forked from github/server
BUG 2436: Fix the E3 tactics bonus for ships.
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5bcd8369af
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34c6222b8f
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@ -127,6 +127,7 @@ ship_type *st_get_or_create(const char * name) {
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st = (ship_type *)calloc(sizeof(ship_type), 1);
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st->_name = str_strdup(name);
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st->storm = 1.0;
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st->tac_bonus = 1.0;
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st_register(st);
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}
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return st;
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@ -36,6 +36,8 @@ extern "C" {
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#define SFL_NOCOAST 0x04
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#define SFL_SPEEDY 0x08
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#define SFL_DEFAULT 0
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typedef struct ship_type {
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char *_name;
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@ -57,7 +59,7 @@ extern "C" {
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int at_bonus; /* Ver<65>ndert den Angriffsskill (default: 0) */
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int df_bonus; /* Ver<65>ndert den Verteidigungskill (default: 0) */
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float tac_bonus;
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double tac_bonus;
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struct terrain_type ** coasts; /* coast that this ship can land on */
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@ -369,7 +369,7 @@ static void test_stype_defaults(CuTest *tc) {
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CuAssertPtrEquals(tc, 0, stype->coasts);
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CuAssertDblEquals(tc, 0.0, stype->damage, 0.0);
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CuAssertDblEquals(tc, 1.0, stype->storm, 0.0);
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CuAssertDblEquals(tc, 0.0, stype->tac_bonus, 0.0);
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CuAssertDblEquals(tc, 1.0, stype->tac_bonus, 0.01);
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CuAssertIntEquals(tc, 0, stype->cabins);
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CuAssertIntEquals(tc, 0, stype->cargo);
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CuAssertIntEquals(tc, 0, stype->combat);
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@ -448,14 +448,19 @@ static int parse_ships(xmlDocPtr doc)
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for (child = node->children; child; child = child->next) {
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if (strcmp((const char *)child->name, "modifier") == 0) {
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double value = xml_fvalue(child, "value", 0.0);
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propValue = xmlGetProp(child, BAD_CAST "type");
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if (strcmp((const char *)propValue, "tactics") == 0)
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st->tac_bonus = (float)value;
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else if (strcmp((const char *)propValue, "attack") == 0)
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st->at_bonus = (int)value;
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else if (strcmp((const char *)propValue, "defense") == 0)
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st->df_bonus = (int)value;
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if (strcmp((const char *)propValue, "tactics") == 0) {
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st->tac_bonus = xml_fvalue(child, "factor", 1.0);
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}
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else {
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int value = xml_ivalue(child, "value", 0);
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if (strcmp((const char *)propValue, "attack") == 0) {
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st->at_bonus = (int)value;
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}
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else if (strcmp((const char *)propValue, "defense") == 0) {
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st->df_bonus = (int)value;
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}
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}
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xmlFree(propValue);
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}
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else if (strcmp((const char *)child->name, "construction") == 0) {
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