forked from github/server
- 30 Steine/Holz für jede Partei
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@ -192,6 +192,9 @@ void
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give_starting_equipment(struct region *r, struct unit *u)
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give_starting_equipment(struct region *r, struct unit *u)
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{
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{
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set_item(u, I_WOOD, 30);
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set_item(u, I_STONE, 30);
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switch(old_race(u->race)) {
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switch(old_race(u->race)) {
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case RC_DWARF:
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case RC_DWARF:
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set_skill(u, SK_SWORD, 30);
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set_skill(u, SK_SWORD, 30);
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