forked from github/server
test that attackers do not get a building bonus
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89b3b3161f
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3493c651f7
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@ -13,7 +13,7 @@ static int add_two(building * b, unit * u) {
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return 2;
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return 2;
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}
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}
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static void test_building_bonus(CuTest * tc)
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static void test_defenders_get_building_bonus(CuTest * tc)
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{
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{
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unit *du, *au;
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unit *du, *au;
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region *r;
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region *r;
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@ -34,17 +34,16 @@ static void test_building_bonus(CuTest * tc)
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bld->size = 10;
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bld->size = 10;
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du = test_create_unit(test_create_faction(rc_find("human")), r);
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du = test_create_unit(test_create_faction(rc_find("human")), r);
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du->building = bld;
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au = test_create_unit(test_create_faction(rc_find("human")), r);
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au = test_create_unit(test_create_faction(rc_find("human")), r);
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du->building = bld;
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b = make_battle(r);
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b = make_battle(r);
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ds = make_side(b, du->faction, 0, 0, 0);
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ds = make_side(b, du->faction, 0, 0, 0);
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df = make_fighter(b, du, ds, false);
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df = make_fighter(b, du, ds, false);
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CuAssertPtrEquals(tc, bld, df->building);
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as = make_side(b, au->faction, 0, 0, 0);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, true);
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af = make_fighter(b, au, as, true);
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CuAssertPtrEquals(tc, bld, df->building);
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CuAssertPtrEquals(tc, 0, af->building);
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CuAssertPtrEquals(tc, 0, af->building);
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dt.fighter = df;
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dt.fighter = df;
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@ -54,11 +53,44 @@ static void test_building_bonus(CuTest * tc)
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diff = skilldiff(at, dt, 0);
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diff = skilldiff(at, dt, 0);
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CuAssertIntEquals(tc, -2, diff);
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CuAssertIntEquals(tc, -2, diff);
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diff = skilldiff(dt, at, 0);
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CuAssertIntEquals(tc, 0, diff);
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}
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static void test_attackers_get_no_building_bonus(CuTest * tc)
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{
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unit *au;
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region *r;
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building * bld;
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fighter *af;
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battle *b;
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side *as;
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building_type * btype;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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btype = bt_find("castle");
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btype->protection = &add_two;
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bld = test_create_building(r, btype);
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bld->size = 10;
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au = test_create_unit(test_create_faction(rc_find("human")), r);
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au->building = bld;
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b = make_battle(r);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, true);
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CuAssertPtrEquals(tc, 0, af->building);
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}
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}
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CuSuite *get_battle_suite(void)
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CuSuite *get_battle_suite(void)
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{
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{
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_building_bonus);
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SUITE_ADD_TEST(suite, test_defenders_get_building_bonus);
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SUITE_ADD_TEST(suite, test_attackers_get_no_building_bonus);
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return suite;
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return suite;
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}
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}
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