Merge pull request #634 from ennorehling/develop

Letzte Reste des Eressea-Namens entfernen.
This commit is contained in:
Enno Rehling 2017-01-22 21:35:22 +01:00 committed by GitHub
commit 31b551aa1e
18 changed files with 57 additions and 129 deletions

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@ -8,8 +8,6 @@
"jsreport"
],
"settings": {
"game.id": 2,
"game.name": "Eressea",
"orders.default": "work",
"NewbieImmunity": 8,
"modules.wormholes": true,

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@ -52,16 +52,4 @@
<xi:include href="config://default/names-zombies.xml"/>
<xi:include href="config://default/names-ghouls.xml"/>
<xi:include href="config://default/names-dragons.xml"/>
<strings>
<string name="newbie_info_game">
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
ERESSEA 2 BEFEHLE an eressea-server@eressea.kn-bremen.de zu senden.</text>
<text locale="en">Remember to send your orders to
eressea-server@eressea.kn-bremen.de with the subject ERESSEA 2 ORDERS.</text>
</string>
<string name="mailcmd">
<text locale="de">ERESSEA 2 BEFEHLE</text>
<text locale="en">ERESSEA 2 ORDERS</text>
</string>
</strings>
</eressea>

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@ -25,8 +25,6 @@
"jsreport"
],
"settings": {
"game.id": 3,
"game.name": "E3",
"orders.default": "work",
"database.gameid": 7,
"NewbieImmunity": 4,

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@ -36,16 +36,4 @@
<rules>
<function name="wage" value="minimum_wage"/>
</rules>
<strings>
<string name="newbie_info_game">
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
ERESSEA 3 BEFEHLE an eressea-server@eressea.kn-bremen.de zu senden.</text>
<text locale="en">Remember to send your orders to
eressea-server@eressea.kn-bremen.de with the subject E3 ORDERS.</text>
</string>
<string name="mailcmd">
<text locale="de">ERESSEA 3 BEFEHLE</text>
<text locale="en">ERESSEA 3 ORDERS</text>
</string>
</strings>
</eressea>

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@ -25,8 +25,6 @@
"jsreport"
],
"settings": {
"game.id": 4,
"game.name": "Deveron",
"orders.default": "work",
"database.gameid": 7,
"NewbieImmunity": 4,

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@ -36,16 +36,4 @@
<rules>
<function name="wage" value="minimum_wage"/>
</rules>
<strings>
<string name="newbie_info_game">
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
ERESSEA 4 BEFEHLE an eressea-server@eressea.kn-bremen.de zu senden.</text>
<text locale="en">Remember to send your orders to
eressea-server@eressea.kn-bremen.de with the subject ERESSEA 4 ORDERS.</text>
</string>
<string name="mailcmd">
<text locale="de">ERESSEA 4 BEFEHLE</text>
<text locale="en">ERESSEA 4 ORDERS</text>
</string>
</strings>
</eressea>

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@ -6,6 +6,10 @@
_x: preposition (15 /Schlumpf/schwerter)
_a: including article (ein Schlumpf, a smurf)
-->
<string name="mailcmd">
<text locale="de">BEFEHLE</text>
<text locale="en">ORDERS</text>
</string>
<string name="vortex">
<text locale="de">Wirbel</text>
<text locale="en">vortex</text>

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@ -1,5 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<messages>
<message name="newbie_info_game" section="events">
<type>
<arg name="subject" type="string"/>
<arg name="email" type="string"/>
</type>
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
$subject an $email zu senden.</text>
<text locale="en">Remember to send your orders to
$email with the subject ${subject}.</text>
</message>
<message name="parse_error" section="errors">
<type>
<arg name="unit" type="unit"/>

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@ -1,78 +1,9 @@
<?xml version="1.0"?>
<equipment>
<!-- equipment given to new units -->
<set name="new_demon_unit">
<!--skill name="stamina" level="6"/-->
</set>
<set name="new_troll_unit">
<!--skill name="stamina" level="2"/-->
</set>
<set name="seaserpent_spoils">
<item name="dragonblood" amount="2"/>
<item name="seaserpenthead" amount="1"/>
</set>
<set name="goblin_1">
<skill name="melee" level="7"/>
<skill name="stamina" level="3"/>
<item name="sword" amount="1"/>
<item name="shield" amount="1"/>
<item name="chainmail" amount="1"/>
</set>
<set name="troll_1">
<skill name="melee" level="7"/>
<skill name="stamina" level="3"/>
<item name="sword" amount="1"/>
<item name="shield" amount="1"/>
<item name="plate" amount="1"/>
</set>
<set name="front_1">
<skill name="melee" level="7"/>
<skill name="stamina" level="3"/>
<item name="sword" amount="1"/>
<item name="shield" amount="1"/>
<item name="plate" amount="1"/>
</set>
<set name="front_2">
<skill name="melee" level="7"/>
<skill name="stamina" level="3"/>
<item name="sword" amount="1"/>
<item name="towershield" amount="1"/>
<item name="plate" amount="1"/>
</set>
<set name="rear_1">
<skill name="crossbow" level="7"/>
<skill name="stamina" level="3"/>
<item name="crossbow" amount="1"/>
<item name="shield" amount="1"/>
</set>
<set name="rear_2">
<skill name="crossbow" level="7"/>
<skill name="stamina" level="3"/>
<item name="crossbow" amount="1"/>
<item name="shield" amount="1"/>
</set>
<set name="dwarf_2">
<skill name="melee" level="7"/>
<skill name="stamina" level="3"/>
<item name="sword" amount="1"/>
<item name="shield" amount="1"/>
<item name="plate" amount="1"/>
</set>
<set name="halfling_2">
<skill name="crossbow" level="7"/>
<skill name="stamina" level="3"/>
<item name="rep_crossbow" amount="1"/>
</set>
</equipment>

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@ -11,7 +11,7 @@ return {
require('eressea.tunnels'),
require('eressea.ponnuki'),
require('eressea.astral'),
require('eressea.locales'),
-- require('eressea.locales'),
require('eressea.jsreport'),
require('eressea.ents'),
require('eressea.cursed')

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@ -1510,9 +1510,7 @@ report_computer(const char *filename, report_context * ctx, const char *bom)
fprintf(F, "%d;Zeitalter\n", era);
fprintf(F, "\"%s\";Build\n", eressea_version());
if (mailto != NULL) {
// char mailcmd[64];
// snprintf(mailcmd, sizeof(mailcmd), "%s %d, %s", game_name(), game_id(), LOC(f->locale, "mailcmd"));
const char * mailcmd = LOC(f->locale, "mailcmd");
const char * mailcmd = get_mailcmd(f->locale);
fprintf(F, "\"%s\";mailto\n", mailto);
fprintf(F, "\"%s\";mailcmd\n", mailcmd);
}

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@ -803,12 +803,25 @@ void free_gamedata(void)
}
}
const char * game_name(void) {
const char * game_name(void)
{
const char * param = config_get("game.name");
return param ? param : global.gamename;
}
const char * game_name_upper(void)
{
static char result[32]; // FIXME: static result
char *r = result;
const char *param = game_name();
const char *c = param;
while (*c && (result+sizeof(result))>r) {
*r++ = (char)toupper(*c++);
}
*r = '\0';
return result;
}
int game_id(void) {
return config_get_int("game.id", 0);
}

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@ -50,6 +50,7 @@ extern "C" {
param_t getparam(const struct locale *lang);
const char * game_name(void);
const char * game_name_upper(void);
int game_id(void);
/* returns a value between [0..xpct_2], generated with two dice */

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@ -244,6 +244,8 @@ static void test_config_inifile(CuTest *tc) {
iniparser_set(ini, "game:name", "Eressea");
config_set_from(ini);
CuAssertStrEquals(tc, "Eressea", config_get("game.name"));
CuAssertStrEquals(tc, "Eressea", game_name());
CuAssertStrEquals(tc, "ERESSEA", game_name_upper());
CuAssertIntEquals(tc, 42, game_id());
iniparser_freedict(ini);
test_cleanup();

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@ -2081,19 +2081,24 @@ report_plaintext(const char *filename, report_context * ctx,
}
if (f->age <= 2) {
const char *s;
s = locale_getstring(f->locale, "newbie_info_game");
if (s) {
newline(out);
centre(out, s, true);
const char *email;
const char *subject;
email = config_get("game.email");
subject = get_mailcmd(f->locale);
m = msg_message("newbie_info_game", "email subject", email, subject);
if (m) {
nr_render(m, f->locale, buf, sizeof(buf), f);
msg_release(m);
centre(out, buf, true);
}
if ((f->options & want(O_COMPUTER)) == 0) {
f->options |= want(O_COMPUTER);
const char *s;
s = locale_getstring(f->locale, "newbie_info_cr");
if (s) {
newline(out);
centre(out, s, true);
}
f->options |= want(O_COMPUTER);
}
}
newline(out);

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@ -1945,6 +1945,13 @@ static void eval_regions(struct opstack **stack, const void *userdata)
opush(stack, var);
}
const char *get_mailcmd(const struct locale *loc)
{
static char result[64]; // FIXME: static return buffer
snprintf(result, sizeof(result), "%s %d %s", game_name_upper(), game_id(), LOC(loc, "mailcmd"));
return result;
}
static void eval_trail(struct opstack **stack, const void *userdata)
{ /* order -> string */
const faction *report = (const faction *)userdata;

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@ -129,6 +129,7 @@ extern "C" {
int stream_printf(struct stream * out, const char *format, ...);
int count_travelthru(struct region *r, const struct faction *f);
const char *get_mailcmd(const struct locale *loc);
#define GR_PLURAL 0x01 /* grammar: plural */
#define MAX_INVENTORY 128 /* maimum number of different items in an inventory */

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@ -1,10 +1,8 @@
[eressea]
base = .
report = reports
[game]
name = Eressea
id = 2
email = eressea-server@kn-bremen.de
verbose = 0
lomem = 0
debug = 0
memcheck = 0
locales = de,en
[lua]