forked from github/server
- removing cruft
- fixing print_fighters() since list is not ordered by status anymore
This commit is contained in:
parent
573d283e92
commit
34fce9b8a7
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@ -404,15 +404,14 @@ hpflee(int status)
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return 0.0;
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return 0.0;
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}
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}
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int
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static int
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get_unitrow(const fighter * af)
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get_row(const side * s, int row)
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{
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{
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boolean counted[MAXSIDES];
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boolean counted[MAXSIDES];
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int enemyfront = 0;
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int enemyfront = 0;
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int line, result;
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int line, result;
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int retreat = 0;
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int retreat = 0;
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int size[NUMROWS];
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int size[NUMROWS];
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int row = statusrow(af->status);
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int front = 0;
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int front = 0;
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memset(counted, 0, sizeof(counted));
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memset(counted, 0, sizeof(counted));
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@ -420,17 +419,19 @@ get_unitrow(const fighter * af)
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for (line=FIRST_ROW;line!=NUMROWS;++line) {
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for (line=FIRST_ROW;line!=NUMROWS;++line) {
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int si;
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int si;
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/* how many enemies are there in the first row? */
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/* how many enemies are there in the first row? */
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for (si=0;af->side->enemies[si];++si) {
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for (si=0;s->enemies[si];++si) {
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side *s = af->side->enemies[si];
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side *se = s->enemies[si];
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if (s->size[line]>0) {
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if (se->size[line]>0) {
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int ai;
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int ai;
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enemyfront += s->size[line]; /* - s->nonblockers[line] (nicht, weil angreifer) */
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enemyfront += se->size[line]; /* - s->nonblockers[line] (nicht, weil angreifer) */
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for (ai=0;s->enemies[ai];++ai) {
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for (ai=0;se->enemies[ai];++ai) {
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side * ally = s->enemies[ai];
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side * ally = se->enemies[ai];
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if (!counted[ally->index] && !enemy(ally, af->side)) {
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if (!counted[ally->index] && !enemy(ally, s)) {
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int i;
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int i;
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counted[ally->index] = true;
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counted[ally->index] = true;
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for (i=0;i!=NUMROWS;++i) size[i] += ally->size[i] - ally->nonblockers[i];
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for (i=0;i!=NUMROWS;++i) {
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size[i] += ally->size[i] - ally->nonblockers[i];
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}
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}
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}
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}
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}
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}
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}
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@ -453,17 +454,11 @@ get_unitrow(const fighter * af)
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return result;
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return result;
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}
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}
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#if 0
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int
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static int
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get_unitrow(const fighter * af)
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sort_fighterrow(fighter ** elem1, fighter ** elem2)
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{
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{
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int a, b;
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return get_row(af->side, statusrow(af->status));
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a = get_unitrow(*elem1);
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b = get_unitrow(*elem2);
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return (a < b) ? -1 : ((a == b) ? 0 : 1);
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}
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}
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#endif
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static void
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static void
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reportcasualties(battle * b, fighter * fig, int dead)
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reportcasualties(battle * b, fighter * fig, int dead)
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@ -1320,7 +1315,7 @@ select_opponent(battle * b, troop at, int minrow, int maxrow)
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* cvector *fgs=fighters(b,af,FIGHT_ROW,BEHIND_ROW, FS_HELP|FS_ENEMY);
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* cvector *fgs=fighters(b,af,FIGHT_ROW,BEHIND_ROW, FS_HELP|FS_ENEMY);
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* fighter *fig;
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* fighter *fig;
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*
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*
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* Optional: Verwirbeln. Vorsicht: Aufwendig!
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* Optional: Verwirbeln. Vorsicht: Aufwändig!
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* v_scramble(fgs->begin, fgs->end);
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* v_scramble(fgs->begin, fgs->end);
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*
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*
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* for (fig = fgs->begin; fig != fgs->end; ++fig) {
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* for (fig = fgs->begin; fig != fgs->end; ++fig) {
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@ -2654,25 +2649,27 @@ battle_punit(unit * u, battle * b)
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}
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}
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static void
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static void
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print_fighters(battle * b, fighter * fighters)
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print_fighters(battle * b, const side * s)
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{
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{
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fighter *df;
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fighter *df;
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int lastrow = -1;
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int row;
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for (df=fighters; df; df=df->next) {
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for (row=1;row!=NUMROWS;++row) {
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int unitrow = get_row(s, row);
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for (df=s->fighters; df; df=df->next) {
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unit *du = df->unit;
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unit *du = df->unit;
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int thisrow = statusrow(df->unit->status);
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int row = get_unitrow(df);
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if (row == thisrow) {
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message * m = msg_message("battle::row_header", "row", unitrow);
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if (row != lastrow) {
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message * m = msg_message("battle::row_header", "row", row);
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message_all(b, m);
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message_all(b, m);
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msg_release(m);
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msg_release(m);
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lastrow = row;
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}
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}
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battle_punit(du, b);
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battle_punit(du, b);
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}
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}
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}
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}
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}
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boolean
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boolean
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is_attacker(const fighter * fig)
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is_attacker(const fighter * fig)
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@ -2794,7 +2791,7 @@ print_stats(battle * b)
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}
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}
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battledebug(buf);
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battledebug(buf);
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}
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}
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print_fighters(b, s->fighters);
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print_fighters(b, s);
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}
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}
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battlerecord(b, " ");
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battlerecord(b, " ");
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@ -3787,65 +3784,6 @@ battle_stats(FILE * F, battle * b)
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}
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}
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}
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}
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/** randomly shuffle an array of fighters.
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* for correctness, see Donald E. Knuth, The Art of Computer Programming
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*/
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#if 0
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static void
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shuffle_fighters(fighter ** fighters, int n)
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{
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int i;
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for (i=0;i!=n;++i) {
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int j = i + (rng_int() % (n-i));
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fighter * fig = fighters[i];
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fighters[i] = fighters[j];
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fighters[j] = fig;
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}
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}
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static void
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sort_fighters(fighter ** fighters, int * rows, int N)
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{
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unsigned int n = N, i = n/2, parent, child;
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int tr;
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fighter * tf;
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for (;;) {
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if (i > 0) {
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i--;
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tr = rows[i];
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tf = fighters[i];
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} else {
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n--;
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if (n == 0) return;
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tr = rows[n];
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tf = fighters[n];
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rows[n] = rows[0];
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fighters[n] = fighters[0];
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}
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parent = i;
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child = i*2 + 1;
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while (child < n) {
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if (child + 1 < n && rows[child + 1] > rows[child]) {
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child++;
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}
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if (rows[child] > tr) {
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rows[parent] = rows[child];
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fighters[parent] = fighters[child];
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parent = child;
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child = parent*2 + 1;
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} else {
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break;
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}
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}
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rows[parent] = tr;
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fighters[parent] = tf;
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}
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}
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#endif
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/** execute one round of attacks
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/** execute one round of attacks
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* fig->fighting is used to determine who attacks, not fig->alive, since
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* fig->fighting is used to determine who attacks, not fig->alive, since
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* the latter may be influenced by attacks that already took place.
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* the latter may be influenced by attacks that already took place.
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@ -4033,35 +3971,6 @@ do_battle(void)
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/* PRECOMBATSPELLS */
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/* PRECOMBATSPELLS */
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do_combatmagic(b, DO_PRECOMBATSPELL);
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do_combatmagic(b, DO_PRECOMBATSPELL);
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/* Nun erstellen wir eine Liste von allen Kämpfern, die wir
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* dann scramblen. Zuerst werden sie wild gemischt, und dann wird (stabil)
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* nach der Kampfreihe sortiert */
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/* das ist wahrscheinlich alles nicht wichtig, sondern uralt */
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#if 0
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b->fighters = malloc(sizeof(fighter*)*b->nfighters);
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for (i=0, s=b->sides; s; s=s->next) {
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fighter * fig;
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for (fig=s->fighters; fig; fig=fig->next) {
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b->fighters[i++] = fig;
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}
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}
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assert(i<=b->nfighters);
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shuffle_fighters(b->fighters, b->nfighters);
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#endif
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/*
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rows = malloc(sizeof(int)*b->nfighters);
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for (i=0;i!=b->nfighters;++i) {
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rows[i] = get_unitrow(b->fighters[i]);
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}
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sort_fighters(b->fighters, rows, b->nfighters);
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free(rows);
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for (s = b->sides; s; s = s->next) {
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v_sort(s->fighters.begin, s->fighters.end, (v_sort_fun) sort_fighterrow);
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}
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*/
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print_stats(b); /* gibt die Kampfaufstellung aus */
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print_stats(b); /* gibt die Kampfaufstellung aus */
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printf("%s (%d, %d) : ", rname(r, NULL), r->x, r->y);
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printf("%s (%d, %d) : ", rname(r, NULL), r->x, r->y);
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@ -58,9 +58,6 @@ extern "C" {
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bfaction * factions;
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bfaction * factions;
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int nfactions;
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int nfactions;
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int nfighters;
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int nfighters;
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#if 0
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struct fighter ** fighters;
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#endif
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struct side * sides;
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struct side * sides;
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int nsides;
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int nsides;
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cvector meffects;
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cvector meffects;
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@ -68,34 +68,6 @@ cv_pushback(cvector * cv, void *u)
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*(cv->end++) = u;
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*(cv->end++) = u;
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}
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}
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void
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v_sort(void **begin, void **end, int (__cdecl * compare) (const void *, const void *))
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{
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qsort(begin, end - begin, sizeof(void *), compare);
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}
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void **
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v_find(void **begin, void **end, void *item)
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{
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void **it;
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for (it = begin; it != end; ++it)
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if (*it == item)
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return it;
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return it;
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}
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void **
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v_findx(void **begin, void **end, void *item, int (__cdecl * cmp) (void *, void *))
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{
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void **it;
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for (it = begin; it != end; ++it)
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if (cmp(*it, item))
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return it;
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return it;
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}
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int
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int
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__cv_scramblecmp(const void *p1, const void *p2)
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__cv_scramblecmp(const void *p1, const void *p2)
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{
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{
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@ -104,27 +76,21 @@ __cv_scramblecmp(const void *p1, const void *p2)
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#define addptr(p,i) ((void *)(((char *)p) + i))
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#define addptr(p,i) ((void *)(((char *)p) + i))
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void
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/** randomly shuffle an array
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* for correctness, see Donald E. Knuth, The Art of Computer Programming
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*/
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static void
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__cv_scramble(void *v1, size_t n, size_t width)
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__cv_scramble(void *v1, size_t n, size_t width)
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{
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{
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size_t i;
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size_t i;
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static size_t s = 0;
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void * temp = malloc(width);
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static void *v = 0;
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for (i=0;i!=n;++i) {
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size_t j = i + (rng_int() % (n-i));
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if (n * (width + 4) > s) {
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memcpy(temp, addptr(v1, i*width), width);
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s = n * (width + 4);
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memcpy(addptr(v1, i*width), addptr(v1, j*width), width);
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v = (void *) realloc(v, s);
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memcpy(addptr(v1, j*width), temp, width);
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}
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}
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for (i = 0; i != n; i++) {
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free(temp);
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*(long *) addptr(v, i * (width + 4)) = rng_int();
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memcpy(addptr(v, i * (width + 4) + 4), addptr(v1, i * width), width);
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}
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qsort(v, n, width + 4, __cv_scramblecmp);
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for (i = 0; i != n; i++)
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memcpy(addptr(v1, i * width), addptr(v, i * (width + 4) + 4), width);
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}
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}
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void
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void
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@ -132,23 +98,3 @@ v_scramble(void **begin, void **end)
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{
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{
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__cv_scramble(begin, end - begin, sizeof(void *));
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__cv_scramble(begin, end - begin, sizeof(void *));
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}
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}
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void
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cv_mergeunique(cvector * c, const cvector * a, const cvector * b, int (__cdecl * keyfun) (const void *))
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{
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void **ai, **bi;
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assert(cv_size(c) == 0);
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for (ai = a->begin, bi = b->begin; ai != a->end || bi != b->end;) {
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int ak = (ai == a->end) ? INT_MAX : keyfun(*ai);
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int bk = (bi == b->end) ? INT_MAX : keyfun(*bi);
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int nk = (ak < bk) ? ak : bk;
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cv_pushback(c, (ak == nk) ? (*ai) : (*bi));
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while (ai != a->end && keyfun(*ai) == nk)
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++ai;
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while (bi != b->end && keyfun(*bi) == nk)
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++bi;
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}
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}
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@ -40,11 +40,7 @@ cvector *cv_kill(cvector * cv);
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size_t cv_size(cvector * cv);
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size_t cv_size(cvector * cv);
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void cv_reserve(cvector * cv, size_t size);
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void cv_reserve(cvector * cv, size_t size);
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void cv_pushback(cvector * cv, void *u);
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void cv_pushback(cvector * cv, void *u);
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void v_sort(void **begin, void **end, int (__cdecl * compare) (const void *, const void *));
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extern void **v_find(void **begin, void **end, void *);
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extern void **v_findx(void **begin, void **end, void *, int (__cdecl * cmp) (void *, void *));
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void v_scramble(void **begin, void **end);
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void v_scramble(void **begin, void **end);
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void cv_mergeunique(cvector * c, const cvector * a, const cvector * b, int (__cdecl * keyfun) (const void *));
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#define cv_remove(c, i) { void** x = v_find((c)->begin, (c)->end, (i)); if (x) { *x = *(c)->end; (c)->end--; } }
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#define cv_remove(c, i) { void** x = v_find((c)->begin, (c)->end, (i)); if (x) { *x = *(c)->end; (c)->end--; } }
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#define cv_foreach(item, vector) \
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#define cv_foreach(item, vector) \
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