eressea hat eine interaktive console (mit -C)

This commit is contained in:
Enno Rehling 2004-04-10 19:21:02 +00:00
parent 2a76decdb3
commit 2e8f8e28a3
6 changed files with 474 additions and 328 deletions

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@ -22,6 +22,7 @@ LUASERVER_SOURCES =
<lua>unit.cpp <lua>unit.cpp
server.cpp server.cpp
korrektur.c korrektur.c
console.c
; ;
LinkLibraries $(SERVER) : LinkLibraries $(SERVER) :

180
src/eressea/console.c Normal file
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@ -0,0 +1,180 @@
#include "console.h"
/* lua includes */
#include <lua50/lauxlib.h>
#include <lua50/lualib.h>
/* libc includes */
#include <assert.h>
#include <signal.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
/*** Lua Console ***/
/*
** this macro defines a function to show the prompt and reads the
** next line for manual input
*/
#ifndef lua_readline
#define lua_readline(L,prompt) readline(L,prompt)
/* maximum length of an input line */
#ifndef MAXINPUT
#define MAXINPUT 512
#endif
static int
readline(lua_State *l, const char *prompt)
{
static char buffer[MAXINPUT];
if (prompt) {
fputs(prompt, stdout);
fflush(stdout);
}
if (fgets(buffer, sizeof(buffer), stdin) == NULL)
return 0; /* read fails */
else {
lua_pushstring(l, buffer);
return 1;
}
}
#endif
#ifndef PROMPT
#define PROMPT "E> "
#endif
#ifndef PROMPT2
#define PROMPT2 "E>> "
#endif
static const char *
get_prompt(lua_State * L, int firstline)
{
const char *p = NULL;
lua_pushstring(L, firstline ? "_PROMPT" : "_PROMPT2");
lua_rawget(L, LUA_GLOBALSINDEX);
p = lua_tostring(L, -1);
if (p == NULL) p = (firstline ? PROMPT : PROMPT2);
lua_pop(L, 1); /* remove global */
return p;
}
static int
incomplete(lua_State * L, int status)
{
if (status!=LUA_ERRSYNTAX) return 0;
if (strstr(lua_tostring(L, -1), "near `<eof>'") == NULL) return 0;
lua_pop(L, 1);
return 1;
}
static void
l_message(const char *pname, const char *msg)
{
if (pname) fprintf(stderr, "%s: ", pname);
fprintf(stderr, "%s\n", msg);
}
static int
l_report(lua_State * L, int status)
{
const char *msg;
if (status) {
msg = lua_tostring(L, -1);
if (msg == NULL) msg = "(error with no message)";
l_message(NULL, msg);
lua_pop(L, 1);
}
return status;
}
/*
** this macro can be used by some `history' system to save lines
** read in manual input
*/
#ifndef lua_saveline
#define lua_saveline(L,line) /* empty */
#endif
static int
load_string(lua_State * L)
{
int status;
lua_settop(L, 0);
if (lua_readline(L, get_prompt(L, 1)) == 0) /* no input? */
return -1;
if (lua_tostring(L, -1)[0] == '=') { /* line starts with `=' ? */
lua_pushfstring(L, "return %s", lua_tostring(L, -1)+1);/* `=' -> `return' */
lua_remove(L, -2); /* remove original line */
}
for (;;) { /* repeat until gets a complete line */
status = luaL_loadbuffer(L, lua_tostring(L, 1), lua_strlen(L, 1), "=stdin");
if (!incomplete(L, status)) break; /* cannot try to add lines? */
if (lua_readline(L, get_prompt(L, 0)) == 0) /* no more input? */
return -1;
lua_concat(L, lua_gettop(L)); /* join lines */
}
lua_saveline(L, lua_tostring(L, 1));
lua_remove(L, 1); /* remove line */
return status;
}
static void
lstop(lua_State *l, lua_Debug *ar)
{
(void)ar; /* unused arg. */
lua_sethook(l, NULL, 0, 0);
luaL_error(l, "interrupted!");
}
static lua_State * global_state = NULL;
static void
laction(int i)
{
signal(i, SIG_DFL); /* if another SIGINT happens before lstop,
terminate process (default action) */
assert(global_state!=NULL);
lua_sethook(global_state, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
}
static int
lcall(lua_State * L, int narg, int clear)
{
int status;
int base = lua_gettop(L) - narg; /* function index */
lua_pushliteral(L, "_TRACEBACK");
lua_rawget(L, LUA_GLOBALSINDEX); /* get traceback function */
lua_insert(L, base); /* put it under chunk and args */
assert(global_state==NULL);
global_state = L; /* baaaad hack */
signal(SIGINT, laction);
status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base);
signal(SIGINT, SIG_DFL);
assert(global_state==L);
global_state=NULL;
lua_remove(L, base); /* remove traceback function */
return status;
}
int
lua_console(lua_State * L)
{
int status;
while ((status = load_string(L)) != -1) {
if (status == 0) status = lcall(L, 0, 0);
l_report(L, status);
if (status == 0 && lua_gettop(L) > 0) { /* any result to print? */
lua_getglobal(L, "print");
lua_insert(L, 1);
if (lua_pcall(L, lua_gettop(L)-1, 0, 0) != 0)
l_message(NULL, lua_pushfstring(L, "error calling `print' (%s)",
lua_tostring(L, -1)));
}
}
lua_settop(L, 0); /* clear stack */
fputs("\n", stdout);
return 0;
}

20
src/eressea/console.h Normal file
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@ -0,0 +1,20 @@
/* vi: set ts=2:
* Eressea PB(E)M host Christian Schlittchen (corwin@amber.kn-bremen.de)
* (C) 1998-2004 Katja Zedel (katze@felidae.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
**/
#ifdef __cplusplus
extern "C" {
#endif
#include <lua50/lua.h>
extern int lua_console(lua_State * L);
#ifdef __cplusplus
}
#endif

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@ -339,6 +339,12 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
</Filter> </Filter>
<File
RelativePath=".\console.c">
</File>
<File
RelativePath=".\console.h">
</File>
<File <File
RelativePath=".\korrektur.c"> RelativePath=".\korrektur.c">
<FileConfiguration <FileConfiguration

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@ -426,56 +426,6 @@ init_malloc_debug(void)
} }
#endif #endif
#if 0
static void
write_stats(void)
{
FILE * F;
char zText[MAX_PATH];
strcat(strcpy(zText, resourcepath()), "/spells");
F = fopen(zText, "wt");
if (F) {
int i, m = -1;
for (i=0;spelldaten[i].id;++i) {
if (spelldaten[i].magietyp!=m) {
m=spelldaten[i].magietyp;
fprintf(F, "\n%s\n", magietypen[m]);
}
fprintf(F, "%d\t%s\n", spelldaten[i].level, spelldaten[i].name);
}
fclose(F);
} else {
sprintf(buf, "fopen(%s): ", zText);
perror(buf);
}
strcat(strcpy(zText, resourcepath()), "/bonus");
F = fopen(buf, "wt");
if (F) {
race_t r;
for (r=0;r!=MAXRACES;++r) {
skill_t sk;
int i = 0;
fprintf(F, "const bonus %s_bonus = {\n\t", race[r].name[0]);
for (sk=0;sk!=MAXSKILLS;sk++) {
if (race[r].bonus[sk]) {
if (i==8) {
i = 0;
fputs("\n\t", F);
}
fprintf(F, "{ SK_%s, %d }, ", skillname(sk, NULL), race[r].bonus[sk]);
++i;
}
}
fputs("{ SK_NONE, 0 }\n};\n", F);
}
fclose(F);
} else {
sprintf(buf, "fopen(%s): ", zText);
perror(zText);
}
}
#endif
static int static int
usage(const char * prog, const char * arg) usage(const char * prog, const char * arg)
{ {

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@ -29,6 +29,7 @@
#include <eressea.h> #include <eressea.h>
#include "korrektur.h" #include "korrektur.h"
#include "console.h"
/* initialization - TODO: init in separate module */ /* initialization - TODO: init in separate module */
#include <attributes/attributes.h> #include <attributes/attributes.h>
@ -97,7 +98,6 @@
#include <cstring> #include <cstring>
#include <ctime> #include <ctime>
#include <clocale> #include <clocale>
/** /**
** global variables we are importing from other modules ** global variables we are importing from other modules
**/ **/
@ -147,22 +147,6 @@ struct settings global = {
1000, /* maxunits */ 1000, /* maxunits */
}; };
#if 0
static int
crwritemap(void)
{
FILE * F = fopen("world.cr", "w+");
region * r;
for (r=regions;r;r=r->next) {
plane * p = rplane(r);
fprintf(F, "REGION %d %d %d\n", r->x, r->y, p?p->id:0);
fprintf(F, "\"%s\";Name\n\"%s\";Terrain\n", rname(r, default_locale), LOC(default_locale, terrain[rterrain(r)].name));
}
fclose(F);
return 0;
}
#endif
static void static void
game_init(void) game_init(void)
{ {
@ -522,12 +506,16 @@ read_args(int argc, char **argv, lua_State * luaState)
else if (strcmp(argv[i]+2, "nobattle")==0) nobattle = true; else if (strcmp(argv[i]+2, "nobattle")==0) nobattle = true;
else if (strcmp(argv[i]+2, "nomonsters")==0) nomonsters = true; else if (strcmp(argv[i]+2, "nomonsters")==0) nomonsters = true;
else if (strcmp(argv[i]+2, "nodebug")==0) nobattledebug = true; else if (strcmp(argv[i]+2, "nodebug")==0) nobattledebug = true;
else if (strcmp(argv[i]+2, "console")==0) luafile=NULL;
else if (strcmp(argv[i]+2, "crabsolute")==0) opt_cr_absolute_coords = true; else if (strcmp(argv[i]+2, "crabsolute")==0) opt_cr_absolute_coords = true;
else if (strcmp(argv[i]+2, "help")==0) else if (strcmp(argv[i]+2, "help")==0)
return usage(argv[0], NULL); return usage(argv[0], NULL);
else else
return usage(argv[0], argv[i]); return usage(argv[0], argv[i]);
} else switch(argv[i][1]) { } else switch(argv[i][1]) {
case 'C':
luafile=NULL;
break;
case 'o': case 'o':
g_reportdir = argv[++i]; g_reportdir = argv[++i];
break; break;
@ -664,7 +652,8 @@ main(int argc, char *argv[])
game_init(); game_init();
// run the main script // run the main script
lua_dofile(luaState, luafile); if (luafile==NULL) lua_console(luaState);
else lua_dofile(luaState, luafile);
#ifdef CLEANUP_CODE #ifdef CLEANUP_CODE
game_done(); game_done();