forked from github/server
logging and fixing of live data for bug 2221
additional lua test that failed to find the issue https://bugs.eressea.de/view.php?id=2221
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@ -2,6 +2,29 @@ require "lunit"
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module("tests.e2.e2features", package.seeall, lunit.testcase )
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function test_build_harbour()
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-- try to reproduce mantis bug 2221
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local r = region.create(0, 0, "plain")
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local f = faction.create("harbour@eressea.de", "human", "de")
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local u = unit.create(f, r)
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size = 30
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u.number = 20
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u:set_skill("building", 3)
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u:add_item("money", size*250)
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u:add_item("stone", size*5)
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u:add_item("log", size*5)
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u:clear_orders()
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u:add_order("MACHE HAFEN")
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process_orders()
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assert_not_nil(u.building)
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assert_equal("harbour", u.building.type)
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assert_equal(20, u.building.size)
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process_orders()
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assert_equal(25, u.building.size)
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process_orders()
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assert_equal(25, u.building.size)
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end
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local function one_unit(r, f)
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local u = unit.create(f, r, 1)
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u:add_item("money", u.number * 100)
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@ -848,6 +848,7 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
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}
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b->size += built;
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assert(b->type->maxsize <= 0 || b->size <= b->type->maxsize);
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fset(b, BLD_EXPANDED);
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update_lighthouse(b);
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@ -1676,6 +1676,11 @@ int read_game(gamedata *data) {
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if (b->type == bt_lighthouse) {
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r->flags |= RF_LIGHTHOUSE;
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}
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// repairs, bug 2221:
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if (b->type->maxsize>0 && b->size>b->type->maxsize) {
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log_error("building too big: %s (%s size %d of %d), fixing.", buildingname(b), b->type->_name, b->size, b->type->maxsize);
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b->size = b->type->maxsize;
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}
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}
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/* Schiffe */
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