forked from github/server
translation: Blick in die Realitaet
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@ -6254,6 +6254,7 @@ sp_viewreality(castorder *co)
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region *r = co->rt;
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unit *mage = co->magician.u;
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int cast_level = co->level;
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message * m;
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if (getplaneid(r) != 1) {
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/* sprintf(buf, "Dieser Zauber kann nur im Astralraum gezaubert werden."); */
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@ -6279,9 +6280,10 @@ sp_viewreality(castorder *co)
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free_regionlist(rl);
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sprintf(buf, "%s gelingt es, durch die Nebel auf die Realität zu blicken.",
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unitname(mage));
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addmessage(r, mage->faction, buf, MSG_MAGIC, ML_INFO);
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m = msg_message("viewreality_effect", "unit", mage);
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r_addmessage(r, mage->faction, m);
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msg_release(m);
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return cast_level;
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}
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@ -790,6 +790,13 @@
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</type>
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<text locale="de">"$unit($unit) schwenkt sein Szepter und sorgt für Verwirrung und Chaos in der Region."</text>
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</message>
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<message name="viewreality_effect" section="events">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="de">"$unit($unit) gelingt es, durch die Nebel auf die Realität zu blicken."</text>
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<text locale="en">"$unit($unit) manages to catch a glimpse of reality through the fog."</text>
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</message>
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<message name="wand_of_tears_effect" section="events">
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<type>
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<arg name="unit" type="unit"/>
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