forked from github/server
fix a crash in write_game caused by remove_empty_factions
https://bugs.eressea.de/view.php?id=2201
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@ -1,3 +1,3 @@
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#define VERSION_MAJOR 3
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 8
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#define VERSION_MINOR 8
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#define VERSION_BUILD 7
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#define VERSION_BUILD 8
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@ -74,9 +74,6 @@ faction *factions;
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static void free_faction(faction * f)
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static void free_faction(faction * f)
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{
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{
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funhash(f);
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funhash(f);
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if (f->alliance && f->alliance->_leader == f) {
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setalliance(f, 0);
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}
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if (f->msgs) {
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if (f->msgs) {
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free_messagelist(f->msgs->begin);
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free_messagelist(f->msgs->begin);
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free(f->msgs);
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free(f->msgs);
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@ -454,7 +451,7 @@ void destroyfaction(faction ** fp)
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}
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}
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#endif
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#endif
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if (f->alliance && f->alliance->_leader == f) {
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if (f->alliance) {
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setalliance(f, 0);
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setalliance(f, 0);
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}
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}
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@ -681,8 +678,6 @@ void remove_empty_factions(void)
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if (!(f->_alive && f->units!=NULL) && !fval(f, FFL_NOIDLEOUT)) {
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if (!(f->_alive && f->units!=NULL) && !fval(f, FFL_NOIDLEOUT)) {
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log_debug("dead: %s", factionname(f));
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log_debug("dead: %s", factionname(f));
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destroyfaction(fp);
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destroyfaction(fp);
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free_faction(f);
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free(f);
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}
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}
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else {
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else {
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fp = &(*fp)->next;
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fp = &(*fp)->next;
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