forked from github/server
new seed/sapling/tree code, now with spread to the neighbours
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c64905d1b4
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3248d11618
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@ -722,14 +722,14 @@ extern struct attrib_type at_germs;
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static void
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growing_trees_e3(region * r, const int current_season, const int last_weeks_season)
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{
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const int transform[4][3] = {
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const static int transform[4][3] = {
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{ -1, -1, 0 },
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{ TREE_SEED, TREE_SAPLING, 2 },
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{ TREE_SAPLING, TREE_TREE, 2 },
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{ TREE_TREE, TREE_SEED, 2 }
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};
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if (current_season!=last_weeks_season && transform[current_season][2]) {
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if (r->land && current_season!=last_weeks_season && transform[current_season][2]) {
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int src_type = transform[current_season][0];
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int dst_type = transform[current_season][1];
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int src = rtrees(r, src_type);
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@ -737,6 +737,35 @@ growing_trees_e3(region * r, const int current_season, const int last_weeks_seas
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int grow = src/transform[current_season][2];
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rsettrees(r, src_type, src-grow);
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rsettrees(r, dst_type, dst+grow);
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if (dst_type==TREE_SEED && r->terrain->size) {
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region * rn[MAXDIRECTIONS];
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int d, total_size = 0;
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get_neighbours(r, rn);
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for (d=0;d!=MAXDIRECTIONS;++d) {
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if (rn[d] && rn[d]->land) {
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total_size += rn[d]->terrain->size;
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}
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}
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if (total_size>0) {
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double scale = 1.0;
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if (total_size<r->terrain->size) {
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scale = total_size/(double)r->terrain->size;
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}
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * rx = rn[d];
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if (rx && rx->land) {
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int size = rx->terrain->size;
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int d = rtrees(rx, dst_type);
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double fg = grow * scale * size / MAXDIRECTIONS / total_size;
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int g = (int)fg;
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double ch = fg - g;
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if (chance(ch)) ++g;
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rsettrees(rx, dst_type, d + g);
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}
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}
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}
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}
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}
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}
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@ -1503,6 +1503,15 @@ int region_get_morale(const region * r)
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void region_set_morale(region * r, int morale)
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{
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if (r->land) {
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r->land->morale = morale;
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r->land->morale = (short)morale;
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}
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}
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}
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void get_neighbours(const region * r, region ** list)
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{
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direction_t dir;
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for (dir=0;dir!=MAXDIRECTIONS;++dir) {
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list[dir] = rconnect(r, dir);
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}
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}
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@ -276,7 +276,7 @@ int region_getresource(const struct region * r, const struct resource_type * rty
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void region_setresource(struct region * r, const struct resource_type * rtype, int value);
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extern const struct item_type * r_luxury(struct region * r);
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extern void get_neighbours(const struct region * r, struct region ** list);
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#ifdef __cplusplus
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}
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#endif
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@ -760,14 +760,6 @@ autoseed(newfaction ** players, int nsize, int max_agediff)
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return tsize;
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}
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static void get_neighbours(const region * r, region ** list)
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{
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direction_t dir;
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for (dir=0;dir!=MAXDIRECTIONS;++dir) {
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list[dir] = rconnect(r, dir);
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}
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}
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region_list * regionqueue_push(region_list ** rlist, region * r)
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{
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region_list * rnew = malloc(sizeof(region_list));
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