BUG 2322: Test and bugfix for castle names.

This commit is contained in:
Enno Rehling 2017-05-12 22:03:27 +02:00
parent e530543022
commit 34d51d9e6c
3 changed files with 64 additions and 21 deletions

View File

@ -1032,3 +1032,48 @@ function test_recruit()
assert_equal(6, u.number)
end
end
function test_give_horses()
local r = region.create(0, 0, "plain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
r:set_resource("horse", 0)
u:add_item("horse", 21)
u:add_item("dolphin", 10)
u:add_order("GIB 0 7 PFERD")
u:add_order("GIB 0 5 DELPHIN")
process_orders()
assert_equal(7, r:get_resource("horse"))
assert_equal(5, u:get_item("dolphin"))
assert_equal(14, u:get_item("horse"))
end
function test_give_silver()
local r = region.create(0, 0, "plain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
r:set_resource("peasant", 0)
r:set_resource("money", 11)
u:clear_orders()
u:add_item("money", 20)
u:add_order("GIB 0 10 SILBER")
process_orders()
assert_equal(21, r:get_resource("money"))
assert_equal(10, u:get_item("money"))
end
function test_build_castle()
local r = region.create(0, 0, "plain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
u:add_item('stone', 1)
u:set_skill('building', 1)
u:add_order("MACHE BURG")
process_orders()
assert_not_nil(u.building)
assert_equal(1, u.building.size)
assert_equal(u.building.name, "Burg")
end

View File

@ -406,9 +406,6 @@ building *new_building(const struct building_type * btype, region * r,
*bptr = b;
update_lighthouse(b);
if (b->type->name) {
bname = LOC(lang, buildingtype(btype, b, 0));
}
if (!bname) {
bname = LOC(lang, btype->_name);
}

View File

@ -77,6 +77,7 @@ extern "C" {
extern struct selist *buildingtypes;
extern struct attrib_type at_building_action;
extern struct attrib_type at_building_generic_type;
int cmp_castle_size(const struct building *b, const struct building *a);
int building_protection(const struct building_type *btype, int stage);
@ -117,13 +118,13 @@ extern "C" {
int flags;
} building;
extern struct attrib_type at_building_generic_type;
extern const char *buildingtype(const building_type * btype,
const char *buildingtype(const building_type * btype,
const struct building *b, int bsize);
extern const char *write_buildingname(const building * b, char *ibuf,
const char *write_buildingname(const building * b, char *ibuf,
size_t size);
extern int buildingcapacity(const struct building *b);
extern struct building *new_building(const struct building_type *typ,
int buildingcapacity(const struct building *b);
struct building *new_building(const struct building_type *typ,
struct region *r, const struct locale *lang);
int build_building(struct unit *u, const struct building_type *typ,
int id, int size, struct order *ord);
@ -147,9 +148,9 @@ extern "C" {
void bunhash(struct building *b);
int buildingcapacity(const struct building *b);
extern void remove_building(struct building **blist, struct building *b);
extern void free_building(struct building *b);
extern void free_buildings(void);
void remove_building(struct building **blist, struct building *b);
void free_building(struct building *b);
void free_buildings(void);
const struct building_type *findbuildingtype(const char *name,
const struct locale *lang);
@ -157,16 +158,16 @@ extern "C" {
#include "build.h"
#define NOBUILDING NULL
extern int resolve_building(variant data, void *address);
extern void write_building_reference(const struct building *b,
int resolve_building(variant data, void *address);
void write_building_reference(const struct building *b,
struct storage *store);
extern variant read_building_reference(struct gamedata *data);
variant read_building_reference(struct gamedata *data);
extern struct building *findbuilding(int n);
struct building *findbuilding(int n);
extern struct unit *building_owner(const struct building *b);
extern void building_set_owner(struct unit * u);
extern void building_update_owner(struct building * bld);
struct unit *building_owner(const struct building *b);
void building_set_owner(struct unit * u);
void building_update_owner(struct building * bld);
bool buildingtype_exists(const struct region *r,
const struct building_type *bt, bool working);
@ -174,10 +175,10 @@ extern "C" {
bool is_building_type(const struct building_type *btype, const char *name);
struct building *active_building(const struct unit *u, const struct building_type *btype);
extern const char *buildingname(const struct building *b);
const char *buildingname(const struct building *b);
extern const char *building_getname(const struct building *b);
extern void building_setname(struct building *self, const char *name);
const char *building_getname(const struct building *b);
void building_setname(struct building *self, const char *name);
struct region *building_getregion(const struct building *b);
void building_setregion(struct building *bld, struct region *r);