forked from github/server
- string overlaps
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797f3f244f
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@ -159,6 +159,7 @@ scramble(void *data, int n, size_t width)
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char * src = ((char*)data)+width*i;
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char * src = ((char*)data)+width*i;
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int k = i;
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int k = i;
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int dest = vec[k].index;
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int dest = vec[k].index;
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if (temp==NULL) {
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if (temp==NULL) {
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temp = malloc(width);
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temp = malloc(width);
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}
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}
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@ -166,7 +167,7 @@ scramble(void *data, int n, size_t width)
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do {
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do {
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char * target = ((char*)data)+width*dest;
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char * target = ((char*)data)+width*dest;
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memcpy(buffer, target, width);
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memcpy(buffer, target, width);
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memcpy(target, src, width);
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memmove(target, src, width);
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k = dest; /* wo das gerettete target hin soll */
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k = dest; /* wo das gerettete target hin soll */
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dest = vec[dest].index;
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dest = vec[dest].index;
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vec[k].index = k; /* dest ist an der richtigen stelle */
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vec[k].index = k; /* dest ist an der richtigen stelle */
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@ -1188,7 +1188,7 @@ quit(void)
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puts(" - beseitige Spieler, die sich nach der Anmeldung nicht "
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puts(" - beseitige Spieler, die sich nach der Anmeldung nicht "
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"gemeldet haben...");
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"gemeldet haben...");
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age = calloc(turn+1, sizeof(int));
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age = calloc(max(4,turn+1), sizeof(int));
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for (f = factions; f; f = f->next) if (f->no != MONSTER_FACTION) {
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for (f = factions; f; f = f->next) if (f->no != MONSTER_FACTION) {
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if (RemoveNMRNewbie() && !fval(f, FFL_NOIDLEOUT)) {
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if (RemoveNMRNewbie() && !fval(f, FFL_NOIDLEOUT)) {
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if (f->age>=0 && f->age <= turn) ++age[f->age];
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if (f->age>=0 && f->age <= turn) ++age[f->age];
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@ -407,8 +407,13 @@ rps(FILE * F, const char * src)
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{
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{
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char * s;
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char * s;
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if (strstr(src, "\\r(")) s = replace_global_coords(src, current_faction);
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if (strstr(src, "\\r(")) {
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else s = strcpy(buf, src);
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s = replace_global_coords(src, current_faction);
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} else if(src != buf) {
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s = strcpy(buf, src);
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} else {
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s = src;
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}
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rpsnr(F, s, 0);
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rpsnr(F, s, 0);
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}
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}
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