (building *)a->data.v;
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unit *u;
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int active = 0;
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assert(owner == b);
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if (b == NULL)
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return AT_AGE_REMOVE;
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for (u = b->region->units; u; u = u->next) {
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if (u->building == b) {
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if (u->faction->magiegebiet == M_DRAIG) {
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active++;
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ADDMSG(&b->region->msgs, msg_message("praytoigjarjuk", "unit", u));
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}
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}
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}
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if (active)
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for (u = b->region->units; u; u = u->next)
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if (playerrace(u->faction->race)) {
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int i;
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if (u->faction->magiegebiet != M_DRAIG) {
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for (i = 0; i != active; ++i)
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u->hp = (u->hp + 1) / 2; /* make them suffer, but not die */
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ADDMSG(&b->region->msgs, msg_message("cryinpain", "unit", u));
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}
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}
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return AT_AGE_KEEP;
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}
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static void
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write_hurting(const attrib * a, const void *owner, struct storage *store)
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{
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building *b = a->data.v;
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WRITE_INT(store, b->no);
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}
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static int read_hurting(attrib * a, void *owner, struct gamedata *data)
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{
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int i;
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READ_INT(data->store, &i);
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a->data.v = (void *)findbuilding(i);
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if (a->data.v == NULL) {
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log_error("temple of pain is broken\n");
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return AT_READ_FAIL;
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}
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return AT_READ_OK;
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}
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static attrib_type at_hurting = {
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"hurting", NULL, NULL, age_hurting, write_hurting, read_hurting
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};
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#ifdef CENTRAL_VOLCANO
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static int caldera_handle(trigger * t, void *data)
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@ -302,7 +247,7 @@ struct trigger_type tt_caldera = {
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void register_arena(void)
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{
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at_register(&at_hurting);
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at_deprecate("hurting", a_readint);
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register_function((pf_generic)enter_arena, "enter_arena");
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register_function((pf_generic)leave_arena, "leave_arena");
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tt_register(&tt_caldera);
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