forked from github/server
convert RC_SPELL to at_observer during readgame.
This commit is contained in:
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86974df332
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30cfe2c0c0
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@ -56,9 +56,98 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <util/attrib.h>
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#include <util/event.h>
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#include <util/gamedata.h>
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#include <util/resolve.h>
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#include <storage.h>
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#include <stdlib.h>
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typedef struct obs_data {
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faction *f;
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int skill;
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int timer;
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} obs_data;
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static void obs_init(struct attrib *a)
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{
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a->data.v = malloc(sizeof(obs_data));
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}
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static void obs_done(struct attrib *a)
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{
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free(a->data.v);
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}
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static int obs_age(struct attrib *a, void *owner)
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{
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obs_data *od = (obs_data *)a->data.v;
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update_interval(od->f, (region *)owner);
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return --od->timer;
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}
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static void obs_write(const struct attrib *a, const void *owner, struct storage *store)
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{
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obs_data *od = (obs_data *)a->data.v;
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write_faction_reference(od->f, store);
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WRITE_INT(store, od->skill);
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WRITE_INT(store, od->timer);
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}
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static int obs_read(struct attrib *a, void *owner, struct gamedata *data)
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{
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obs_data *od = (obs_data *)a->data.v;
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read_reference(&od->f, data, read_faction_reference, resolve_faction);
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READ_INT(data->store, &od->skill);
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READ_INT(data->store, &od->timer);
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return AT_READ_OK;
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}
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attrib_type at_observer = { "observer", obs_init, obs_done, obs_age, obs_write, obs_read };
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static attrib *make_observer(faction *f, int perception)
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{
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attrib * a = a_new(&at_observer);
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obs_data *od = (obs_data *)a->data.v;
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od->f = f;
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od->skill = perception;
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od->timer = 2;
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return a;
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}
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int get_observer(region *r, faction *f) {
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if (fval(r, RF_OBSERVER)) {
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attrib *a = a_find(r->attribs, &at_observer);
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while (a && a->type == &at_observer) {
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obs_data *od = (obs_data *)a->data.v;
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if (od->f == f) {
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return od->skill;
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}
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a = a->next;
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}
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}
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return -1;
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}
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void set_observer(region *r, faction *f, int skill, int turns)
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{
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update_interval(f, r);
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if (fval(r, RF_OBSERVER)) {
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attrib *a = a_find(r->attribs, &at_observer);
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while (a && a->type == &at_observer) {
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obs_data *od = (obs_data *)a->data.v;
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if (od->f == f && od->skill < skill) {
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od->skill = skill;
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od->timer = turns;
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return;
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}
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a = a->nexttype;
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}
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}
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else {
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fset(r, RF_OBSERVER);
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}
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a_add(&r->attribs, make_observer(f, skill));
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}
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attrib_type at_unitdissolve = {
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"unitdissolve", NULL, NULL, NULL, a_writechars, a_readchars
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@ -123,6 +212,7 @@ void register_attributes(void)
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at_register(&at_stealth);
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at_register(&at_dict);
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at_register(&at_unitdissolve);
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at_register(&at_observer);
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at_register(&at_overrideroads);
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at_register(&at_raceprefix);
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at_register(&at_iceberg);
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@ -23,8 +23,14 @@ extern "C" {
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#endif
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struct attrib_type;
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struct region;
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struct faction;
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extern void register_attributes(void);
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void set_observer(struct region *r, struct faction *f, int perception, int turns);
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int get_observer(struct region *r, struct faction *f);
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#ifdef __cplusplus
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}
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#endif
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@ -48,6 +48,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "lighthouse.h"
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/* attributes includes */
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#include <attributes/attributes.h>
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#include <attributes/key.h>
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#include <triggers/timeout.h>
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@ -1621,6 +1622,7 @@ int read_game(gamedata *data) {
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int rmax = maxregions;
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storage * store = data->store;
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const struct building_type *bt_lighthouse = bt_find("lighthouse");
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const struct race *rc_spell = rc_find("spell");
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if (data->version >= SAVEGAMEID_VERSION) {
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int gameid;
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@ -1705,19 +1707,24 @@ int read_game(gamedata *data) {
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while (--p >= 0) {
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unit *u = read_unit(data);
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if (data->version < JSON_REPORT_VERSION) {
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if (u->_name && fval(u->faction, FFL_NPC)) {
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if (!u->_name[0] || unit_name_equals_race(u)) {
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unit_setname(u, NULL);
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if (u_race(u) == rc_spell) {
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set_observer(r, u->faction, get_level(u, SK_PERCEPTION), u->age);
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free_unit(u);
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}
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else {
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if (data->version < JSON_REPORT_VERSION) {
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if (u->_name && fval(u->faction, FFL_NPC)) {
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if (!u->_name[0] || unit_name_equals_race(u)) {
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unit_setname(u, NULL);
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}
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}
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}
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assert(u->region == NULL);
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u->region = r;
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*up = u;
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up = &u->next;
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update_interval(u->faction, r);
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}
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assert(u->region == NULL);
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u->region = r;
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*up = u;
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up = &u->next;
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update_interval(u->faction, r);
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}
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if ((nread & 0x3FF) == 0) { /* das spart extrem Zeit */
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@ -70,6 +70,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <time.h>
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/* attributes includes */
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#include <attributes/attributes.h>
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#include <attributes/follow.h>
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#include <attributes/otherfaction.h>
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#include <attributes/racename.h>
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@ -27,6 +27,7 @@
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#include <util/lists.h>
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#include <util/message.h>
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#include <attributes/attributes.h>
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#include <attributes/key.h>
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#include <attributes/otherfaction.h>
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@ -722,8 +723,7 @@ static void test_report_far_vision(CuTest *tc) {
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r1 = test_create_region(0, 0, 0);
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test_create_unit(f, r1);
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r2 = test_create_region(10, 0, 0);
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test_create_race("spell");
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set_observer(r2, f, 10);
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set_observer(r2, f, 10, 2);
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CuAssertPtrEquals(tc, r1, f->first);
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CuAssertPtrEquals(tc, r2, f->last);
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report_context ctx;
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97
src/spells.c
97
src/spells.c
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@ -25,6 +25,8 @@
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#include "monsters.h"
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#include "teleport.h"
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#include <attributes/attributes.h>
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#include <spells/borders.h>
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#include <spells/buildingcurse.h>
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#include <spells/regioncurse.h>
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@ -4115,94 +4117,6 @@ static int sp_bigrecruit(castorder * co)
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return cast_level;
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}
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typedef struct obs_data {
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faction *f;
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int skill;
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int timer;
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} obs_data;
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static void obs_init(struct attrib *a)
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{
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a->data.v = malloc(sizeof(obs_data));
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}
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static void obs_done(struct attrib *a)
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{
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free(a->data.v);
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}
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static int obs_age(struct attrib *a, void *owner)
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{
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obs_data *od = (obs_data *)a->data.v;
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update_interval(od->f, (region *)owner);
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return --od->timer;
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}
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static void obs_write(const struct attrib *a, const void *owner, struct storage *store)
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{
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obs_data *od = (obs_data *)a->data.v;
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write_faction_reference(od->f, store);
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WRITE_INT(store, od->skill);
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WRITE_INT(store, od->timer);
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}
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static int obs_read(struct attrib *a, void *owner, struct gamedata *data)
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{
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obs_data *od = (obs_data *)a->data.v;
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read_reference(&od->f, data, read_faction_reference, resolve_faction);
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READ_INT(data->store, &od->skill);
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READ_INT(data->store, &od->timer);
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return AT_READ_OK;
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}
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attrib_type at_observer = { "observer", obs_init, obs_done, obs_age, obs_write, obs_read };
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static attrib *make_observer(faction *f, int perception)
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{
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attrib * a = a_new(&at_observer);
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obs_data *od = (obs_data *)a->data.v;
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od->f = f;
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od->skill = perception;
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od->timer = 2;
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return a;
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}
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int get_observer(region *r, faction *f) {
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if (fval(r, RF_OBSERVER)) {
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attrib *a = a_find(r->attribs, &at_observer);
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while (a && a->type == &at_observer) {
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obs_data *od = (obs_data *)a->data.v;
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if (od->f == f) {
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return od->skill;
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}
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a = a->next;
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}
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}
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return -1;
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}
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void set_observer(region *r, faction *f, int skill)
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{
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update_interval(f, r);
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if (fval(r, RF_OBSERVER)) {
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attrib *a = a_find(r->attribs, &at_observer);
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while (a && a->type == &at_observer) {
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obs_data *od = (obs_data *)a->data.v;
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if (od->f == f && od->skill < skill) {
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od->skill = skill;
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od->timer = 2;
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return;
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}
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a = a->nexttype;
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}
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}
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else {
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fset(r, RF_OBSERVER);
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}
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a_add(&r->attribs, make_observer(f, skill));
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}
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/* ------------------------------------------------------------- */
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/* Name: Aushorchen
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* Stufe: 7
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@ -4259,7 +4173,7 @@ static int sp_pump(castorder * co)
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return cast_level / 2;
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}
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set_observer(rt, mage->faction, effskill(target, SK_PERCEPTION, 0));
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set_observer(rt, mage->faction, effskill(target, SK_PERCEPTION, 0), 2);
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return cast_level;
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}
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@ -4892,7 +4806,7 @@ int sp_dreamreading(castorder * co)
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return 0;
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}
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set_observer(u->region, mage->faction, effskill(u, SK_PERCEPTION, u->region));
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set_observer(u->region, mage->faction, effskill(u, SK_PERCEPTION, u->region), 2);
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msg =
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msg_message("sp_dreamreading_effect", "mage unit region", mage, u,
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@ -5765,7 +5679,7 @@ int sp_viewreality(castorder * co)
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for (rl2 = rl; rl2; rl2 = rl2->next) {
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region *rt = rl2->data;
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if (!is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
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set_observer(rt, mage->faction, co->level / 2);
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set_observer(rt, mage->faction, co->level / 2, 2);
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}
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}
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@ -6848,7 +6762,6 @@ void register_spells(void)
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#ifdef COMPAT_DEATHCLOUD
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at_deprecate("zauber_todeswolke", dc_read_compat);
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#endif
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at_register(&at_observer);
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/* init_firewall(); */
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ct_register(&ct_firewall);
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@ -32,9 +32,6 @@ extern "C" {
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void register_magicresistance(void);
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void register_spells(void);
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void set_observer(struct region *r, struct faction *f, int perception);
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int get_observer(struct region *r, struct faction *f);
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int sp_baddreams(castorder * co);
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int sp_gooddreams(castorder * co);
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@ -1,4 +1,7 @@
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#include <platform.h>
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#include "spells.h"
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#include <kernel/config.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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@ -10,7 +13,8 @@
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#include <util/language.h>
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#include <util/attrib.h>
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#include <spells/regioncurse.h>
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#include "spells.h"
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#include <attributes/attributes.h>
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#include <CuTest.h>
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#include <tests.h>
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@ -116,9 +120,9 @@ static void test_watch_region(CuTest *tc) {
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r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
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CuAssertIntEquals(tc, -1, get_observer(r, f));
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set_observer(r, f, 0);
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set_observer(r, f, 0, 2);
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CuAssertIntEquals(tc, 0, get_observer(r, f));
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set_observer(r, f, 10);
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set_observer(r, f, 10, 2);
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CuAssertIntEquals(tc, 10, get_observer(r, f));
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CuAssertIntEquals(tc, RF_OBSERVER, fval(r, RF_OBSERVER));
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CuAssertPtrNotNull(tc, r->attribs);
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