forked from github/server
parent
1cc9b5fc3e
commit
2f447ac0e4
|
@ -1,34 +1,32 @@
|
|||
# Microsoft Developer Studio Project File - Name="attributes" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 5.00
|
||||
# ** NICHT BEARBEITEN **
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=attributes - Win32 Debug
|
||||
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
|
||||
NMAKE
|
||||
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
|
||||
Befehl
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "attributes.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
|
||||
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "attributes.mak" CFG="attributes - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Für die Konfiguration stehen zur Auswahl:
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "attributes - Win32 Release" (basierend auf\
|
||||
"Win32 (x86) Static Library")
|
||||
!MESSAGE "attributes - Win32 Debug" (basierend auf\
|
||||
"Win32 (x86) Static Library")
|
||||
!MESSAGE "attributes - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "attributes - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "attributes - Win32 Release"
|
||||
|
||||
|
@ -42,11 +40,10 @@ CPP=cl.exe
|
|||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
RSC=rc.exe
|
||||
# ADD BASE RSC /l 0x407
|
||||
# ADD RSC /l 0x407
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x407
|
||||
# ADD RSC /l 0x407
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
|
@ -66,11 +63,10 @@ LIB32=link.exe -lib
|
|||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
RSC=rc.exe
|
||||
# ADD BASE RSC /l 0x407
|
||||
# ADD RSC /l 0x407
|
||||
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /FR /YX"stdafx.h" /FD /c
|
||||
# ADD BASE RSC /l 0x407
|
||||
# ADD RSC /l 0x407
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
|
|
|
@ -2638,7 +2638,6 @@ view_neighbours(region * r, faction * f)
|
|||
static void
|
||||
recurse_regatta(region *center, region *r, faction *f, int maxdist)
|
||||
{
|
||||
plane * p = rplane(center);
|
||||
direction_t dir;
|
||||
int dist = distance(center, r);
|
||||
for (dir=0;dir!=MAXDIRECTIONS;++dir) {
|
||||
|
|
|
@ -218,6 +218,7 @@ init_smithy(struct building_type * bt)
|
|||
a_add(&bt->attribs, make_skillmod(NOSKILL, SMF_PRODUCTION, sm_smithy, 0, 0));
|
||||
a_add(&bt->attribs, make_matmod(mm_smithy));
|
||||
}
|
||||
|
||||
static const char *
|
||||
castle_name(int bsize)
|
||||
{
|
||||
|
@ -248,6 +249,42 @@ castle_name(int bsize)
|
|||
return fname[i];
|
||||
}
|
||||
|
||||
static requirement castle_req[] = {
|
||||
{ R_STONE, 1, 0.5 },
|
||||
{ NORESOURCE, 0, 0.0 },
|
||||
};
|
||||
|
||||
#if LARGE_CASTLES
|
||||
static construction castle_bld[MAXBUILDINGS] = {
|
||||
{ SK_BUILDING, 1, 2, 1, castle_req, &castle_bld[1] },
|
||||
{ SK_BUILDING, 1, 8, 1, castle_req, &castle_bld[2] },
|
||||
{ SK_BUILDING, 2, 40, 1, castle_req, &castle_bld[3] },
|
||||
{ SK_BUILDING, 3, 200, 1, castle_req, &castle_bld[4] },
|
||||
{ SK_BUILDING, 4, 1000, 1, castle_req, &castle_bld[5] },
|
||||
{ SK_BUILDING, 5, 5000, 1, castle_req, &castle_bld[6] },
|
||||
{ SK_BUILDING, 6, -1, 1, castle_req, NULL }
|
||||
};
|
||||
#else
|
||||
static construction castle_bld[MAXBUILDINGS] = {
|
||||
{ SK_BUILDING, 1, 2, 1, castle_req, &castle_bld[1] },
|
||||
{ SK_BUILDING, 2, 8, 1, castle_req, &castle_bld[2] },
|
||||
{ SK_BUILDING, 3, 40, 1, castle_req, &castle_bld[3] },
|
||||
{ SK_BUILDING, 4, 200, 1, castle_req, &castle_bld[4] },
|
||||
{ SK_BUILDING, 5, 1000, 1, castle_req, &castle_bld[5] },
|
||||
{ SK_BUILDING, 6, -1, 1, castle_req, NULL }
|
||||
};
|
||||
#endif
|
||||
|
||||
building_type bt_castle = {
|
||||
"castle",
|
||||
BFL_NONE,
|
||||
1, 4, -1,
|
||||
0, 0, 0, 0.0,
|
||||
NULL,
|
||||
&castle_bld[0],
|
||||
castle_name
|
||||
};
|
||||
|
||||
/* for finding out what was meant by a particular building string */
|
||||
|
||||
static local_names * bnames;
|
||||
|
@ -349,24 +386,28 @@ tagbegin(struct xml_stack * stack)
|
|||
}
|
||||
} else if (strcmp(tag->name, "maintenance")==0) {
|
||||
size_t len = 0;
|
||||
if (bt->maintenance) {
|
||||
const resource_type * rtype;
|
||||
maintenance * mt = (maintenance*)bt->maintenance;
|
||||
resource_t type = NORESOURCE;
|
||||
const resource_type * rtype;
|
||||
maintenance * mt;
|
||||
resource_t type = NORESOURCE;
|
||||
if (bt->maintenance==NULL) {
|
||||
mt = bt->maintenance = calloc(sizeof(maintenance), 2);
|
||||
len = 0;
|
||||
} else {
|
||||
mt = bt->maintenance;
|
||||
while (mt[len].number) ++len;
|
||||
mt = realloc(mt, sizeof(maintenance)*(len+1));
|
||||
mt[len+1].number = 0;
|
||||
mt[len].number = xml_ivalue(tag, "amount");
|
||||
rtype = rt_find(xml_value(tag, "type"));
|
||||
for (type=0;type!=MAX_RESOURCES;++type) {
|
||||
if (oldresourcetype[type]==rtype) {
|
||||
mt[len].type = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (xml_bvalue(tag, "variable")) mt[len].flags |= MTF_VARIABLE;
|
||||
if (xml_bvalue(tag, "vital")) mt[len].flags |= MTF_VITAL;
|
||||
}
|
||||
mt[len+1].number = 0;
|
||||
mt[len].number = xml_ivalue(tag, "amount");
|
||||
rtype = rt_find(xml_value(tag, "type"));
|
||||
for (type=0;type!=MAX_RESOURCES;++type) {
|
||||
if (oldresourcetype[type]==rtype) {
|
||||
mt[len].type = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (xml_bvalue(tag, "variable")) mt[len].flags |= MTF_VARIABLE;
|
||||
if (xml_bvalue(tag, "vital")) mt[len].flags |= MTF_VITAL;
|
||||
} else if (strcmp(tag->name, "requirement")==0) {
|
||||
construction * con = (construction *)bt->construction;
|
||||
if (con!=NULL) {
|
||||
|
@ -411,6 +452,7 @@ register_buildings(void)
|
|||
xml_register(&xml_buildings, "eressea building", 0);
|
||||
register_function((pf_generic)init_smithy, "init_smithy");
|
||||
register_function((pf_generic)castle_name, "castle_name");
|
||||
bt_register(&bt_castle);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -46,7 +46,7 @@ typedef struct building_type {
|
|||
int magresbonus; /* bonus it gives the target against spells */
|
||||
int fumblebonus; /* bonus that reduces fumbling */
|
||||
double auraregen; /* modifier for aura regeneration inside building */
|
||||
const struct maintenance * maintenance; /* array of requirements */
|
||||
struct maintenance * maintenance; /* array of requirements */
|
||||
const struct construction * construction; /* construction of 1 building-level */
|
||||
|
||||
const char * (*name)(int size);
|
||||
|
|
|
@ -171,11 +171,3 @@
|
|||
<requirement type="money" quantity="100"></requirement>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
<building name="castle" capacity="1" maxcapacity="4" protection>
|
||||
<function name="name" value="castle_name"></function>
|
||||
<construction skill="sk_building" minskill="1" reqsize="1" maxsize="2">
|
||||
<requirement type="stone" quantity="1"></requirement>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
|
|
Loading…
Reference in New Issue