BEWACHE nach "langen" Kampf nicht möglich; Fehlermeldungen nach "langen" Kampf

Noch ein Flag eingeführt. Hoffe, dass das klappt.
This commit is contained in:
Enno Rehling 2006-03-26 21:49:37 +00:00
parent a14d57f32d
commit 3145295ad4
10 changed files with 33 additions and 35 deletions

View File

@ -3076,7 +3076,7 @@ produce(void)
!is_cursed(u->attribs, C_KAELTESCHUTZ,0))
continue;
if (attacked(u) && u->thisorder==NULL) {
if (fval(u, UFL_LONGACTION) && u->thisorder==NULL) {
cmistake(u, u->thisorder, 52, MSG_PRODUCE);
continue;
}

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@ -2665,7 +2665,7 @@ instant_orders(void)
unit * u;
for (u = r->units; u; u = u->next) {
order * ord;
freset(u, UFL_MOVED);
freset(u, UFL_MOVED); /* reset, because it was saved in the datafile (monsters!) */
for (ord = u->orders; ord; ord = ord->next) {
switch (get_keyword(ord)) {
case K_QUIT:

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@ -473,7 +473,7 @@ learn(void)
&& !is_cursed(u->attribs, C_KAELTESCHUTZ,0)) {
continue;
}
if (attacked(u)) {
if (fval(u, UFL_LONGACTION)) {
cmistake(u, u->thisorder, 52, MSG_PRODUCE);
continue;
}
@ -769,7 +769,7 @@ teaching(void)
switch (get_keyword(u->thisorder)) {
case K_TEACH:
if (attacked(u)){
if (fval(u, UFL_LONGACTION)) {
cmistake(u, u->thisorder, 52, MSG_PRODUCE);
continue;
} else {

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@ -2428,7 +2428,7 @@ aftermath(battle * b)
snumber += du->number;
if (relevant) {
fset(du, UFL_MOVED); /* unit cannot move this round */
fset(du, UFL_NOTMOVING); /* unit cannot move this round */
if (df->action_counter >= du->number) {
ship * sh = du->ship?du->ship:leftship(du);
if (sh) fset(sh, SF_DAMAGED);

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@ -997,7 +997,6 @@ const char *strcheck(const char *s, size_t maxlen);
#define strcheck(s, ml) (s)
#endif
#define attacked(u) (fval(u, UFL_LONGACTION))
boolean idle(struct faction * f);
boolean unit_has_cursed_item(struct unit *u);

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@ -2470,11 +2470,7 @@ magic(void)
!is_cursed(u->attribs, C_KAELTESCHUTZ,0))
continue;
if(fval(u, UFL_WERE)) {
continue;
}
if (attacked(u)) {
if(fval(u, UFL_WERE|UFL_LONGACTION)) {
continue;
}

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@ -2238,12 +2238,12 @@ hunt(unit *u)
cmistake(u, u->thisorder, 144, MSG_MOVE);
fset(u, UFL_LONGACTION); /* FOLGE SCHIFF ist immer lang */
return 0;
} else if(!fval(u, UFL_OWNER)) {
} else if (!fval(u, UFL_OWNER)) {
cmistake(u, u->thisorder, 146, MSG_MOVE);
fset(u, UFL_LONGACTION); /* FOLGE SCHIFF ist immer lang */
return 0;
} else if(attacked(u)) {
cmistake(u, u->thisorder, 52, MSG_MOVE);
} else if (fval(u, UFL_NOTMOVING)) {
cmistake(u, u->thisorder, 187, MSG_MOVE);
fset(u, UFL_LONGACTION); /* FOLGE SCHIFF ist immer lang */
return 0;
} else if (!can_move(u)) {
@ -2329,7 +2329,7 @@ move_hunters(void)
while (*up!=NULL) {
unit * u = *up;
if (!fval(u, UFL_MOVED)) {
if (!fval(u, UFL_MOVED|UFL_NOTMOVING)) {
order * ord;
for (ord=u->orders;ord;ord=ord->next) {
@ -2435,16 +2435,16 @@ movement(void)
case K_MOVE:
/* after moving, the unit has no thisorder. this prevents
* it from moving twice (or getting error messages twice).
* UFL_MOVED is set in combat if the unit is not allowed
* UFL_NOTMOVING is set in combat if the unit is not allowed
* to move because it was involved in a battle.
*/
if (fval(u, UFL_LONGACTION) || fval(u, UFL_MOVED)) {
cmistake(u, u->thisorder, 52, MSG_MOVE);
if (fval(u, UFL_LONGACTION|UFL_MOVED|UFL_NOTMOVING)) {
cmistake(u, u->thisorder, 187, MSG_MOVE);
set_order(&u->thisorder, NULL);
} else if (!can_move(u)) {
cmistake(u, u->thisorder, 55, MSG_MOVE);
set_order(&u->thisorder, NULL);
} else if (!fval(u, UFL_MOVED)) {
} else if (!fval(u, UFL_MOVED|UFL_NOTMOVING)) {
if (ships) {
if (u->ship && fval(u, UFL_OWNER)) {
init_tokens(u->thisorder);
@ -2530,7 +2530,7 @@ follow_unit(void)
}
}
if (a && !fval(u, UFL_MOVED)) {
if (a && !fval(u, UFL_MOVED|UFL_NOTMOVING)) {
unit * u2 = a->data.v;
boolean follow = false;

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@ -39,8 +39,7 @@ struct item;
#define UFL_WARMTH (1<<6) /* 64 */
#define UFL_HERO (1<<7)
#define UFL_MOVED (1<<8)
#define UFL_FOLLOWING (1<<9)
#define UFL_FOLLOWED (1<<10)
#define UFL_NOTMOVING (1<<9) /* Die Einheit kann sich wg. langen Kampfes nicht bewegen */
#define UFL_HUNGER (1<<11) /* kann im Folgemonat keinen langen Befehl außer ARBEITE ausführen */
#define UFL_SIEGE (1<<12) /* speedup: belagert eine burg, siehe attribut */
#define UFL_TARGET (1<<13) /* speedup: hat ein target, siehe attribut */
@ -50,8 +49,9 @@ struct item;
/* warning: von 512/1024 gewechslet, wegen konflikt mit NEW_FOLLOW */
#define UFL_LOCKED (1<<16) /* Einheit kann keine Personen aufnehmen oder weggeben, nicht rekrutieren. */
#define UFL_DH (1<<18) /* same as FL_DH */
#define UFL_STORM (1<<19) /* Kapitän war in einem Sturm */
#define UFL_FOLLOWING (1<<20)
#define UFL_FOLLOWED (1<<21)
#define UFL_NOAID (1<<22) /* Einheit hat Noaid-Status */
#define UFL_MARK (1<<23) /* same as FL_MARK */

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@ -179,6 +179,8 @@ static void
lua_autoseed(const char * filename, bool new_island)
{
newfaction * players = read_newfactions(filename);
if (players!=NULL) {
rng_init(players->subscription);
while (players) {
int n = listlen(players);
int k = (n+ISLANDSIZE-1)/ISLANDSIZE;
@ -188,6 +190,7 @@ lua_autoseed(const char * filename, bool new_island)
break;
}
}
}
}
#ifdef LUABIND_NO_EXCEPTIONS

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@ -4034,7 +4034,7 @@
<arg name="region" type="region"/>
<arg name="command" type="order"/>
</type>
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Die Einheit kann den Befehl in dieser nicht ausführen, da sie sich bewegt hat oder in einen Kampf verwickelt war."</text>
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Die Einheit kann den Befehl in dieser Runde nicht ausführen, da sie sich bewegt hat oder in einen Kampf verwickelt war."</text>
<text locale="fr">"$unit($unit) in $region($region): '$order($command)' - The unit cannot execute this command because it has either moved or been in combat."</text>
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - The unit cannot execute this command because it has either moved or been in combat."</text>
</message>