remove Umlaut from Lua script

This commit is contained in:
Enno Rehling 2016-12-10 16:22:57 +01:00
parent 06d9604355
commit 31b3f2b2de
1 changed files with 1 additions and 11 deletions

View File

@ -2,7 +2,7 @@ local function create_ents(r, number)
local f = get_faction(666) local f = get_faction(666)
if f~=nil and number>0 then if f~=nil and number>0 then
u = unit.create(f, r, number, "ent") u = unit.create(f, r, number, "ent")
u.name = "Wütende Ents" u.name = "Rasende Ents"
u:set_skill("perception", 2) u:set_skill("perception", 2)
msg = message.create("entrise") msg = message.create("entrise")
@ -13,21 +13,11 @@ local function create_ents(r, number)
return nil return nil
end end
local function repair_ents(r)
for u in r.units do
if u.faction.id==666 and u.race == "undead" and u.name == "Wütende Ents" then
eressea.log.info("ent repair: " .. tostring(u))
u.race = "ent"
end
end
end
local ents = {} local ents = {}
function ents.update() function ents.update()
local r local r
for r in regions() do for r in regions() do
repair_ents(r)
if r:get_flag(0) then -- RF_CHAOTIC if r:get_flag(0) then -- RF_CHAOTIC
if r.terrain == "plain" and r:get_resource("tree")==0 then if r.terrain == "plain" and r:get_resource("tree")==0 then
if math.random(3)==1 then if math.random(3)==1 then