forked from github/server
jam rules for profiling, warnings fixed
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9fef5c651f
commit
32659cddb6
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@ -12,6 +12,12 @@ if ! $(CCACHE_DIR) {
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Echo Compiling with ccache ;
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}
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if $(PROFILE) = 1 {
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Echo Compiling with profiler ;
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CCFLAGS += -pg ;
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LINKFLAGS += -pg ;
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}
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CCFLAGS += -Wall ;
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CCFLAGS += -Wwrite-strings
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@ -157,7 +157,7 @@ const troop no_troop = {0, 0};
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region *
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fleeregion(const unit * u)
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{
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const region *r = u->region;
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region *r = u->region;
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region *neighbours[MAXDIRECTIONS];
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int c = 0;
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direction_t i;
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@ -285,10 +285,11 @@ r_connect(const region * r, direction_t dir)
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static region * buffer[MAXDIRECTIONS];
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static const region * last = NULL;
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assert(dir<MAXDIRECTIONS);
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#ifdef FAST_CONNECT
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if (r->connect[dir]) return r->connect[dir];
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region * rmodify = (region*)r;
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if (r->connect[dir]) return r->connect[dir];
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#endif
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assert(dir<MAXDIRECTIONS);
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if (r != last) {
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set = 0;
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last = r;
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@ -298,7 +299,7 @@ r_connect(const region * r, direction_t dir)
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buffer[dir] = rfindhash(r->x + delta_x[dir], r->y + delta_y[dir]);
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set |= (1<<dir);
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#ifdef FAST_CONNECT
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r->connect[dir] = buffer[dir];
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rmodify->connect[dir] = buffer[dir];
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#endif
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return buffer[dir];
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}
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@ -889,20 +889,18 @@ readgame(const char * filename, int backup)
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#endif
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if(global.data_version >= SAVEXMLNAME_VERSION) {
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char basefile[1024];
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char *basearg;
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const char *basearg = "(null)";
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rs(F, basefile);
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if(xmlfile != NULL) {
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if (xmlfile != NULL) {
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basearg = strrchr(xmlfile, '/');
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if(!basearg) {
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if (basearg==NULL) {
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basearg = xmlfile;
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} else {
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basearg++;
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++basearg;
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}
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} else {
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basearg = "(null)";
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}
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if(strcmp(basearg, basefile)) {
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if (strcmp(basearg, basefile)!=0) {
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printf("WARNING: xmlfile mismatch:\n");
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printf("WARNING: datafile contains %s\n", basefile);
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printf("WARNING: argument/default is %s\n", basearg);
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@ -14,7 +14,7 @@ SOURCES =
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gmcmd.c
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infocmd.c
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museum.c
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oceannames.c
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# oceannames.c
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score.c
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victoryconditions.c
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weather.c
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@ -38,7 +38,7 @@ namehash names[NMAXHASH];
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void nhash(const char * name);
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typedef struct oceanname {
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struct name * next;
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struct oceanname * next;
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struct faction_list * factions;
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const char * name;
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} oceanname;
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