eliminate even more static variable caches

This commit is contained in:
Enno Rehling 2015-11-22 16:14:27 +01:00
parent f7698d92a9
commit 2e392b4d7c
11 changed files with 58 additions and 101 deletions

View file

@ -77,7 +77,7 @@
"rules.blessed_harvest.flags": 1,
"rules.magic.elfpower": true,
"rules.magic.playerschools": "gwyrrd illaun draig cerddor",
"rules.build.other_buildings": 1,
"rules.build.other_buildings": true,
"rules.economy.taxation": 1,
"rules.food.flags": 2,
"rules.economy.roqf": 5,

View file

@ -3136,8 +3136,11 @@ static void peasant_taxes(region * r)
static bool rule_auto_taxation(void)
{
int rule = config_get_int("rules.economy.taxation", 0);
return rule != 0;
return config_get_int("rules.economy.taxation", 0) != 0;
}
static bool rule_autowork(void) {
return config_get_int("work.auto", 0) != 0;
}
void produce(struct region *r)
@ -3145,7 +3148,6 @@ void produce(struct region *r)
request workers[MAX_WORKERS];
request *taxorders, *lootorders, *sellorders, *stealorders, *buyorders;
unit *u;
static int rule_autowork = -1;
bool limited = true;
request *nextworker = workers;
assert(r);
@ -3160,10 +3162,6 @@ void produce(struct region *r)
*
* lehren vor lernen. */
if (rule_autowork < 0) {
rule_autowork = config_get_int("work.auto", 0);
}
assert(rmoney(r) >= 0);
assert(rpeasants(r) >= 0);
@ -3237,7 +3235,7 @@ void produce(struct region *r)
break;
case K_WORK:
if (!rule_autowork && do_work(u, u->thisorder, nextworker) == 0) {
if (!rule_autowork() && do_work(u, u->thisorder, nextworker) == 0) {
assert(nextworker - workers < MAX_WORKERS);
++nextworker;
}
@ -3282,7 +3280,7 @@ void produce(struct region *r)
* auszugeben bereit sind. */
if (entertaining)
expandentertainment(r);
if (!rule_autowork) {
if (!rule_autowork()) {
expandwork(r, workers, nextworker, maxworkingpeasants(r));
}
if (taxorders)

View file

@ -685,7 +685,6 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
const char *btname;
order *new_order = NULL;
const struct locale *lang = u->faction->locale;
static int rule_other = -1;
assert(u->number);
assert(btype->construction);
@ -749,10 +748,7 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
n = 1;
}
if (b) {
if (rule_other < 0) {
rule_other =
config_get_int("rules.build.other_buildings", 1);
}
bool rule_other = config_get_int("rules.build.other_buildings", 1) != 0;
if (!rule_other) {
unit *owner = building_owner(b);
if (!owner || owner->faction != u->faction) {

View file

@ -82,10 +82,7 @@ void terraform_resources(region * r)
{
int i;
const terrain_type *terrain = r->terrain;
static int terraform_all = -1;
if (terraform_all < 0) {
terraform_all = config_get_int("rules.terraform.all", 0);
}
bool terraform_all = config_get_int("rules.terraform.all", 0) != 0;
if (terrain->production == NULL)
return;

View file

@ -1721,17 +1721,13 @@ void unit_addorder(unit * u, order * ord)
int unit_max_hp(const unit * u)
{
static int rules_stamina = -1;
int h;
double p;
static const curse_type *heal_ct = NULL;
if (rules_stamina < 0) {
rules_stamina = config_get_int("rules.stamina", STAMINA_AFFECTS_HP);
}
int rule_stamina = config_get_int("rules.stamina", STAMINA_AFFECTS_HP);
h = u_race(u)->hitpoints;
if (rules_stamina & 1) {
if (rule_stamina & 1) {
p = pow(effskill(u, SK_STAMINA, u->region) / 2.0, 1.5) * 0.2;
h += (int)(h * p + 0.5);
}

View file

@ -118,7 +118,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
static bool RemoveNMRNewbie(void)
{
int value = config_get_int("nmr.removenewbie", 0);
return value!=0;
return value != 0;
}
static void age_unit(region * r, unit * u)
@ -250,7 +250,7 @@ static double peasant_growth_factor(void)
#ifdef SLOWLUCK
int peasant_luck_effect(int peasants, int luck, int maxp, double variance) {
int n, births=0;
int n, births = 0;
double factor = peasant_growth_factor();
for (n = peasants; n && luck; --n) {
int chances = 0;
@ -482,7 +482,7 @@ extern struct attrib_type at_germs;
static void
growing_trees_e3(region * r, const int current_season,
const int last_weeks_season)
const int last_weeks_season)
{
static const int transform[4][3] = {
{ -1, -1, 0 },
@ -785,12 +785,7 @@ void demographics(void)
/* die Nachfrage nach Produkten steigt. */
struct demand *dmd;
if (r->land) {
static int plant_rules = -1;
if (plant_rules < 0) {
plant_rules =
config_get_int("rules.grow.formula", 0);
}
int plant_rules = config_get_int("rules.grow.formula", 0);
for (dmd = r->land->demands; dmd; dmd = dmd->next) {
if (dmd->value > 0 && dmd->value < MAXDEMAND) {
float rise = DMRISE;
@ -988,11 +983,7 @@ static int mayboard(const unit * u, ship * sh)
static bool CheckOverload(void)
{
static int value = -1;
if (value < 0) {
value = config_get_int("rules.check_overload", 0);
}
return value != 0;
return config_get_int("rules.check_overload", 0) != 0;
}
int enter_ship(unit * u, struct order *ord, int id, bool report)
@ -1209,9 +1200,7 @@ int *age = NULL;
static void nmr_death(faction * f)
{
static int rule = -1;
if (rule < 0)
rule = config_get_int("rules.nmr.destroy", 0);
int rule = config_get_int("rules.nmr.destroy", 0) != 0;
if (rule) {
unit *u;
for (u = f->units; u; u = u->nextF) {
@ -2745,7 +2734,8 @@ void sinkships(struct region * r)
double dmg = config_get_flt("rules.ship.damage.nocrewocean", 0.3);
damage_ship(sh, dmg);
}
} else if (!ship_owner(sh)) {
}
else if (!ship_owner(sh)) {
// any ship lying around without an owner slowly rots
double dmg = config_get_flt("rules.ship.damage.nocrew", 0.05);
damage_ship(sh, dmg);
@ -3432,7 +3422,8 @@ void update_long_order(unit * u)
if (hunger) {
// Hungernde Einheiten führen NUR den default-Befehl aus
set_order(&u->thisorder, default_order(u->faction->locale));
} else if (!exclusive) {
}
else if (!exclusive) {
// Wenn die Einheit handelt oder zaubert, muss der Default-Befehl gelöscht werden.
set_order(&u->thisorder, NULL);
}
@ -3459,7 +3450,7 @@ static int use_item(unit * u, const item_type * itype, int amount, struct order
return EUNUSABLE;
}
result = itype->use ? itype->use(u, itype, amount, ord) : EUNUSABLE;
if (result>0) {
if (result > 0) {
use_pooled(u, itype->rtype, GET_DEFAULT, result);
}
return result;
@ -4645,10 +4636,10 @@ bool cansee_unit(const unit * u, const unit * target, int modifier)
bool
cansee_durchgezogen(const faction * f, const region * r, const unit * u,
int modifier)
/* r kann != u->region sein, wenn es um durchreisen geht */
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
* erblickt wird */
int modifier)
/* r kann != u->region sein, wenn es um durchreisen geht */
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
* erblickt wird */
{
int n;
unit *u2;

View file

@ -215,15 +215,11 @@ static void free_mage(attrib * a)
bool FactionSpells(void)
{
static int rules_factionspells = -1;
if (rules_factionspells < 0) {
rules_factionspells = config_get_int("rules.magic.factionlist", 0);
}
return rules_factionspells!=0;
return config_get_int("rules.magic.factionlist", 0) != 0;
}
void read_spells(struct quicklist **slistp, magic_t mtype,
struct storage *store)
struct storage *store)
{
for (;;) {
spell *sp;

View file

@ -962,10 +962,7 @@ static void demon_skillchanges(void)
if (fval(u, UFL_HUNGER)) {
/* hungry demons only go down, never up in skill */
static int rule_hunger = -1;
if (rule_hunger < 0) {
rule_hunger = config_get_int("hunger.demon.skill", 0);
}
int rule_hunger = config_get_int("hunger.demon.skill", 0) != 0;
if (rule_hunger) {
upchance = 0;
downchance = 15;
@ -1009,15 +1006,13 @@ static void icebergs(void)
}
}
#define HERBS_ROT /* herbs owned by units have a chance to rot. */
#define HERBROTCHANCE 5 /* Verrottchance für Kräuter (ifdef HERBS_ROT) */
#ifdef HERBS_ROT
static void rotting_herbs(void)
{
static int rule_rot = -1;
region *r;
if (rule_rot < 0) {
rule_rot = config_get_int("rules.economy.herbrot", HERBROTCHANCE);
}
int rule_rot = config_get_int("rules.economy.herbrot", HERBROTCHANCE);
if (rule_rot == 0) return;
for (r = regions; r; r = r->next) {

View file

@ -42,14 +42,12 @@
/* experimental gameplay features (that don't affect the savefile) */
/* TODO: move these settings to settings.h or into configuration files */
#define GOBLINKILL /* Goblin-Spezialklau kann tödlich enden */
#define HERBS_ROT /* herbs owned by units have a chance to rot. */
#define INSECT_POTION /* Spezialtrank für Insekten */
#define ORCIFICATION /* giving snotlings to the peasants gets counted */
#define TREESIZE (8) /* space used by trees (in #peasants) */
#define PEASANTFORCE 0.75 /* Chance einer Vermehrung trotz 90% Auslastung */
#define HERBROTCHANCE 5 /* Verrottchance für Kräuter (ifdef HERBS_ROT) */
/* Gebäudegröße = Minimalbelagerer */
#define SIEGEFACTOR 2

View file

@ -546,17 +546,10 @@ int study_cmd(unit * u, order * ord)
skill_t sk;
int maxalchemy = 0;
int speed_rule = (study_rule_t)config_get_int("study.speedup", 0);
static int learn_newskills = -1;
struct building *b = inside_building(u);
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
bool learn_newskills = config_get_int("study.newskills", 1) != 0;
if (learn_newskills < 0) {
const char *str = config_get("study.newskills");
if (str && strcmp(str, "false") == 0)
learn_newskills = 0;
else
learn_newskills = 1;
}
if (!unit_can_study(u)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_race_nolearn", "race",
u_race(u)));
@ -580,7 +573,7 @@ int study_cmd(unit * u, order * ord)
cmistake(u, ord, 771, MSG_EVENT);
return 0;
}
if (learn_newskills == 0) {
if (!learn_newskills) {
skill *sv = unit_skill(u, sk);
if (sv == NULL) {
/* we can only learn skills we already have */

View file

@ -270,11 +270,8 @@ void get_food(region * r)
peasantfood = 0;
}
if (hungry > 0) {
static int demon_hunger = -1;
if (demon_hunger < 0) {
demon_hunger = config_get_int("hunger.demons", 0);
}
if (demon_hunger == 0) {
bool demon_hunger = config_get_int("hunger.demons", 0) != 0;
if (demon_hunger) {
/* demons who don't feed are hungry */
if (hunger(hungry, u))
fset(u, UFL_HUNGER);