undo curse_active change

curses should survive the death of a magician.
good dreams needs a magician to decide allegiance.
This commit is contained in:
Enno Rehling 2021-03-23 21:03:12 +01:00
parent 13f9006148
commit 335740d12b
5 changed files with 25 additions and 25 deletions

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@ -2,6 +2,7 @@
- Bugfix für Schild des Fisches (Solthar) - Bugfix für Schild des Fisches (Solthar)
- Dämonen können magisch reanimiert werden. - Dämonen können magisch reanimiert werden.
- "Schöne Träume" verliert seine Wirkung, wenn der Zauberer stirbt.
# 3.27 # 3.27

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@ -649,10 +649,7 @@ bool curse_active(const curse * c)
return false; return false;
if (c_flags(c) & CURSE_ISNEW) if (c_flags(c) & CURSE_ISNEW)
return false; return false;
if (c->vigour <= 0) return c->vigour > 0;
return false;
return c->magician && c->magician->region && (c->magician->number > 0);
} }
bool is_cursed_with(const attrib * ap, const curse * c) bool is_cursed_with(const attrib * ap, const curse * c)

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@ -210,17 +210,8 @@ static void test_curse_active(CuTest *tc) {
c->mask = CURSE_ISNEW; c->mask = CURSE_ISNEW;
CuAssertTrue(tc, !curse_active(c)); CuAssertTrue(tc, !curse_active(c));
c->mask = 0; c->mask = 0;
u->number = 0;
CuAssertTrue(tc, !curse_active(c));
u->number = 1;
c->magician = NULL; c->magician = NULL;
CuAssertTrue(tc, !curse_active(c)); CuAssertTrue(tc, curse_active(c));
c->magician = u;
u->region = NULL;
CuAssertTrue(tc, !curse_active(c));
test_teardown(); test_teardown();
} }

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@ -1077,7 +1077,7 @@ static int att_modification(const unit * u, skill_t sk)
attrib *a = a_find(u->region->attribs, &at_curse); attrib *a = a_find(u->region->attribs, &at_curse);
while (a && a->type == &at_curse) { while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v; curse *c = (curse *)a->data.v;
if (c->type == &ct_gbdream && curse_active(c)) { if (c->magician && c->magician->number > 0 && c->type == &ct_gbdream && curse_active(c)) {
int effect = curse_geteffect_int(c); int effect = curse_geteffect_int(c);
bool allied = alliedunit(c->magician, u->faction, HELP_GUARD); bool allied = alliedunit(c->magician, u->faction, HELP_GUARD);
if (allied) { if (allied) {

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@ -649,23 +649,34 @@ static void test_get_modifier(CuTest *tc) {
static void test_get_modifier_cursed(CuTest *tc) { static void test_get_modifier_cursed(CuTest *tc) {
region *r; region *r;
unit *u; unit *u, *u2, *u3;
curse *c;
test_setup(); test_setup();
u = test_create_unit(test_create_faction(), r = test_create_plain(0, 0)); u = test_create_unit(test_create_faction(), r = test_create_plain(0, 0));
set_level(u, SK_TAXING, 1); u2 = test_create_unit(u->faction, r); /* allied */
u3 = test_create_unit(test_create_faction(), r); /* not allied */
set_level(u2, SK_TAXING, 1);
set_level(u3, SK_TAXING, 1);
/* default: no effects: */ /* default: no effects: */
CuAssertIntEquals(tc, 0, get_modifier(u, SK_TAXING, 1, r, true)); CuAssertIntEquals(tc, 0, get_modifier(u2, SK_TAXING, 1, r, true));
CuAssertIntEquals(tc, 0, get_modifier(u3, SK_TAXING, 1, r, true));
/* cursed with good dreams */ /* cursed with good dreams */
create_curse(u, &r->attribs, &ct_gbdream, 1, 1, 1, 0); c = create_curse(u, &r->attribs, &ct_gbdream, 1, 1, 1, 0);
CuAssertIntEquals(tc, 1, get_modifier(u, SK_TAXING, 1, r, true)); CuAssertIntEquals(tc, 1, get_modifier(u2, SK_TAXING, 1, r, true));
a_removeall(&r->attribs, NULL); CuAssertIntEquals(tc, 0, get_modifier(u3, SK_TAXING, 1, r, true));
/* cursed with good dreams, but magician just died */
u->number = 0;
CuAssertIntEquals(tc, 0, get_modifier(u2, SK_TAXING, 1, r, true));
CuAssertIntEquals(tc, 0, get_modifier(u3, SK_TAXING, 1, r, true));
/* cursed with good dreams, but magician is dead */ /* cursed with good dreams, but magician is dead */
create_curse(NULL, &r->attribs, &ct_gbdream, 1, 1, 1, 0); c->magician = NULL;
CuAssertIntEquals(tc, 0, get_modifier(u, SK_TAXING, 1, r, true)); CuAssertIntEquals(tc, 0, get_modifier(u2, SK_TAXING, 1, r, true));
CuAssertIntEquals(tc, 0, get_modifier(u3, SK_TAXING, 1, r, true));
test_teardown(); test_teardown();
} }