forked from github/server
Merge pull request #515 from ennorehling/bug-2191-terrain-flags
simplify terrain flags
This commit is contained in:
commit
2fa9f7efeb
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@ -1,7 +1,6 @@
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<?xml version="1.0"?>
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<ships>
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<ship name="trireme" range="7" storm="1.00" damage="1.00" cargo="200000" cptskill="4" minskill="1" sumskill="120" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<construction skill="shipcraft" minskill="4" maxsize="200" reqsize="1">
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<requirement type="log" quantity="1"/>
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@ -9,7 +8,6 @@
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</ship>
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<ship name="caravel" range="5" storm="1.00" damage="1.00" cargo="300000" cptskill="3" minskill="1" sumskill="30" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<construction skill="shipcraft" minskill="3" maxsize="250" reqsize="1">
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<requirement type="log" quantity="1"/>
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@ -17,7 +15,6 @@
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</ship>
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<ship name="dragonship" range="5" storm="1.00" damage="1.00" cargo="100000" cptskill="2" minskill="1" sumskill="50" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<construction skill="shipcraft" minskill="2" maxsize="100" reqsize="1">
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<requirement type="log" quantity="1"/>
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@ -25,7 +22,6 @@
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</ship>
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<ship name="longboat" range="3" storm="1.00" damage="1.00" cargo="50000" cptskill="1" minskill="1" sumskill="10" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<construction skill="shipcraft" minskill="1" maxsize="50" reqsize="1">
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<requirement type="log" quantity="1"/>
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@ -33,7 +29,6 @@
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</ship>
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<ship name="balloon" range="2" storm="1.00" damage="1.00" cargo="5000" cptskill="6" minskill="6" sumskill="6" opensea="yes" fly="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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<coast terrain="desert"/>
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@ -48,7 +43,6 @@
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</ship>
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<ship name="boat" range="2" storm="1.00" damage="1.00" cargo="5000" cptskill="1" minskill="1" sumskill="2" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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<coast terrain="desert"/>
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@ -65,7 +59,6 @@
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</ship>
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<ship name="flyingcarpet" range="3" storm="1.00" damage="1.00" cargo="50000" cptskill="6" minskill="6" sumskill="10" opensea="yes" fly="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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<coast terrain="desert"/>
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@ -1,7 +1,6 @@
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<?xml version="1.0"?>
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<ships>
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<ship name="canoe" nocoast="true" range="3" fishing="20" storm="1.00" damage="1.00" cabins="2" cargo="2000" cptskill="1" minskill="1" sumskill="2" opensea="no">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<coast terrain="swamp"/>
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@ -17,7 +16,6 @@
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</ship>
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<ship name="raft" range="1" fishing="20" storm="1.00" damage="1.00" cabins="5" cargo="50000" cptskill="1" minskill="1" sumskill="5" opensea="no">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<coast terrain="swamp"/>
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@ -28,7 +26,6 @@
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</ship>
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<ship name="cutter" range="2" fishing="20" storm="1.00" damage="1.00" cabins="5" cargo="5500" cptskill="2" minskill="1" sumskill="5" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<coast terrain="swamp"/>
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@ -44,7 +41,6 @@
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</ship>
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<ship name="barge" range="3" fishing="20" storm="1.00" damage="1.00" cabins="11" cargo="5000" cptskill="2" minskill="1" sumskill="5" opensea="no">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<coast terrain="swamp"/>
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@ -61,7 +57,6 @@
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<ship name="royalbarge" range="5" storm="0.25" damage="1.00" cabins="11" cargo="5000" cptskill="5" minskill="1" sumskill="10" opensea="no">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<coast terrain="swamp"/>
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@ -78,7 +73,6 @@
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</ship>
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<ship name="catamaran" range="7" storm="0.25" damage="1.00" cabins="22" cargo="10000" cptskill="7" minskill="1" sumskill="20" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<construction skill="shipcraft" minskill="8" maxsize="30" reqsize="1">
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@ -89,7 +83,6 @@
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<ship name="cog" range="4" storm="0.50" damage="1.00" cabins="50" cargo="200000" cptskill="4" minskill="1" sumskill="20" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<construction skill="shipcraft" minskill="4" maxsize="100" reqsize="1">
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@ -98,7 +91,6 @@
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</ship>
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<ship name="caravel" range="4" storm="0.50" damage="1.00" cabins="150" cargo="600000" cptskill="6" minskill="1" sumskill="30" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<construction skill="shipcraft" minskill="6" maxsize="300" reqsize="1">
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@ -109,7 +101,6 @@
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<ship name="frigate" range="4" storm="1.00" damage="1.00" cabins="110" cargo="100000" cptskill="5" minskill="1" sumskill="40" opensea="yes">
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<modifier type="defense" value="+2"/>
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<construction skill="shipcraft" minskill="5" maxsize="100" reqsize="1">
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@ -120,7 +111,6 @@
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<ship name="galleon" range="4" storm="1.00" damage="1.00" cabins="310" cargo="300000" cptskill="7" minskill="1" sumskill="60" opensea="yes">
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<modifier type="defense" value="+2"/>
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<construction skill="shipcraft" minskill="7" maxsize="300" reqsize="1">
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@ -133,7 +123,6 @@
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<ship name="dragonship" range="6" storm="1.00" damage="1.00" cabins="110" cargo="50000" cptskill="5" minskill="1" sumskill="60" opensea="yes">
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<modifier type="attack" value="+1"/>
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<modifier type="tactics" factor="2.00"/>
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<construction skill="shipcraft" minskill="5" maxsize="100" reqsize="1">
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@ -145,7 +134,6 @@
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<ship name="trireme" range="6" storm="1.00" damage="1.00" cabins="310" cargo="150000" cptskill="7" minskill="1" sumskill="90" opensea="yes">
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<modifier type="attack" value="+1"/>
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<modifier type="tactics" factor="2.00"/>
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="packice"/>
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<construction skill="shipcraft" minskill="7" maxsize="300" reqsize="1">
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@ -1,6 +1,5 @@
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<?xml version="1.0" ?>
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<ship name="boat" range="2" storm="1.00" damage="1.00" cargo="5000" cptskill="1" minskill="1" sumskill="2" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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<coast terrain="desert"/>
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@ -458,7 +458,7 @@ static void test_terrains(CuTest * tc)
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"\"size\": 4000, "
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"\"road\": 50, "
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"\"seed\": 3, "
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"\"flags\" : [ \"forbidden\", \"arctic\", \"cavalry\", \"sea\", \"forest\", \"land\", \"sail\", \"fly\", \"swim\", \"walk\" ] } }}";
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"\"flags\" : [ \"forbidden\", \"arctic\", \"cavalry\", \"sea\", \"forest\", \"land\", \"fly\", \"swim\", \"walk\" ] } }}";
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const terrain_type *ter;
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cJSON *json = cJSON_Parse(data);
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@ -470,7 +470,7 @@ static void test_terrains(CuTest * tc)
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json_config(json);
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ter = get_terrain("plain");
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CuAssertPtrNotNull(tc, ter);
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CuAssertIntEquals(tc, ARCTIC_REGION | LAND_REGION | SEA_REGION | FOREST_REGION | CAVALRY_REGION | FORBIDDEN_REGION | FLY_INTO | WALK_INTO | SWIM_INTO | SAIL_INTO, ter->flags);
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CuAssertIntEquals(tc, ARCTIC_REGION | LAND_REGION | SEA_REGION | FOREST_REGION | CAVALRY_REGION | FORBIDDEN_REGION | FLY_INTO | WALK_INTO | SWIM_INTO , ter->flags);
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CuAssertIntEquals(tc, 4000, ter->size);
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CuAssertIntEquals(tc, 50, ter->max_road);
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CuAssertIntEquals(tc, 3, ter->distribution);
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@ -31,7 +31,6 @@ extern "C" {
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#define CAVALRY_REGION (1<<4) /* riding in combat is possible */
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/* Achtung: SEA_REGION ist nicht das Gegenteil von LAND_REGION. Die zwei schliessen sich nichtmal aus! */
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#define FORBIDDEN_REGION (1<<5) /* unpassierbare Blockade-struct region */
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#define SAIL_INTO (1<<6) /* man darf hierhin segeln */
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#define FLY_INTO (1<<7) /* man darf hierhin fliegen */
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#define SWIM_INTO (1<<8) /* man darf hierhin schwimmen */
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#define WALK_INTO (1<<9) /* man darf hierhin laufen */
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@ -167,7 +167,7 @@ void score(void)
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fprintf(scoreFP, "(%s) ", score);
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fprintf(scoreFP, "%30.30s (%3.3s) %5s (%3d)\n",
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f->name,
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rc_name_s(f->race, NAME_SINGULAR),
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f->race->_name,
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factionid(f),
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f->age);
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}
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@ -55,7 +55,7 @@ static void create_monsters(faction **player, faction **monsters, unit **u, unit
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fset(*monsters, FFL_NOIDLEOUT);
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assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT));
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test_create_region(-1, 0, test_create_terrain("ocean", SEA_REGION | SAIL_INTO | SWIM_INTO | FLY_INTO));
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test_create_region(-1, 0, test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO));
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test_create_region(1, 0, 0);
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r = test_create_region(0, 0, 0);
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43
src/move.c
43
src/move.c
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@ -677,12 +677,6 @@ int check_ship_allowed(struct ship *sh, const region * r)
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}
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if (is_freezing(u)) {
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unit *captain = ship_owner(sh);
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if (captain) {
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ADDMSG(&captain->faction->msgs,
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msg_message("detectforbidden", "unit region", u, r));
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}
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return SA_NO_INSECT;
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}
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}
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@ -783,9 +777,26 @@ static void msg_to_ship_inmates(ship *sh, unit **firstu, unit **lastu, message *
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msg_release(msg);
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}
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region * drift_target(ship *sh) {
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int d, d_offset = rng_int() % MAXDIRECTIONS;
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region *rnext = NULL;
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region *rn;
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direction_t dir = (direction_t)((d + d_offset) % MAXDIRECTIONS);
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rn = rconnect(sh->region, dir);
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if (rn != NULL && check_ship_allowed(sh, rn) >= 0) {
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rnext = rn;
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if (!fval(rnext->terrain, SEA_REGION)) {
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// prefer drifting towards non-ocean regions
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break;
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}
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}
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}
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return rnext;
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}
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static void drifting_ships(region * r)
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{
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direction_t d;
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bool drift = config_get_int("rules.ship.drifting", 1) != 0;
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double damage_drift = config_get_flt("rules.ship.damage_drift", 0.02);
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@ -796,7 +807,6 @@ static void drifting_ships(region * r)
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region *rnext = NULL;
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region_list *route = NULL;
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unit *firstu = r->units, *lastu = NULL, *captain;
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int d_offset;
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direction_t dir = 0;
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double ovl;
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@ -831,17 +841,7 @@ static void drifting_ships(region * r)
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} else {
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/* Auswahl einer Richtung: Zuerst auf Land, dann
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* zufällig. Falls unmögliches Resultat: vergiß es. */
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d_offset = rng_int () % MAXDIRECTIONS;
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region *rn;
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dir = (direction_t)((d + d_offset) % MAXDIRECTIONS);
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rn = rconnect(r, dir);
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if (rn != NULL && fval(rn->terrain, SAIL_INTO) && check_ship_allowed(sh, rn) > 0) {
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rnext = rn;
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if (!fval(rnext->terrain, SEA_REGION))
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break;
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}
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}
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rnext = drift_target(sh);
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}
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if (rnext != NULL) {
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@ -1946,7 +1946,10 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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reason = check_ship_allowed(sh, next_point);
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if (reason < 0) {
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/* for some reason or another, we aren't allowed in there.. */
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if (check_leuchtturm(current_point, NULL) || reason == SA_NO_INSECT) {
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if (reason == SA_NO_INSECT) {
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ADDMSG(&f->msgs, msg_message("detectforbidden", "unit region", u, sh->region));
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}
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else if (check_leuchtturm(current_point, NULL)) {
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ADDMSG(&f->msgs, msg_message("sailnolandingstorm", "ship region", sh, next_point));
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}
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else {
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|
|
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@ -77,12 +77,13 @@ extern "C" {
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void move_cmd(struct unit * u, struct order * ord, bool move_on_land);
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int follow_ship(struct unit * u, struct order * ord);
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#define SA_HARBOUR 2
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#define SA_COAST 1
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#define SA_HARBOUR 1
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#define SA_COAST 0
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#define SA_NO_INSECT -1
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#define SA_NO_COAST -2
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int check_ship_allowed(struct ship *sh, const struct region * r);
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struct region * drift_target(struct ship *sh);
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#ifdef __cplusplus
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}
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#endif
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|
|
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@ -35,8 +35,8 @@ static void test_ship_not_allowed_in_coast(CuTest * tc)
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ship_type *stype;
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test_cleanup();
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ttype = test_create_terrain("glacier", LAND_REGION | ARCTIC_REGION | WALK_INTO | SAIL_INTO);
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otype = test_create_terrain("ocean", SEA_REGION | SAIL_INTO);
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ttype = test_create_terrain("glacier", LAND_REGION | ARCTIC_REGION | WALK_INTO);
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otype = test_create_terrain("ocean", SEA_REGION);
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stype = test_create_shiptype("derp");
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free(stype->coasts);
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stype->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
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|
@ -69,7 +69,7 @@ static void setup_harbor(move_fixture *mf) {
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|||
|
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test_cleanup();
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ttype = test_create_terrain("glacier", LAND_REGION | ARCTIC_REGION | WALK_INTO | SAIL_INTO);
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ttype = test_create_terrain("glacier", LAND_REGION | ARCTIC_REGION | WALK_INTO);
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btype = test_create_buildingtype("harbour");
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sh = test_create_ship(0, 0);
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|
@ -232,7 +232,7 @@ static void test_ship_trails(CuTest *tc) {
|
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region_list *route = 0;
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||||
|
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test_cleanup();
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otype = test_create_terrain("ocean", SEA_REGION | SAIL_INTO);
|
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otype = test_create_terrain("ocean", SEA_REGION);
|
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r1 = test_create_region(0, 0, otype);
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r2 = test_create_region(1, 0, otype);
|
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r3 = test_create_region(2, 0, otype);
|
||||
|
@ -298,7 +298,7 @@ void setup_drift (struct drift_fixture *fix) {
|
|||
fix->st_boat->cabins = 20000;
|
||||
|
||||
fix->u = test_create_unit(fix->f = test_create_faction(0), fix->r=findregion(-1,0));
|
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assert(fix->r && fix->r->terrain->flags & SAIL_INTO);
|
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assert(fix->r);
|
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set_level(fix->u, SK_SAILING, fix->st_boat->sumskill);
|
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u_set_ship(fix->u, fix->sh = test_create_ship(fix->u->region, fix->st_boat));
|
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assert(fix->f && fix->u && fix->sh);
|
||||
|
@ -498,6 +498,24 @@ static void test_follow_ship_msg(CuTest * tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_drifting_ships(CuTest *tc) {
|
||||
ship *sh;
|
||||
region *r1, *r2, *r3;
|
||||
terrain_type *t_ocean, *t_plain;
|
||||
ship_type *st_boat;
|
||||
test_cleanup();
|
||||
t_ocean = test_create_terrain("ocean", SEA_REGION);
|
||||
t_plain = test_create_terrain("plain", LAND_REGION);
|
||||
r1 = test_create_region(0, 0, t_ocean);
|
||||
r2 = test_create_region(1, 0, t_ocean);
|
||||
st_boat = test_create_shiptype("boat");
|
||||
sh = test_create_ship(r1, st_boat);
|
||||
CuAssertPtrEquals(tc, r2, drift_target(sh));
|
||||
r3 = test_create_region(-1, 0, t_plain);
|
||||
CuAssertPtrEquals(tc, r3, drift_target(sh));
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_move_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
@ -521,5 +539,6 @@ CuSuite *get_move_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_ship_ridiculous_overload_no_captain);
|
||||
SUITE_ADD_TEST(suite, test_ship_damage_overload);
|
||||
SUITE_ADD_TEST(suite, test_follow_ship_msg);
|
||||
SUITE_ADD_TEST(suite, test_drifting_ships);
|
||||
return suite;
|
||||
}
|
||||
|
|
|
@ -151,7 +151,7 @@ void piracy_cmd(unit * u, order *ord)
|
|||
// TODO this could still result in an illegal movement order (through a wall or whatever)
|
||||
// which will be prevented by move_cmd below
|
||||
if (rc &&
|
||||
((sh && fval(rc->terrain, SAIL_INTO) && can_takeoff(sh, r, rc))
|
||||
((sh && !fval(rc->terrain, FORBIDDEN_REGION) && can_takeoff(sh, r, rc))
|
||||
|| (canswim(u) && fval(rc->terrain, SWIM_INTO) && fval(rc->terrain, SEA_REGION)))) {
|
||||
|
||||
for (sh2 = rc->ships; sh2; sh2 = sh2->next) {
|
||||
|
|
|
@ -26,7 +26,7 @@ static void setup_piracy(void) {
|
|||
lang = get_or_create_locale("de");
|
||||
locale_setstring(lang, directions[D_EAST], "OSTEN");
|
||||
init_directions(lang);
|
||||
test_create_terrain("ocean", SAIL_INTO | SEA_REGION);
|
||||
test_create_terrain("ocean", SEA_REGION);
|
||||
st_boat = test_create_shiptype("boat");
|
||||
st_boat->cargo = 1000;
|
||||
}
|
||||
|
@ -184,7 +184,7 @@ static void test_piracy_cmd_land_to_land(CuTest * tc) {
|
|||
|
||||
test_cleanup();
|
||||
|
||||
setup_pirate(&pirate, 0, 0, "boat", &ord, &victim, SAIL_INTO, "boat");
|
||||
setup_pirate(&pirate, 0, 0, "boat", &ord, &victim, SEA_REGION, "boat");
|
||||
set_level(pirate, SK_SAILING, pirate->ship->type->sumskill);
|
||||
r = pirate->region;
|
||||
|
||||
|
|
13
src/tests.c
13
src/tests.c
|
@ -54,7 +54,7 @@ struct region *test_create_region(int x, int y, const terrain_type *terrain)
|
|||
if (!terrain) {
|
||||
terrain_type *t = get_or_create_terrain("plain");
|
||||
t->size = 1000;
|
||||
fset(t, LAND_REGION|CAVALRY_REGION|FOREST_REGION|FLY_INTO|WALK_INTO|SAIL_INTO);
|
||||
fset(t, LAND_REGION|CAVALRY_REGION|FOREST_REGION|FLY_INTO|WALK_INTO);
|
||||
terraform_region(r, t);
|
||||
}
|
||||
else {
|
||||
|
@ -196,9 +196,10 @@ ship_type * test_create_shiptype(const char * name)
|
|||
free(stype->coasts);
|
||||
}
|
||||
stype->coasts =
|
||||
(terrain_type **)malloc(sizeof(terrain_type *) * 2);
|
||||
stype->coasts[0] = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | SAIL_INTO | FLY_INTO);
|
||||
stype->coasts[1] = NULL;
|
||||
(terrain_type **)malloc(sizeof(terrain_type *) * 3);
|
||||
stype->coasts[0] = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | FLY_INTO);
|
||||
stype->coasts[1] = test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO);
|
||||
stype->coasts[2] = NULL;
|
||||
if (default_locale) {
|
||||
locale_setstring(default_locale, name, name);
|
||||
}
|
||||
|
@ -322,10 +323,10 @@ void test_create_world(void)
|
|||
test_create_itemtype("iron");
|
||||
test_create_itemtype("stone");
|
||||
|
||||
t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | SAIL_INTO | FLY_INTO);
|
||||
t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | FLY_INTO);
|
||||
t_plain->size = 1000;
|
||||
t_plain->max_road = 100;
|
||||
t_ocean = test_create_terrain("ocean", SEA_REGION | SAIL_INTO | SWIM_INTO | FLY_INTO);
|
||||
t_ocean = test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO);
|
||||
t_ocean->size = 0;
|
||||
|
||||
island[0] = test_create_region(0, 0, t_plain);
|
||||
|
|
Loading…
Reference in New Issue