Merge branch 'master' into develop

This commit is contained in:
Enno Rehling 2017-08-24 16:47:24 +02:00
commit 2dd159841e
42 changed files with 477 additions and 517 deletions

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@ -28,6 +28,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "skill.h"
#include "study.h"
#include <spells/buildingcurse.h>
#include <spells/regioncurse.h>
#include <spells/unitcurse.h>
#include <kernel/ally.h>
#include <kernel/alliance.h>
#include <kernel/build.h>
@ -55,7 +59,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <attributes/racename.h>
#include <attributes/otherfaction.h>
#include <attributes/moved.h>
#include <spells/buildingcurse.h>
/* util includes */
#include <util/assert.h>
@ -139,15 +142,10 @@ static int rule_nat_armor;
static int rule_cavalry_mode;
static int rule_vampire;
static const curse_type *peace_ct, *slave_ct, *calm_ct;
/** initialize rules from configuration.
*/
static void init_rules(void)
{
peace_ct = ct_find("peacezone");
slave_ct = ct_find("slavery");
calm_ct = ct_find("calmmonster");
rule_nat_armor = config_get_int("rules.combat.nat_armor", 0);
rule_tactics_formula = config_get_int("rules.tactics.formula", 0);
rule_goblin_bonus = config_get_int("rules.combat.goblinbonus", 10);
@ -1904,16 +1902,13 @@ int skilldiff(troop at, troop dt, int dist)
if (df->building) {
building *b = df->building;
if (b->attribs) {
const curse_type *strongwall_ct = ct_find("strongwall");
if (strongwall_ct) {
curse *c = get_curse(b->attribs, strongwall_ct);
curse *c = get_curse(b->attribs, &ct_strongwall);
if (curse_active(c)) {
/* wirkt auf alle Geb<65>ude */
skdiff -= curse_geteffect_int(c);
is_protected = 2;
}
}
}
if (b->type->flags & BTF_FORTIFICATION) {
int stage = buildingeffsize(b, false);
int beff = building_protection(b->type, stage);
@ -3188,16 +3183,12 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
/* Effekte von Spr<70>chen */
if (u->attribs) {
const curse_type *speed_ct;
speed_ct = ct_find("speed");
if (speed_ct) {
curse *c = get_curse(u->attribs, speed_ct);
curse *c = get_curse(u->attribs, &ct_speed);
if (c) {
speeded = get_cursedmen(u, c);
speed = curse_geteffect_int(c);
}
}
}
/* Effekte von Alchemie */
berserk = get_effect(u, oldpotiontype[P_BERSERK]);
@ -3763,6 +3754,21 @@ static void flee(const troop dt)
kill_troop(dt);
}
static bool is_calmed(const unit *u, const faction *f) {
attrib *a = a_find(u->attribs, &at_curse);
while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v;
if (c->type == &ct_calmmonster && curse_geteffect_int(c) == f->subscription) {
if (curse_active(c)) {
return true;
}
}
a = a->next;
}
return false;
}
static bool start_battle(region * r, battle ** bp)
{
battle *b = NULL;
@ -3809,12 +3815,12 @@ static bool start_battle(region * r, battle ** bp)
if (fval(u, UFL_LONGACTION))
continue;
if (peace_ct && curse_active(get_curse(r->attribs, peace_ct))) {
if (curse_active(get_curse(r->attribs, &ct_peacezone))) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "peace_active", ""));
continue;
}
if (slave_ct && curse_active(get_curse(u->attribs, slave_ct))) {
if (curse_active(get_curse(u->attribs, &ct_slavery))) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "slave_active", ""));
continue;
}
@ -3862,27 +3868,12 @@ static bool start_battle(region * r, battle ** bp)
NewbieImmunity()));
continue;
}
/* Fehler: "Die Einheit ist mit uns alliert" */
if (calm_ct) {
attrib *a = a_find(u->attribs, &at_curse);
bool calm = false;
while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v;
if (c->type == calm_ct
&& curse_geteffect_int(c) == u2->faction->subscription) {
if (curse_active(c)) {
calm = true;
break;
}
}
a = a->next;
}
if (calm) {
/* Fehler: "Die Einheit ist mit uns alliert" */
if (is_calmed(u, u2->faction)) {
cmistake(u, ord, 47, MSG_BATTLE);
continue;
}
}
/* Ende Fehlerbehandlung */
if (b == NULL) {
unit *utmp;

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@ -471,11 +471,9 @@ static void test_battle_skilldiff_building(CuTest *tc)
unit *ua, *ud;
battle *b = NULL;
building_type *btype;
const curse_type *strongwall_ct;
test_setup();
btype = setup_castle();
strongwall_ct = ct_find("strongwall");
r = test_create_region(0, 0, 0);
ud = test_create_unit(test_create_faction(0), r);
@ -494,7 +492,7 @@ static void test_battle_skilldiff_building(CuTest *tc)
create_curse(NULL, &ud->building->attribs, &ct_magicwalls, 1, 1, 1, 1);
CuAssertIntEquals(tc, -2, skilldiff(ta, td, 0));
create_curse(NULL, &ud->building->attribs, strongwall_ct, 1, 1, 2, 1);
create_curse(NULL, &ud->building->attribs, &ct_strongwall, 1, 1, 2, 1);
CuAssertIntEquals(tc, -4, skilldiff(ta, td, 0));
free_battle(b);

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@ -2,6 +2,8 @@
#include "spells/shipcurse.h"
#include "monsters.h"
#include <spells/flyingship.h>
#include <kernel/equipment.h>
#include <kernel/faction.h>
#include <kernel/race.h>
@ -9,8 +11,6 @@
#include <kernel/spellbook.h>
#include <kernel/unit.h>
#include <spells/flyingship.h>
#include <tolua.h>
#include <stdlib.h>

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@ -20,6 +20,8 @@ without prior permission by the authors of Eressea.
#define BUFFERSIZE 32768
#define RESOURCECOMPAT
#include <spells/regioncurse.h>
/* modules include */
#include <modules/score.h>
@ -1361,7 +1363,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
if (skill_enabled(SK_ENTERTAINMENT)) {
fprintf(F, "%d;Unterh\n", entertainmoney(r));
}
if (is_cursed(r->attribs, C_RIOT, 0)) {
if (is_cursed(r->attribs, &ct_riotzone)) {
fputs("0;Rekruten\n", F);
}
else {
@ -1419,7 +1421,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
cr_output_curses_compat(F, f, r, TYP_REGION);
cr_borders(r, f, r->seen.mode, F);
if (r->seen.mode >= seen_unit && is_astral(r)
&& !is_cursed(r->attribs, C_ASTRALBLOCK, 0)) {
&& !is_cursed(r->attribs, &ct_astralblock)) {
/* Sonderbehandlung Teleport-Ebene */
region_list *rl = astralregions(r, inhabitable);

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@ -36,6 +36,12 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "reports.h"
#include "calendar.h"
#include <attributes/reduceproduction.h>
#include <attributes/racename.h>
#include <spells/buildingcurse.h>
#include <spells/regioncurse.h>
#include <spells/unitcurse.h>
/* kernel includes */
#include <kernel/ally.h>
#include <kernel/building.h>
@ -67,10 +73,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/parser.h>
#include <util/rng.h>
#include <attributes/reduceproduction.h>
#include <attributes/racename.h>
#include <spells/regioncurse.h>
/* libs includes */
#include <math.h>
#include <stdio.h>
@ -117,14 +119,14 @@ int entertainmoney(const region * r)
{
double n;
if (is_cursed(r->attribs, C_DEPRESSION, 0)) {
if (is_cursed(r->attribs, &ct_depression)) {
return 0;
}
n = rmoney(r) / (double)ENTERTAINFRACTION;
if (is_cursed(r->attribs, C_GENEROUS, 0)) {
n *= get_curseeffect(r->attribs, C_GENEROUS, 0);
if (is_cursed(r->attribs, &ct_generous)) {
n *= get_curseeffect(r->attribs, &ct_generous);
}
return (int)n;
@ -501,7 +503,7 @@ static void recruit(unit * u, struct order *ord, request ** recruitorders)
return;
}
}
if (is_cursed(r->attribs, C_RIOT, 0)) {
if (is_cursed(r->attribs, &ct_riotzone)) {
/* Die Region befindet sich in Aufruhr */
cmistake(u, ord, 237, MSG_EVENT);
return;
@ -651,7 +653,7 @@ static int forget_cmd(unit * u, order * ord)
skill_t sk;
const char *s;
if (is_cursed(u->attribs, C_SLAVE, 0)) {
if (is_cursed(u->attribs, &ct_slavery)) {
/* charmed units shouldn't be losing their skills */
return 0;
}
@ -729,13 +731,12 @@ static int maintain(building * b)
void maintain_buildings(region * r)
{
const curse_type *nocost_ct = ct_find("nocostbuilding");
building **bp = &r->buildings;
while (*bp) {
building *b = *bp;
int flags = BLD_MAINTAINED;
if (!curse_active(get_curse(b->attribs, nocost_ct))) {
if (!curse_active(get_curse(b->attribs, &ct_nocostbuilding))) {
flags = maintain(b);
}
fset(b, flags);
@ -2589,7 +2590,7 @@ void entertain_cmd(unit * u, struct order *ord)
cmistake(u, ord, 69, MSG_INCOME);
return;
}
if (is_cursed(r->attribs, C_DEPRESSION, 0)) {
if (is_cursed(r->attribs, &ct_depression)) {
cmistake(u, ord, 28, MSG_INCOME);
return;
}
@ -3026,7 +3027,7 @@ void produce(struct region *r)
continue;
if (u_race(u) == rc_insect && r_insectstalled(r) &&
!is_cursed(u->attribs, C_KAELTESCHUTZ, 0))
!is_cursed(u->attribs, &ct_insectfur))
continue;
if (fval(u, UFL_LONGACTION) && u->thisorder == NULL) {

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@ -17,6 +17,11 @@
#include "economy.h"
#include "laws.h"
#include <spells/unitcurse.h>
/* attributes includes */
#include <attributes/racename.h>
/* kernel includes */
#include <kernel/ally.h>
#include <kernel/build.h>
@ -33,9 +38,6 @@
#include <kernel/terrain.h>
#include <kernel/unit.h>
/* attributes includes */
#include <attributes/racename.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
@ -286,7 +288,7 @@ static bool can_give_men(const unit *u, const unit *dst, order *ord, message **m
/* hungry people cannot be given away */
if (msg) *msg = msg_error(u, ord, 73);
}
else if (fval(u, UFL_LOCKED) || is_cursed(u->attribs, C_SLAVE, 0)) {
else if (fval(u, UFL_LOCKED) || is_cursed(u->attribs, &ct_slavery)) {
if (msg) *msg = msg_error(u, ord, 74);
}
else {
@ -329,7 +331,7 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
else if (unit_has_cursed_item(u2)) {
error = 78;
}
else if (fval(u2, UFL_LOCKED) || is_cursed(u2->attribs, C_SLAVE, 0)) {
else if (fval(u2, UFL_LOCKED) || is_cursed(u2->attribs, &ct_slavery)) {
error = 75;
}
else if (!ucontact(u2, u)) {

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@ -7,6 +7,12 @@
#include "move.h"
#include "magic.h"
#include <attributes/fleechance.h>
#include <spells/shipcurse.h>
#include <spells/unitcurse.h>
#include <spells/regioncurse.h>
#include <kernel/curse.h>
#include <kernel/building.h>
#include <kernel/faction.h>
@ -21,9 +27,6 @@
#include <kernel/spell.h>
#include <kernel/unit.h>
#include <attributes/fleechance.h>
#include <spells/shipcurse.h>
/* triggers includes */
#include <triggers/changerace.h>
#include <triggers/timeout.h>
@ -167,7 +170,7 @@ struct order *ord)
}
if (force > 0) {
create_curse(u, &r->attribs, ct_find("antimagiczone"), force, duration,
create_curse(u, &r->attribs, &ct_antimagiczone, force, duration,
effect, 0);
}
}
@ -185,7 +188,7 @@ int amount, struct order *ord)
{
int money;
if (get_curse(u->region->attribs, ct_find("depression"))) {
if (get_curse(u->region->attribs, &ct_depression)) {
cmistake(u, ord, 58, MSG_MAGIC);
return -1;
}
@ -194,7 +197,7 @@ int amount, struct order *ord)
change_money(u, money);
rsetmoney(u->region, rmoney(u->region) - money);
create_curse(u, &u->region->attribs, ct_find("depression"),
create_curse(u, &u->region->attribs, &ct_depression,
20, BAGPIPEDURATION, 0.0, 0);
ADDMSG(&u->faction->msgs, msg_message("bagpipeoffear_faction",
@ -354,7 +357,7 @@ use_tacticcrystal(unit * u, const struct item_type *itype, int amount,
der vor den Antimagiezaubern passiert */
effect = (float)(rng_int() % 6 - 1);
c = create_curse(u, &u->attribs, ct_find("skillmod"), power,
c = create_curse(u, &u->attribs, &ct_skillmod, power,
duration, effect, u->number);
c->data.i = SK_TACTICS;
UNUSED_ARG(ord);

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@ -21,6 +21,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/config.h>
#include "building.h"
#include <attributes/reduceproduction.h>
#include <spells/regioncurse.h>
/* kernel includes */
#include "curse.h"
#include "item.h"
@ -54,10 +57,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <string.h>
#include <limits.h>
/* attributes includes */
#include <spells/regioncurse.h>
#include <attributes/reduceproduction.h>
typedef struct building_typelist {
struct building_typelist *next;
building_type *type;
@ -681,12 +680,7 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
building *b = largestbuilding(r, cmp_wage, false);
int esize = 0;
double wage;
static int ct_cache;
static const struct curse_type *drought_ct;
if (ct_changed(&ct_cache)) {
drought_ct = ct_find("drought");
}
if (b != NULL) {
/* TODO: this reveals imaginary castles */
esize = buildingeffsize(b, false);
@ -717,17 +711,17 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
if (r->attribs) {
attrib *a;
const struct curse_type *ctype;
curse *c;
/* Godcurse: Income -10 */
ctype = ct_find("godcursezone");
if (ctype && curse_active(get_curse(r->attribs, ctype))) {
c = get_curse(r->attribs, &ct_godcursezone);
if (c && curse_active(c)) {
wage = MAX(0, wage - 10);
}
/* Bei einer D<>rre verdient man nur noch ein Viertel */
if (drought_ct) {
curse *c = get_curse(r->attribs, drought_ct);
if (curse_active(c))
c = get_curse(r->attribs, &ct_drought);
if (c && curse_active(c)) {
wage /= curse_geteffect(c);
}

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@ -141,10 +141,11 @@ static int read_ccompat(const char *cursename, struct storage *store)
struct compat {
const char *name;
const char *tokens;
} *seek, old_curses[] = { {
"disorientationzone", "" }, {
"shipdisorientation", "" }, {
NULL, NULL } };
} *seek, old_curses[] = {
{ "disorientationzone", "" },
{ "shipdisorientation", "" },
{ NULL, NULL }
};
for (seek = old_curses; seek->name; ++seek) {
if (strcmp(seek->tokens, cursename) == 0) {
const char *p;
@ -284,17 +285,6 @@ attrib_type at_curse = {
#define MAXCTHASH 128
static selist *cursetypes[MAXCTHASH];
static int ct_changes = 1;
bool ct_changed(int *cache)
{
assert(cache);
if (*cache != ct_changes) {
*cache = ct_changes;
return true;
}
return false;
}
void ct_register(const curse_type * ct)
{
@ -304,7 +294,6 @@ void ct_register(const curse_type * ct)
assert(ct->age == NULL || (ct->flags&CURSE_NOAGE) == 0);
assert((ct->flags&CURSE_ISNEW) == 0);
selist_set_insert(ctlp, (void *)ct, NULL);
++ct_changes;
}
void ct_remove(const char *c)
@ -320,7 +309,6 @@ void ct_remove(const char *c)
if (strcmp(c, type->cname) == 0) {
selist_delete(&ctl, qi);
++ct_changes;
break;
}
}
@ -731,51 +719,6 @@ bool is_cursed_with(const attrib * ap, const curse * c)
return false;
}
/* ------------------------------------------------------------- */
/* cursedata */
/* ------------------------------------------------------------- */
static const char *oldnames[MAXCURSE] = {
/* OBS: when removing curses, remember to update read_ccompat() */
"fogtrap",
"antimagiczone",
"farvision",
"gbdream",
"auraboost",
"maelstrom",
"blessedharvest",
"drought",
"badlearn",
"stormwind",
"flyingship",
"nodrift",
"depression",
"magicwalls",
"strongwall",
"astralblock",
"generous",
"peacezone",
"magicstreet",
"magicrunes",
"badmagicresistancezone",
"goodmagicresistancezone",
"slavery",
"calmmonster",
"oldrace",
"fumble",
"riotzone",
"godcursezone",
"speed",
"orcish",
"magicboost",
"insectfur"
};
const char *oldcursename(int id)
{
return oldnames[id];
}
/* ------------------------------------------------------------- */
message *cinfo_simple(const void *obj, objtype_t typ, const struct curse * c,
int self)
@ -840,5 +783,4 @@ void curses_done(void) {
selist_free(cursetypes[i]);
cursetypes[i] = 0;
}
++ct_changes;
}

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@ -285,7 +285,6 @@ extern "C" {
struct curse *get_curse(struct attrib *ap, const curse_type * ctype);
const curse_type *ct_find(const char *c);
bool ct_changed(int *cache);
void ct_register(const curse_type *);
void ct_remove(const char *c);
void ct_checknames(void);
@ -304,14 +303,13 @@ extern "C" {
bool curse_active(const struct curse *c);
/*** COMPATIBILITY MACROS. DO NOT USE FOR NEW CODE, REPLACE IN OLD CODE: */
const char *oldcursename(int id);
struct message *cinfo_simple(const void *obj, objtype_t typ,
const struct curse *c, int self);
int curse_cansee(const struct curse *c, const struct faction *viewer, objtype_t typ, const void *obj, int self);
#define is_cursed(a, id, id2) \
(a && curse_active(get_curse(a, ct_find(oldcursename(id)))))
#define get_curseeffect(a, id, id2) \
curse_geteffect(get_curse(a, ct_find(oldcursename(id))))
#define is_cursed(a, ctype) \
(a && curse_active(get_curse(a, ctype)))
#define get_curseeffect(a, ctype) \
curse_geteffect(get_curse(a, ctype))
/* eressea-defined attribute-type flags */
#define ATF_CURSE ATF_USER_DEFINED

View File

@ -159,24 +159,6 @@ static void test_write_flag(CuTest *tc) {
cleanup_curse(&fix);
}
static void test_curse_cache(CuTest *tc)
{
int cache = 0;
const curse_type ct_dummy = { "dummy", CURSETYP_NORM, 0, M_SUMEFFECT, NULL };
test_setup();
CuAssertIntEquals(tc, true, ct_changed(&cache));
CuAssertIntEquals(tc, false, ct_changed(&cache));
CuAssertPtrEquals(tc, NULL, (void *)ct_find(ct_dummy.cname));
ct_register(&ct_dummy);
CuAssertIntEquals(tc, true, ct_changed(&cache));
CuAssertPtrEquals(tc, (void *)&ct_dummy, (void *)ct_find(ct_dummy.cname));
ct_remove(ct_dummy.cname);
CuAssertIntEquals(tc, true, ct_changed(&cache));
CuAssertIntEquals(tc, false, ct_changed(&cache));
CuAssertPtrEquals(tc, NULL, (void *)ct_find(ct_dummy.cname));
test_cleanup();
}
static void test_curse_ids(CuTest *tc) {
const curse_type ct_dummy = { "dummy", CURSETYP_NORM, 0, M_SUMEFFECT, NULL };
curse *c1, *c2;
@ -218,7 +200,6 @@ CuSuite *get_curse_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_curse);
SUITE_ADD_TEST(suite, test_curse_cache);
SUITE_ADD_TEST(suite, test_magicstreet);
SUITE_ADD_TEST(suite, test_magicstreet_warning);
SUITE_ADD_TEST(suite, test_good_dreams);

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@ -33,6 +33,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "terrain.h"
#include "unit.h"
#include <spells/unitcurse.h>
#include <attributes/otherfaction.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
@ -49,8 +52,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/rng.h>
#include <util/variant.h>
#include <attributes/otherfaction.h>
#include <selist.h>
#include <storage.h>
@ -729,7 +730,7 @@ int count_faction(const faction * f, int flags)
}
}
else if (flags&COUNT_MIGRANTS) {
if (!is_cursed(u->attribs, C_SLAVE, 0)) {
if (!is_cursed(u->attribs, &ct_slavery)) {
n += x;
}
}

View File

@ -37,6 +37,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "terrainid.h"
#include "unit.h"
#include <spells/regioncurse.h>
/* util includes */
#include <util/assert.h>
#include <util/attrib.h>
@ -157,7 +159,7 @@ void deathcounts(region * r, int fallen)
if (fallen == 0)
return;
if (r->attribs) {
const curse_type *ctype = ct_find("holyground");
const curse_type *ctype = &ct_holyground;
if (ctype && curse_active(get_curse(r->attribs, ctype)))
return;
a = a_find(r->attribs, &at_deathcount);
@ -1242,8 +1244,9 @@ int production(const region * r)
{
/* muß rterrain(r) sein, nicht rterrain() wegen rekursion */
int p = r->terrain->size;
if (curse_active(get_curse(r->attribs, ct_find("drought"))))
if (curse_active(get_curse(r->attribs, &ct_drought))) {
p /= 2;
}
return p;
}

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@ -20,6 +20,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/config.h>
#include "ship.h"
#include <attributes/movement.h>
#include <spells/shipcurse.h>
/* kernel includes */
#include "build.h"
#include "curse.h"
@ -41,9 +44,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/umlaut.h>
#include <util/xml.h>
#include <attributes/movement.h>
#include <spells/shipcurse.h>
#include <storage.h>
#include <selist.h>
#include <critbit.h>
@ -332,10 +332,10 @@ int shipspeed(const ship * sh, const unit * u)
return 0;
if (sh->attribs) {
if (curse_active(get_curse(sh->attribs, ct_find("stormwind")))) {
if (curse_active(get_curse(sh->attribs, &ct_stormwind))) {
k *= 2;
}
if (curse_active(get_curse(sh->attribs, ct_find("nodrift")))) {
if (curse_active(get_curse(sh->attribs, &ct_nodrift))) {
k += 1;
}
}

View File

@ -432,8 +432,11 @@ static void test_shipspeed_stormwind(CuTest *tc) {
register_shipcurse();
assert(sh && cap && crew);
create_curse(0, &sh->attribs, ct_find("stormwind"), 1, 1, 1, 0);
create_curse(0, &sh->attribs, &ct_stormwind, 1, 1, 1, 0);
CuAssertPtrNotNull(tc, sh->attribs);
CuAssertIntEquals_Msg(tc, "stormwind doubles ship range", sh->type->range * 2, shipspeed(sh, cap));
a_age(&sh->attribs, sh);
CuAssertPtrEquals(tc, NULL, sh->attribs);
test_cleanup();
}
@ -447,7 +450,7 @@ static void test_shipspeed_nodrift(CuTest *tc) {
register_shipcurse();
assert(sh && cap && crew);
create_curse(0, &sh->attribs, ct_find("nodrift"), 1, 1, 1, 0);
create_curse(0, &sh->attribs, &ct_nodrift, 1, 1, 1, 0);
CuAssertIntEquals_Msg(tc, "nodrift adds +1 to range", sh->type->range + 1, shipspeed(sh, cap));
test_cleanup();
}

View File

@ -18,14 +18,16 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <platform.h>
#include <kernel/config.h>
#include <attributes/racename.h>
#include "terrain.h"
#include "terrainid.h"
#include <attributes/racename.h>
#include <spells/regioncurse.h>
/* kernel includes */
#include "curse.h"
#include "region.h"
#include "resources.h"
#include "terrainid.h"
#include <util/log.h>
#include <util/attrib.h>
@ -160,7 +162,7 @@ const char *terrain_name(const struct region *r)
return r->terrain->name(r);
}
else if (fval(r->terrain, SEA_REGION)) {
if (curse_active(get_curse(r->attribs, ct_find("maelstrom")))) {
if (curse_active(get_curse(r->attribs, &ct_maelstrom))) {
return "maelstrom";
}
}

View File

@ -43,6 +43,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <attributes/racename.h>
#include <attributes/stealth.h>
#include <spells/unitcurse.h>
#include <spells/regioncurse.h>
#include "guard.h"
/* util includes */
@ -923,8 +926,7 @@ bool can_survive(const unit * u, const region * r)
return false;
if (r->attribs) {
const curse_type *ctype = ct_find("holyground");
if (fval(u_race(u), RCF_UNDEAD) && curse_active(get_curse(r->attribs, ctype)))
if (fval(u_race(u), RCF_UNDEAD) && curse_active(get_curse(r->attribs, &ct_holyground)))
return false;
}
return true;
@ -1255,39 +1257,33 @@ static int att_modification(const unit * u, skill_t sk)
if (u->attribs) {
curse *c;
static int cache;
static const curse_type *skillmod_ct, *worse_ct;
if (ct_changed(&cache)) {
skillmod_ct = ct_find("skillmod");
worse_ct = ct_find("worse");
}
c = get_curse(u->attribs, worse_ct);
if (c != NULL)
attrib *a;
c = get_curse(u->attribs, &ct_worse);
if (c != NULL) {
result += curse_geteffect(c);
if (skillmod_ct) {
attrib *a = a_find(u->attribs, &at_curse);
}
a = a_find(u->attribs, &at_curse);
while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v;
if (c->type == skillmod_ct && c->data.i == sk) {
c = (curse *)a->data.v;
if (c->type == &ct_skillmod && c->data.i == sk) {
result += curse_geteffect(c);
break;
}
a = a->next;
}
}
}
/* TODO hier kann nicht mit get/iscursed gearbeitet werden, da nur der
* jeweils erste vom Typ C_GBDREAM zurueckgegen wird, wir aber alle
* durchsuchen und aufaddieren muessen */
if (u->region && u->region->attribs) {
const curse_type *gbdream_ct = ct_find("gbdream");
if (gbdream_ct) {
int bonus = 0, malus = 0;
attrib *a = a_find(u->region->attribs, &at_curse);
while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v;
if (c->magician && curse_active(c) && c->type == gbdream_ct) {
if (c->magician && curse_active(c) && c->type == &ct_gbdream) {
int effect = curse_geteffect_int(c);
bool allied = alliedunit(c->magician, u->faction, HELP_GUARD);
if (allied) {
@ -1301,7 +1297,6 @@ static int att_modification(const unit * u, skill_t sk)
}
result = result + bonus + malus;
}
}
return (int)result;
}
@ -1728,18 +1723,11 @@ int unit_max_hp(const unit * u)
/* der healing curse veraendert die maximalen hp */
if (u->region && u->region->attribs) {
static int cache;
static const curse_type *heal_ct;
if (ct_changed(&cache)) {
heal_ct = ct_find("healingzone");
}
if (heal_ct) {
curse *c = get_curse(u->region->attribs, heal_ct);
curse *c = get_curse(u->region->attribs, &ct_healing);
if (c) {
h = (int)(h * (1.0 + (curse_geteffect(c) / 100)));
}
}
}
return h;
}

View File

@ -42,6 +42,15 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "calendar.h"
#include "guard.h"
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/raceprefix.h>
#include <attributes/stealth.h>
#include <spells/buildingcurse.h>
#include <spells/regioncurse.h>
#include <spells/unitcurse.h>
/* kernel includes */
#include <kernel/alliance.h>
#include <kernel/ally.h>
@ -66,12 +75,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/terrainid.h> /* for volcanoes in emigration (needs a flag) */
#include <kernel/unit.h>
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/raceprefix.h>
#include <attributes/stealth.h>
#include <spells/buildingcurse.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
@ -415,7 +418,7 @@ static void horses(region * r)
maxhorses = MAX(0, maxhorses);
horses = rhorses(r);
if (horses > 0) {
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
if (is_cursed(r->attribs, &ct_godcursezone)) {
rsethorses(r, (int)(horses * 0.9));
}
else if (maxhorses) {
@ -568,7 +571,7 @@ growing_trees(region * r, const int current_season, const int last_weeks_season)
a_removeall(&r->attribs, &at_germs);
}
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
if (is_cursed(r->attribs, &ct_godcursezone)) {
rsettrees(r, 1, (int)(rtrees(r, 1) * 0.9));
rsettrees(r, 2, (int)(rtrees(r, 2) * 0.9));
return;
@ -625,7 +628,7 @@ growing_trees(region * r, const int current_season, const int last_weeks_season)
}
else if (current_season == SEASON_SPRING) {
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0))
if (is_cursed(r->attribs, &ct_godcursezone))
return;
/* in at_germs merken uns die Zahl der Samen und Sprößlinge, die
@ -2846,13 +2849,12 @@ static void age_stonecircle(building *b) {
if (get_astralplane()) {
region *rt = r_standard_to_astral(r);
if (mage && rt && !fval(rt->terrain, FORBIDDEN_REGION)) {
const struct curse_type *ct_astralblock = ct_find("astralblock");
curse *c = get_curse(rt->attribs, ct_astralblock);
curse *c = get_curse(rt->attribs, &ct_astralblock);
if (!c) {
int sk = effskill(mage, SK_MAGIC, 0);
float effect = 100;
/* the mage reactivates the circle */
c = create_curse(mage, &rt->attribs, ct_astralblock,
c = create_curse(mage, &rt->attribs, &ct_astralblock,
(float)MAX(1, sk), MAX(1, sk / 2), effect, 0);
ADDMSG(&r->msgs,
msg_message("astralshield_activate", "region unit", r, mage));
@ -2909,8 +2911,9 @@ static void ageing(void)
change_effect(u, oldpotiontype[P_BERSERK], -1 * MIN(u->number, i));
}
if (is_cursed(u->attribs, C_OLDRACE, 0)) {
curse *c = get_curse(u->attribs, ct_find("oldrace"));
if (u->attribs) {
curse * c = get_curse(u->attribs, &ct_oldrace);
if (c && curse_active(c)) {
if (c->duration == 1 && !(c_flags(c) & CURSE_NOAGE)) {
u_setrace(u, get_race(curse_geteffect_int(c)));
u->irace = NULL;
@ -2918,6 +2921,7 @@ static void ageing(void)
}
}
}
}
/* Borders */
age_borders();
@ -3221,15 +3225,14 @@ static int use_item(unit * u, const item_type * itype, int amount, struct order
void monthly_healing(void)
{
region *r;
const curse_type *heal_ct = ct_find("healingzone");
for (r = regions; r; r = r->next) {
unit *u;
double healingcurse = 0;
if (r->attribs && heal_ct) {
if (r->attribs) {
/* bonus zurücksetzen */
curse *c = get_curse(r->attribs, heal_ct);
curse *c = get_curse(r->attribs, &ct_healing);
if (c != NULL) {
healingcurse = curse_geteffect(c);
}
@ -3775,7 +3778,7 @@ void process(void)
}
else if (u_race(u) == get_race(RC_INSECT)
&& r_insectstalled(r)
&& !is_cursed(u->attribs, C_KAELTESCHUTZ, 0)) {
&& !is_cursed(u->attribs, &ct_insectfur)) {
ord = NULL;
}
else if (LongHunger(u)) {

View File

@ -25,6 +25,18 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "study.h"
#include "helpers.h"
#include "laws.h"
#include "spells.h"
#include <triggers/timeout.h>
#include <triggers/shock.h>
#include <triggers/killunit.h>
#include <triggers/giveitem.h>
#include <triggers/changerace.h>
#include <triggers/clonedied.h>
#include <spells/regioncurse.h>
#include <spells/buildingcurse.h>
#include <spells/unitcurse.h>
#include <kernel/ally.h>
#include <kernel/building.h>
@ -46,13 +58,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <triggers/timeout.h>
#include <triggers/shock.h>
#include <triggers/killunit.h>
#include <triggers/giveitem.h>
#include <triggers/changerace.h>
#include <triggers/clonedied.h>
/* util includes */
#include <util/attrib.h>
#include <util/gamedata.h>
@ -695,7 +700,7 @@ int max_spellpoints(const region * r, const unit * u)
if (rtype && i_get(u->items, rtype->itype) > 0) {
msp += use_item_aura(r, u);
}
n = get_curseeffect(u->attribs, C_AURA, 0);
n = get_curseeffect(u->attribs, &ct_auraboost);
if (n > 0) {
msp = (msp * n) / 100;
}
@ -1024,7 +1029,7 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
curse *c;
/* Antimagie in der Zielregion */
c = get_curse(r->attribs, ct_find("antimagiczone"));
c = get_curse(r->attribs, &ct_antimagiczone);
if (curse_active(c)) {
unit *mage = c->magician;
force -= curse_geteffect(c);
@ -1043,7 +1048,7 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
}
/* Patzerfluch-Effekt: */
c = get_curse(r->attribs, ct_find("fumble"));
c = get_curse(r->attribs, &ct_fumble);
if (curse_active(c)) {
unit *mage = c->magician;
force -= curse_geteffect(c);
@ -1100,11 +1105,12 @@ variant magic_resistance(unit * target)
{
attrib *a;
curse *c;
const curse_type * ct_goodresist = 0, *ct_badresist = 0;
const resource_type *rtype;
const race *rc = u_race(target);
variant v, prob = rc_magres(rc);
const plane *pl = rplane(target->region);
bool good_resist = true;
bool bad_resist = true;
if (rc == get_race(RC_HIRNTOETER) && !pl) {
prob = frac_mul(prob, frac_make(1, 2));
@ -1114,7 +1120,7 @@ variant magic_resistance(unit * target)
prob = frac_add(prob, frac_make(effskill(target, SK_MAGIC, 0), 20));
/* Auswirkungen von Zaubern auf der Einheit */
c = get_curse(target->attribs, ct_find("magicresistance"));
c = get_curse(target->attribs, &ct_magicresistance);
if (c) {
/* TODO: legacy. magicresistance-effect is an integer-percentage stored in a double */
int effect = curse_geteffect_int(c) * get_cursedmen(target, c);
@ -1132,27 +1138,23 @@ variant magic_resistance(unit * target)
/* Auswirkungen von Zaubern auf der Region */
a = a_find(target->region->attribs, &at_curse);
if (a) {
ct_badresist = ct_find("badmagicresistancezone");
ct_goodresist = ct_find("goodmagicresistancezone");
}
while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v;
unit *mage = c->magician;
if (mage != NULL) {
if (ct_goodresist && c->type == ct_goodresist) {
if (good_resist && c->type == &ct_goodmagicresistancezone) {
if (alliedunit(mage, target->faction, HELP_GUARD)) {
/* TODO: legacy. magicresistance-effect is an integer-percentage stored in a double */
prob = frac_add(prob, frac_make(curse_geteffect_int(c), 100));
ct_goodresist = 0; /* only one effect per region */
good_resist = false; /* only one effect per region */
}
}
else if (ct_badresist && c->type == ct_badresist) {
else if (bad_resist && c->type == &ct_badmagicresistancezone) {
if (!alliedunit(mage, target->faction, HELP_GUARD)) {
/* TODO: legacy. magicresistance-effect is an integer-percentage stored in a double */
prob = frac_sub(prob, frac_make(curse_geteffect_int(c), 100));
ct_badresist = 0; /* only one effect per region */
bad_resist = false; /* only one effect per region */
}
}
}
@ -1247,8 +1249,7 @@ target_resists_magic(unit * magician, void *obj, int objtyp, int t_bonus)
}
if (a) {
const struct curse_type *ct_resist = ct_find(oldcursename(C_RESIST_MAGIC));
curse * c = get_curse(a, ct_resist);
curse * c = get_curse(a, &ct_magicrunes);
int effect = curse_geteffect_int(c);
prob = frac_add(prob, frac_make(effect, 100));
}
@ -1316,10 +1317,10 @@ bool fumble(region * r, unit * u, const spell * sp, int cast_grade)
if (mage->magietyp == M_DRAIG) {
fumble_chance += CHAOSPATZERCHANCE;
}
if (is_cursed(u->attribs, C_MBOOST, 0)) {
if (is_cursed(u->attribs, &ct_magicboost)) {
fumble_chance += CHAOSPATZERCHANCE;
}
if (is_cursed(u->attribs, C_FUMBLE, 0)) {
if (is_cursed(u->attribs, &ct_fumble)) {
fumble_chance += CHAOSPATZERCHANCE;
}
@ -1407,7 +1408,7 @@ static void do_fumble(castorder * co)
/* temporary skill loss */
duration = MAX(rng_int() % level / 2, 2);
effect = level / -2.0;
c = create_curse(u, &u->attribs, ct_find("skillmod"), level,
c = create_curse(u, &u->attribs, &ct_skillmod, level,
duration, effect, 1);
c->data.i = SK_MAGIC;
ADDMSG(&u->faction->msgs, msg_message("patzer2", "unit region", u, r));
@ -1499,7 +1500,7 @@ void regenerate_aura(void)
reg_aura *= btype->auraregen;
/* Bonus/Malus durch Zauber */
mod = get_curseeffect(u->attribs, C_AURA, 0);
mod = get_curseeffect(u->attribs, &ct_auraboost);
if (mod > 0) {
reg_aura = (reg_aura * mod) / 100.0;
}
@ -2790,7 +2791,7 @@ void magic(void)
continue;
if (u_race(u) == rc_insect && r_insectstalled(r) &&
!is_cursed(u->attribs, C_KAELTESCHUTZ, 0))
!is_cursed(u->attribs, &ct_insectfur))
continue;
if (fval(u, UFL_WERE | UFL_LONGACTION)) {

View File

@ -34,6 +34,8 @@
#include <attributes/targetregion.h>
#include <attributes/hate.h>
#include <spells/regioncurse.h>
/* kernel includes */
#include <kernel/build.h>
#include <kernel/building.h>
@ -904,13 +906,12 @@ void spawn_undead(void)
{
region *r;
faction *monsters = get_monsters();
const curse_type *ctype = ct_find("holyground");
for (r = regions; r; r = r->next) {
int unburied = deathcount(r);
if (r->attribs && ctype) {
if (curse_active(get_curse(r->attribs, ctype))) {
if (r->attribs) {
if (curse_active(get_curse(r->attribs, &ct_holyground))) {
continue;
}
}

View File

@ -20,6 +20,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <platform.h>
#include "morale.h"
#include <spells/regioncurse.h>
#include <kernel/config.h>
#include <kernel/curse.h>
#include <kernel/region.h>
@ -53,7 +55,7 @@ void morale_update(region *r) {
if (stability > MORALE_COOLDOWN && r->land->ownership->owner
&& morale < MORALE_MAX) {
double ch = popularity();
if (is_cursed(r->attribs, C_GENEROUS, 0)) {
if (is_cursed(r->attribs, &ct_generous)) {
ch *= 1.2; /* 20% improvement */
}
if (stability >= MORALE_AVERAGE * 2 || chance(ch)) {

View File

@ -31,6 +31,18 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "lighthouse.h"
#include "piracy.h"
#include <spells/flyingship.h>
#include <spells/unitcurse.h>
#include <spells/regioncurse.h>
#include <spells/shipcurse.h>
/* attributes includes */
#include <attributes/follow.h>
#include <attributes/movement.h>
#include <attributes/stealth.h>
#include <attributes/targetregion.h>
/* kernel includes */
#include <kernel/ally.h>
#include <kernel/build.h>
#include <kernel/building.h>
@ -49,8 +61,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/terrainid.h>
#include <kernel/unit.h>
#include <spells/flyingship.h>
#include "teleport.h"
#include "direction.h"
#include "calendar.h"
@ -71,12 +81,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <storage.h>
/* attributes includes */
#include <attributes/follow.h>
#include <attributes/movement.h>
#include <attributes/stealth.h>
#include <attributes/targetregion.h>
/* libc includes */
#include <math.h>
#include <stdio.h>
@ -670,7 +674,7 @@ static bool is_freezing(const unit * u)
{
if (u_race(u) != get_race(RC_INSECT))
return false;
if (is_cursed(u->attribs, C_KAELTESCHUTZ, 0))
if (is_cursed(u->attribs, &ct_insectfur))
return false;
return true;
}
@ -829,7 +833,7 @@ static void drifting_ships(region * r)
}
/* Schiff schon abgetrieben oder durch Zauber geschützt? */
if (!drift || fval(sh, SF_DRIFTED) || is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
if (!drift || fval(sh, SF_DRIFTED) || is_cursed(sh->attribs, &ct_nodrift)) {
shp = &sh->next;
continue;
}
@ -1001,7 +1005,7 @@ bool move_blocked(const unit * u, const region * r, const region * r2)
}
if (r->attribs) {
const curse_type *fogtrap_ct = ct_find("fogtrap");
const curse_type *fogtrap_ct = &ct_fogtrap;
curse *c = get_curse(r->attribs, fogtrap_ct);
return curse_active(c);
}
@ -1253,7 +1257,7 @@ static bool roadto(const region * r, direction_t dir)
return false;
}
if (r->attribs || r2->attribs) {
const curse_type *roads_ct = ct_find("magicstreet");
const curse_type *roads_ct = &ct_magicstreet;
if (roads_ct != NULL) {
if (get_curse(r->attribs, roads_ct) != NULL)
return true;
@ -1415,15 +1419,12 @@ static int movement_speed(unit * u)
}
if (u->attribs) {
const curse_type *speed_ct = ct_find("speed");
if (speed_ct) {
curse *c = get_curse(u->attribs, speed_ct);
curse *c = get_curse(u->attribs, &ct_speed);
if (c != NULL) {
int men = get_cursedmen(u, c);
dk *= 1.0 + (double)men / (double)u->number;
}
}
}
switch (canride(u)) {
case 1: /* Pferd */
@ -1580,7 +1581,7 @@ static const region_list *travel_route(unit * u,
/* illusionary units disappear in antimagic zones */
if (fval(u_race(u), RCF_ILLUSIONARY)) {
curse *c = get_curse(next->attribs, ct_find("antimagiczone"));
curse *c = get_curse(next->attribs, &ct_antimagiczone);
if (curse_active(c)) {
curse_changevigour(&next->attribs, c, (float)-u->number);
ADDMSG(&u->faction->msgs, msg_message("illusionantimagic", "unit", u));
@ -1803,7 +1804,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
}
if (rng_int() % 10000 < stormchance * sh->type->storm
&& fval(current_point->terrain, SEA_REGION)) {
if (!is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
if (!is_cursed(sh->attribs, &ct_nodrift)) {
region *rnext = NULL;
bool storm = true;
int d_offset = rng_int() % MAXDIRECTIONS;
@ -1894,7 +1895,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
break;
}
if (curse_active(get_curse(next_point->attribs, ct_find("maelstrom")))) {
if (curse_active(get_curse(next_point->attribs, &ct_maelstrom))) {
if (do_maelstrom(next_point, u) == NULL)
break;
}
@ -1920,9 +1921,10 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
last_point = current_point;
current_point = next_point;
if (!fval(current_point->terrain, SEA_REGION)
&& !is_cursed(sh->attribs, C_SHIP_FLYING, 0))
if (!fval(next_point->terrain, SEA_REGION)
&& !is_cursed(sh->attribs, &ct_flyingship)) {
break;
}
token = getstrtoken();
error = movewhere(u, token, current_point, &next_point);
if (error || next_point == NULL) {
@ -1958,7 +1960,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
set_order(&u->thisorder, NULL);
set_coast(sh, last_point, current_point);
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
if (is_cursed(sh->attribs, &ct_flyingship)) {
ADDMSG(&f->msgs, msg_message("shipfly", "ship from to", sh,
starting_point, current_point));
}

View File

@ -27,6 +27,13 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "chaos.h"
#include "study.h"
#include <spells/unitcurse.h>
#include <spells/regioncurse.h>
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/reduceproduction.h>
/* kernel includes */
#include <kernel/building.h>
#include <kernel/curse.h>
@ -44,10 +51,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/terrainid.h>
#include <kernel/unit.h>
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/reduceproduction.h>
/* util includes */
#include <util/attrib.h>
#include <util/bsdstring.h>
@ -649,7 +652,7 @@ static void godcurse(void)
region *r;
for (r = regions; r; r = r->next) {
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
if (is_cursed(r->attribs, &ct_godcursezone)) {
unit *u;
for (u = r->units; u; u = u->next) {
skill *sv = u->skills;
@ -692,10 +695,7 @@ static void orc_growth(void)
for (u = r->units; u; u = u->next) {
if (u->attribs && !has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY)
&& !fval(u, UFL_HERO)) {
const curse_type *ct_orcish = ct_find("orcish");
if (ct_orcish) {
curse *c = get_curse(u->attribs, ct_orcish);
curse *c = get_curse(u->attribs, &ct_orcish);
if (c) {
int n;
int increase = 0;
@ -723,7 +723,6 @@ static void orc_growth(void)
}
}
}
}
/** Talente von D<>monen verschieben sich.
*/

View File

@ -29,6 +29,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "monsters.h"
#include "travelthru.h"
#include <spells/regioncurse.h>
#include <spells/buildingcurse.h>
/* modules includes */
#include <modules/score.h>
@ -1185,7 +1188,7 @@ void report_region(struct stream *out, const region * r, faction * f)
paragraph(out, buf, 0, 0, 0);
if (r->seen.mode >= seen_unit && is_astral(r) &&
!is_cursed(r->attribs, C_ASTRALBLOCK, 0)) {
!is_cursed(r->attribs, &ct_astralblock)) {
/* Sonderbehandlung Teleport-Ebene */
region_list *rl = astralregions(r, inhabitable);
region_list *rl2;
@ -1390,7 +1393,6 @@ report_template(const char *filename, report_context * ctx, const char *bom)
char buf[8192], *bufp;
size_t size;
int bytes;
const curse_type *nocost_ct = ct_find("nocostbuilding");
if (F == NULL) {
perror(filename);
@ -1459,7 +1461,7 @@ report_template(const char *filename, report_context * ctx, const char *bom)
WARN_STATIC_BUFFER();
if (u->building && building_owner(u->building) == u) {
building *b = u->building;
if (!curse_active(get_curse(b->attribs, nocost_ct))) {
if (!curse_active(get_curse(b->attribs, &ct_nocostbuilding))) {
int cost = buildingmaintenance(b, rsilver);
if (cost > 0) {
bytes = (int)strlcpy(bufp, ",U", size);

View File

@ -26,6 +26,15 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "lighthouse.h"
#include "donations.h"
/* attributes includes */
#include <attributes/attributes.h>
#include <attributes/follow.h>
#include <attributes/otherfaction.h>
#include <attributes/racename.h>
#include <attributes/stealth.h>
#include <spells/unitcurse.h>
/* kernel includes */
#include <kernel/ally.h>
#include <kernel/alliance.h>
@ -69,13 +78,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <stdlib.h>
#include <time.h>
/* attributes includes */
#include <attributes/attributes.h>
#include <attributes/follow.h>
#include <attributes/otherfaction.h>
#include <attributes/racename.h>
#include <attributes/stealth.h>
#include "move.h"
#if defined(_MSC_VER) && _MSC_VER >= 1900
@ -306,14 +308,11 @@ report_items(const unit *u, item * result, int size, const unit * owner,
assert(size);
if (u->attribs) {
const curse_type *itemcloak_ct = ct_find("itemcloak");
if (itemcloak_ct) {
curse * cu = get_curse(u->attribs, itemcloak_ct);
curse * cu = get_curse(u->attribs, &ct_itemcloak);
if (cu && curse_active(cu)) {
return 0;
}
}
}
for (itm = items; itm; itm = itm->next) {
item *ishow;
const char *ic;

View File

@ -827,7 +827,7 @@ static int sp_goodwinds(castorder * co)
/* keine Probleme mit C_SHIP_SPEEDUP und C_SHIP_FLYING */
/* NODRIFT bewirkt auch +1 Geschwindigkeit */
create_curse(mage, &sh->attribs, ct_find("nodrift"), power, duration,
create_curse(mage, &sh->attribs, &ct_nodrift, power, duration,
zero_effect, 0);
/* melden, 1x pro Partei */
@ -874,7 +874,7 @@ static int sp_magicstreet(castorder * co)
}
/* wirkt schon in der Zauberrunde! */
create_curse(mage, &r->attribs, ct_find("magicstreet"), co->force,
create_curse(mage, &r->attribs, &ct_magicstreet, co->force,
co->level + 1, zero_effect, 0);
/* melden, 1x pro Partei */
@ -1024,7 +1024,7 @@ static int sp_maelstrom(castorder * co)
/* Attribut auf Region.
* Existiert schon ein curse, so wird dieser verstaerkt
* (Max(Dauer), Max(Staerke))*/
c = create_curse(mage, &r->attribs, ct_find("maelstrom"), co->force, duration, co->force, 0);
c = create_curse(mage, &r->attribs, &ct_maelstrom, co->force, duration, co->force, 0);
/* melden, 1x pro Partei */
if (c) {
@ -1104,7 +1104,7 @@ static int sp_blessedharvest(castorder * co)
* Existiert schon ein curse, so wird dieser verstaerkt
* (Max(Dauer), Max(Staerke))*/
if (create_curse(mage, &r->attribs, ct_find("blessedharvest"), co->force,
if (create_curse(mage, &r->attribs, &ct_blessedharvest, co->force,
duration, 1.0, 0)) {
const char * effect = co->sp->sname[0]=='b' ? "harvest_effect" : "raindance_effect";
message *seen = msg_message(effect, "mage", mage);
@ -1407,7 +1407,7 @@ static int sp_kaelteschutz(castorder * co)
}
effect = 1;
create_curse(mage, &u->attribs, ct_find("insectfur"), (float)cast_level,
create_curse(mage, &u->attribs, &ct_insectfur, (float)cast_level,
duration, effect, men);
force -= u->number;
@ -1457,7 +1457,7 @@ static int sp_sparkle(castorder * co)
u = pa->param[0]->data.u;
effect = (float)(rng_int() % 0xffffff);
create_curse(mage, &u->attribs, ct_find("sparkle"), (float)cast_level,
create_curse(mage, &u->attribs, &ct_sparkle, (float)cast_level,
duration, effect, u->number);
ADDMSG(&mage->faction->msgs, msg_message("sparkle_effect", "mage target",
@ -1661,7 +1661,7 @@ static int sp_great_drought(castorder * co)
/* Arbeitslohn = 1/4 */
effect = 4.0; /* curses: higher is stronger */
create_curse(mage, &r->attribs, ct_find("drought"), force, duration, effect,
create_curse(mage, &r->attribs, &ct_drought, force, duration, effect,
0);
/* terraforming */
@ -1787,7 +1787,7 @@ static int sp_treewalkenter(castorder * co)
}
rt = r_standard_to_astral(r);
if (rt == NULL || is_cursed(rt->attribs, C_ASTRALBLOCK, 0)
if (rt == NULL || is_cursed(rt->attribs, &ct_astralblock)
|| fval(rt->terrain, FORBIDDEN_REGION)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_astralblock", ""));
@ -1903,7 +1903,7 @@ static int sp_treewalkexit(castorder * co)
"spellfail_astralonly", ""));
return 0;
}
if (is_cursed(r->attribs, C_ASTRALBLOCK, 0)) {
if (is_cursed(r->attribs, &ct_astralblock)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_astralblock", ""));
return 0;
@ -2038,7 +2038,7 @@ static int sp_holyground(castorder * co)
report_spell(mage, r, msg);
msg_release(msg);
ctype = ct_find("holyground");
ctype = &ct_holyground;
create_curse(mage, &r->attribs, ctype, power * power, 1, zero_effect, 0);
a_removeall(&r->attribs, &at_deathcount);
@ -2085,7 +2085,7 @@ static int sp_homestone(castorder * co)
/* Magieresistenz der Burg erhoeht sich um 50% */
effect = 50.0F;
c = create_curse(mage, &mage->building->attribs,
ct_find("magicresistance"), force * force, 1, effect, 0);
&ct_magicresistance, force * force, 1, effect, 0);
c_setflag(c, CURSE_NOAGE);
/* melden, 1x pro Partei in der Burg */
@ -2143,7 +2143,7 @@ static int sp_drought(castorder * co)
* hoch (evtl dauert dann die Duerre laenger). Ansonsten volle
* Auswirkungen.
*/
c = get_curse(r->attribs, ct_find("drought"));
c = get_curse(r->attribs, &ct_drought);
if (c) {
c->vigour = MAX(c->vigour, power);
c->duration = MAX(c->duration, (int)power);
@ -2156,7 +2156,7 @@ static int sp_drought(castorder * co)
rsettrees(r, 0, rtrees(r, 0) / 2);
rsethorses(r, rhorses(r) / 2);
create_curse(mage, &r->attribs, ct_find("drought"), power, duration, effect,
create_curse(mage, &r->attribs, &ct_drought, power, duration, effect,
0);
}
return cast_level;
@ -2266,19 +2266,19 @@ static int sp_stormwinds(castorder * co)
sh = pa->param[n]->data.sh;
/* mit C_SHIP_NODRIFT haben wir kein Problem */
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
if (is_cursed(sh->attribs, &ct_flyingship)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"error_spell_on_flying_ship", "ship", sh))
continue;
}
if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
if (is_cursed(sh->attribs, &ct_shipspeedup)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"error_spell_on_ship_already", "ship", sh))
continue;
}
/* Duration = 1, nur diese Runde */
create_curse(mage, &sh->attribs, ct_find("stormwind"), power, 1,
create_curse(mage, &sh->attribs, &ct_stormwind, power, 1,
zero_effect, 0);
/* Da der Spruch nur diese Runde wirkt wird er nie im Report
* erscheinen */
@ -2340,7 +2340,7 @@ static int sp_earthquake(castorder * co)
while (*blist) {
building *burg = *blist;
if (burg->size != 0 && !is_cursed(burg->attribs, C_MAGICWALLS, 0)) {
if (burg->size != 0 && !is_cursed(burg->attribs, &ct_magicwalls)) {
/* Magieresistenz */
if (!target_resists_magic(mage, burg, TYP_BUILDING, 0)) {
kaputt = MIN(10 * cast_level, burg->size / 4);
@ -2540,7 +2540,7 @@ static int sp_fumblecurse(castorder * co)
duration = MAX(sx, rx) + 1;
effect = force / 2;
c = create_curse(mage, &target->attribs, ct_find("fumble"),
c = create_curse(mage, &target->attribs, &ct_fumble,
force, duration, effect, 0);
if (c == NULL) {
report_failure(mage, co->order);
@ -2563,7 +2563,7 @@ void patzer_fumblecurse(const castorder * co)
curse *c;
effect = force / 2;
c = create_curse(mage, &mage->attribs, ct_find("fumble"), force,
c = create_curse(mage, &mage->attribs, &ct_fumble, force,
duration, effect, 0);
if (c != NULL) {
ADDMSG(&mage->faction->msgs, msg_message("magic_fumble",
@ -2800,7 +2800,7 @@ static int sp_unholypower(castorder * co)
* korrekt abgefangen wird. Besser (aber nicht gerade einfach)
* waere es, eine solche Konstruktion irgendwie zu kapseln. */
if (fval(u, UFL_LOCKED) || fval(u, UFL_HUNGER)
|| is_cursed(u->attribs, C_SLAVE, 0)) {
|| is_cursed(u->attribs, &ct_slavery)) {
cmistake(mage, co->order, 74, MSG_MAGIC);
continue;
}
@ -3188,7 +3188,7 @@ static int sp_chaossuction(castorder * co)
cmistake(mage, co->order, 216, MSG_MAGIC);
return 0;
}
else if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
else if (is_cursed(rt->attribs, &ct_astralblock)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_astralblock", ""));
return 0;
@ -3233,28 +3233,21 @@ static int sp_magicboost(castorder * co)
double power = co->force;
double effect;
trigger *tsummon;
const curse_type *ct_auraboost;
const curse_type *ct_magicboost;
ct_auraboost = ct_find("auraboost");
ct_magicboost = ct_find("magicboost");
assert(ct_auraboost != NULL);
assert(ct_magicboost != NULL);
/* fehler, wenn schon ein boost */
if (is_cursed(mage->attribs, C_MBOOST, 0)) {
if (is_cursed(mage->attribs, &ct_magicboost)) {
report_failure(mage, co->order);
return 0;
}
effect = 6;
create_curse(mage, &mage->attribs, ct_magicboost, power, 10, effect, 1);
create_curse(mage, &mage->attribs, &ct_magicboost, power, 10, effect, 1);
/* one aura boost with 200% aura now: */
effect = 200;
c = create_curse(mage, &mage->attribs, ct_auraboost, power, 4, effect, 1);
c = create_curse(mage, &mage->attribs, &ct_auraboost, power, 4, effect, 1);
/* and one aura boost with 50% aura in 5 weeks: */
tsummon = trigger_createcurse(mage, mage, ct_auraboost, power, 6, 50, 1);
tsummon = trigger_createcurse(mage, mage, &ct_auraboost, power, 6, 50, 1);
add_trigger(&mage->attribs, "timer", trigger_timeout(5, tsummon));
ADDMSG(&mage->faction->msgs, msg_message("magicboost_effect",
@ -3649,7 +3642,7 @@ static int sp_charmingsong(castorder * co)
add_trigger(&mage->faction->attribs, "destroy", trigger_killunit(target));
}
/* sperre ATTACKIERE, GIB PERSON und ueberspringe Migranten */
create_curse(mage, &target->attribs, ct_find("slavery"), force, duration, zero_effect, 0);
create_curse(mage, &target->attribs, &ct_slavery, force, duration, zero_effect, 0);
/* setze Partei um und loesche langen Befehl aus Sicherheitsgruenden */
u_setfaction(target, mage->faction);
@ -3687,7 +3680,7 @@ static int sp_song_resistmagic(castorder * co)
double force = co->force;
int duration = (int)force + 1;
create_curse(mage, &r->attribs, ct_find("goodmagicresistancezone"),
create_curse(mage, &r->attribs, &ct_goodmagicresistancezone,
force, duration, 15, 0);
/* Erfolg melden */
@ -3716,7 +3709,7 @@ static int sp_song_susceptmagic(castorder * co)
double force = co->force;
int duration = (int)force + 1;
create_curse(mage, &r->attribs, ct_find("badmagicresistancezone"),
create_curse(mage, &r->attribs, &ct_badmagicresistancezone,
force, duration, 15, 0);
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
@ -3757,7 +3750,7 @@ static int sp_rallypeasantmob(castorder * co)
}
}
c = get_curse(r->attribs, ct_find(oldcursename(C_RIOT)));
c = get_curse(r->attribs, &ct_riotzone);
if (c != NULL) {
remove_curse(&r->attribs, c);
}
@ -3824,7 +3817,7 @@ static int sp_raisepeasantmob(castorder * co)
a->data.ca[1] = 15; /* 15% */
a_add(&u->attribs, a);
create_curse(mage, &r->attribs, ct_find("riotzone"), (float)cast_level, duration,
create_curse(mage, &r->attribs, &ct_riotzone, (float)cast_level, duration,
(float)anteil, 0);
msg = msg_message("sp_raisepeasantmob_effect", "mage region", mage, r);
@ -3923,7 +3916,7 @@ static int sp_song_of_peace(castorder * co)
int duration = 2 + lovar(force / 2);
message *msg[2] = { NULL, NULL };
create_curse(mage, &r->attribs, ct_find("peacezone"), force, duration,
create_curse(mage, &r->attribs, &ct_peacezone, force, duration,
zero_effect, 0);
for (u = r->units; u; u = u->next)
@ -3973,14 +3966,14 @@ static int sp_generous(castorder * co)
double effect;
message *msg[2] = { NULL, NULL };
if (is_cursed(r->attribs, C_DEPRESSION, 0)) {
if (is_cursed(r->attribs, &ct_depression)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_generous", ""));
return 0;
}
effect = 2;
create_curse(mage, &r->attribs, ct_find("generous"), force, duration, effect,
create_curse(mage, &r->attribs, &ct_generous, force, duration, effect,
0);
for (u = r->units; u; u = u->next)
@ -4292,7 +4285,7 @@ static int sp_calm_monster(castorder * co)
}
effect = mage->faction->subscription;
c = create_curse(mage, &target->attribs, ct_find("calmmonster"), force,
c = create_curse(mage, &target->attribs, &ct_calmmonster, force,
(int)force, effect, 0);
if (c == NULL) {
report_failure(mage, co->order);
@ -4440,7 +4433,7 @@ static int sp_depression(castorder * co)
int duration = (int)force + 1;
message *msg;
create_curse(mage, &r->attribs, ct_find("depression"), force, duration,
create_curse(mage, &r->attribs, &ct_depression, force, duration,
zero_effect, 0);
msg = msg_message("sp_depression_effect", "mage region", mage, r);
@ -4666,7 +4659,29 @@ int sp_analysedream(castorder * co)
return cast_level;
}
static int sp_gbdreams(castorder * co, const char *curse_name, int effect);
static int sp_gbdreams(castorder * co, int effect)
{
int duration;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
region *r = co_get_region(co);
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
* also duration+2 */
duration = (int)MAX(1, power / 2); /* Stufe 1 macht sonst mist */
duration = 2 + rng_int() % duration;
/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
create_curse(mage, &r->attribs, &ct_gbdream, power, duration, effect, 0);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
"unit region command", mage, mage->region, co->order));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Schlechte Traeume
@ -4683,7 +4698,7 @@ static int sp_gbdreams(castorder * co, const char *curse_name, int effect);
* */
int sp_baddreams(castorder * co)
{
return sp_gbdreams(co, "gbdream", -1);
return sp_gbdreams(co, -1);
}
/* ------------------------------------------------------------- */
@ -4700,30 +4715,7 @@ int sp_baddreams(castorder * co)
*/
int sp_gooddreams(castorder * co)
{
return sp_gbdreams(co, "gbdream", 1);
}
static int sp_gbdreams(castorder * co, const char *curse_name, int effect)
{
int duration;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
region *r = co_get_region(co);
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
* also duration+2 */
duration = (int)MAX(1, power / 2); /* Stufe 1 macht sonst mist */
duration = 2 + rng_int() % duration;
/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
create_curse(mage, &r->attribs, ct_find(curse_name), power, duration, effect, 0);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
"unit region command", mage, mage->region, co->order));
return cast_level;
return sp_gbdreams(co, 1);
}
/* ------------------------------------------------------------- */
@ -4854,7 +4846,7 @@ int sp_sweetdreams(castorder * co)
/* Nichts machen als ein entsprechendes Attribut an die Einheit legen. */
effect = 0.05f;
create_curse(mage, &u->attribs, ct_find("orcish"), power, duration, effect, men);
create_curse(mage, &u->attribs, &ct_orcish, power, duration, effect, men);
msg = msg_message("sp_sweetdreams_effect", "mage unit region", mage, u, r);
r_addmessage(r, mage->faction, msg);
@ -4877,7 +4869,7 @@ int sp_disturbingdreams(castorder * co)
double effect;
effect = 10;
create_curse(mage, &r->attribs, ct_find("badlearn"), power, duration, effect, 0);
create_curse(mage, &r->attribs, &ct_badlearn, power, duration, effect, 0);
ADDMSG(&mage->faction->msgs, msg_message("sp_disturbingdreams_effect",
"mage region", mage, r));
@ -4971,7 +4963,7 @@ int sp_itemcloak(castorder * co)
/* Zieleinheit */
target = pa->param[0]->data.u;
create_curse(mage, &target->attribs, ct_find("itemcloak"), power, duration,
create_curse(mage, &target->attribs, &ct_itemcloak, power, duration,
zero_effect, 0);
ADDMSG(&mage->faction->msgs, msg_message("itemcloak", "mage target", mage,
target));
@ -5023,7 +5015,7 @@ int sp_resist_magic_bonus(castorder * co)
m = MIN(u->number, victims);
victims -= m;
create_curse(mage, &u->attribs, ct_find("magicresistance"),
create_curse(mage, &u->attribs, &ct_magicresistance,
power, duration, 20, m);
msg = msg_message("magicresistance_effect", "unit", u);
@ -5074,8 +5066,8 @@ int sp_enterastral(castorder * co)
return 0;
}
if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0)
|| is_cursed(ro->attribs, C_ASTRALBLOCK, 0)) {
if (is_cursed(rt->attribs, &ct_astralblock)
|| is_cursed(ro->attribs, &ct_astralblock)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_astralblock", ""));
return 0;
@ -5201,8 +5193,8 @@ int sp_pullastral(castorder * co)
return 0;
}
if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0)
|| is_cursed(ro->attribs, C_ASTRALBLOCK, 0)) {
if (is_cursed(rt->attribs, &ct_astralblock)
|| is_cursed(ro->attribs, &ct_astralblock)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_astralblock", ""));
return 0;
@ -5345,8 +5337,8 @@ int sp_leaveastral(castorder * co)
return 0;
}
if (ro == NULL || is_cursed(ro->attribs, C_ASTRALBLOCK, 0)
|| is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
if (ro == NULL || is_cursed(ro->attribs, &ct_astralblock)
|| is_cursed(rt->attribs, &ct_astralblock)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_astralblock", ""));
return 0;
@ -5485,7 +5477,7 @@ int sp_fetchastral(castorder * co)
ro = u->region;
}
if (is_cursed(ro->attribs, C_ASTRALBLOCK, 0)) {
if (is_cursed(ro->attribs, &ct_astralblock)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_astralblock", ""));
continue;
@ -5598,7 +5590,7 @@ int sp_showastral(castorder * co)
for (rl2 = rl; rl2; rl2 = rl2->next) {
region *r2 = rl2->data;
if (!is_cursed(r2->attribs, C_ASTRALBLOCK, 0)) {
if (!is_cursed(r2->attribs, &ct_astralblock)) {
for (u = r2->units; u; u = u->next) {
n++;
}
@ -5618,7 +5610,7 @@ int sp_showastral(castorder * co)
"Nebel zu erkennen sind ", unitname(mage));
for (rl2 = rl; rl2; rl2 = rl2->next) {
if (!is_cursed(rl2->data->attribs, C_ASTRALBLOCK, 0)) {
if (!is_cursed(rl2->data->attribs, &ct_astralblock)) {
for (u = rl2->data->units; u; u = u->next) {
c++;
scat(unitname(u));
@ -5674,7 +5666,7 @@ int sp_viewreality(castorder * co)
/* Irgendwann mal auf Curses u/o Attribut umstellen. */
for (rl2 = rl; rl2; rl2 = rl2->next) {
region *rt = rl2->data;
if (!is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
if (!is_cursed(rt->attribs, &ct_astralblock)) {
set_observer(rt, mage->faction, co->level / 2, 2);
}
}
@ -5728,7 +5720,7 @@ int sp_disruptastral(castorder * co)
int inhab_regions = 0;
region_list *trl = NULL;
if (is_cursed(r2->attribs, C_ASTRALBLOCK, 0))
if (is_cursed(r2->attribs, &ct_astralblock))
continue;
if (r2->units != NULL) {
@ -5777,7 +5769,7 @@ int sp_disruptastral(castorder * co)
/* Kontakt unterbinden */
effect = 100;
create_curse(mage, &rl2->data->attribs, ct_find("astralblock"),
create_curse(mage, &rl2->data->attribs, &ct_astralblock,
power, duration, effect, 0);
}
@ -5813,7 +5805,7 @@ static int sp_eternizewall(castorder * co)
return 0;
b = pa->param[0]->data.b;
c = create_curse(mage, &b->attribs, ct_find("nocostbuilding"),
c = create_curse(mage, &b->attribs, &ct_nocostbuilding,
power * power, 1, zero_effect, 0);
if (c == NULL) { /* ist bereits verzaubert */
@ -6091,7 +6083,7 @@ int sp_antimagiczone(castorder * co)
/* Reduziert die Staerke jedes Spruchs um effect */
effect = cast_level;
create_curse(mage, &r->attribs, ct_find("antimagiczone"), power, duration,
create_curse(mage, &r->attribs, &ct_antimagiczone, power, duration,
effect, 0);
/* Erfolg melden */
@ -6151,7 +6143,7 @@ static int sp_magicrunes(castorder * co)
b = pa->param[0]->data.b;
/* Magieresistenz der Burg erhoeht sich um 20% */
create_curse(mage, &b->attribs, ct_find("magicrunes"), force,
create_curse(mage, &b->attribs, &ct_magicrunes, force,
duration, effect, 0);
/* Erfolg melden */
@ -6165,7 +6157,7 @@ static int sp_magicrunes(castorder * co)
ship *sh;
sh = pa->param[0]->data.sh;
/* Magieresistenz des Schiffs erhoeht sich um 20% */
create_curse(mage, &sh->attribs, ct_find("magicrunes"), force,
create_curse(mage, &sh->attribs, &ct_magicrunes, force,
duration, effect, 0);
/* Erfolg melden */
@ -6217,7 +6209,7 @@ int sp_speed2(castorder * co)
men = MIN(maxmen, u->number);
effect = 2;
create_curse(mage, &u->attribs, ct_find("speed"), force, dur, effect, men);
create_curse(mage, &u->attribs, &ct_speed, force, dur, effect, men);
maxmen -= men;
used += men;
}

View File

@ -22,13 +22,15 @@
extern "C" {
#endif
struct ship;
struct curse;
struct curse_type;
struct region;
struct unit;
struct faction;
struct region;
struct message;
extern const struct curse_type ct_magicresistance;
void register_magicresistance(void);
void register_spells(void);

View File

@ -44,7 +44,7 @@ static void test_good_dreams(CuTest *tc) {
level = sp_gooddreams(&co);
CuAssertIntEquals(tc, 10, level);
curse = get_curse(r->attribs, ct_find("gbdream"));
curse = get_curse(r->attribs, &ct_gbdream);
CuAssertTrue(tc, curse && curse->duration > 1);
CuAssertTrue(tc, curse->effect == 1);
@ -101,7 +101,7 @@ static void test_bad_dreams(CuTest *tc) {
level = sp_baddreams(&co);
CuAssertIntEquals(tc, 10, level);
curse = get_curse(r->attribs, ct_find("gbdream"));
curse = get_curse(r->attribs, &ct_gbdream);
CuAssertTrue(tc, curse && curse->duration > 1);
CuAssertTrue(tc, curse->effect == -1);

View File

@ -70,7 +70,7 @@ static message *cinfo_magicrunes(const void *obj, objtype_t typ, const curse * c
return msg;
}
static struct curse_type ct_magicrunes = { "magicrunes",
const struct curse_type ct_magicrunes = { "magicrunes",
CURSETYP_NORM, 0, M_SUMEFFECT, cinfo_magicrunes
};
@ -80,12 +80,12 @@ CURSETYP_NORM, CURSE_ONLYONE|CURSE_NOAGE, NO_MERGE, cinfo_building
};
/* Feste Mauer - Präkampfzauber, wirkt nur 1 Runde */
static struct curse_type ct_strongwall = { "strongwall",
const struct curse_type ct_strongwall = { "strongwall",
CURSETYP_NORM, 0, NO_MERGE, NULL
};
/* Ewige Mauern-Zauber */
static struct curse_type ct_nocostbuilding = { "nocostbuilding",
const struct curse_type ct_nocostbuilding = { "nocostbuilding",
CURSETYP_NORM, CURSE_NOAGE | CURSE_ONLYONE, NO_MERGE, cinfo_building
};

View File

@ -24,6 +24,9 @@ extern "C" {
struct curse_type;
extern const struct curse_type ct_magicwalls;
extern const struct curse_type ct_strongwall;
extern const struct curse_type ct_magicrunes;
extern const struct curse_type ct_nocostbuilding;
extern void register_buildingcurse(void);
struct message *cinfo_building(const void *obj, objtype_t typ, const struct curse * c, int self);

View File

@ -12,6 +12,8 @@
#include <platform.h>
#include "combatspells.h"
#include <spells/buildingcurse.h>
/* kernel includes */
#include <kernel/build.h>
#include <kernel/building.h>
@ -880,7 +882,7 @@ int sp_strong_wall(struct castorder * co)
burg = mage->building;
effect = power / 4;
create_curse(mage, &burg->attribs, ct_find("strongwall"), power, 1, effect, 0);
create_curse(mage, &burg->attribs, &ct_strongwall, power, 1, effect, 0);
msg =
msg_message("sp_strongwalls_effect", "mage building", mage, mage->building);

View File

@ -1,6 +1,8 @@
#include <platform.h>
#include "flyingship.h"
#include <spells/shipcurse.h>
#include <kernel/build.h>
#include <kernel/curse.h>
#include <kernel/faction.h>
@ -13,8 +15,6 @@
#include <magic.h>
#include <spells/shipcurse.h>
#include <storage.h>
/* libc includes */
@ -66,11 +66,11 @@ int sp_flying_ship(castorder * co)
cno = levitate_ship(sh, mage, power, 1);
if (cno == 0) {
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
if (is_cursed(sh->attribs, &ct_flyingship)) {
/* Auf dem Schiff befindet liegt bereits so ein Zauber. */
cmistake(mage, co->order, 211, MSG_MAGIC);
}
else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
else if (is_cursed(sh->attribs, &ct_shipspeedup)) {
/* Es ist zu gefaehrlich, ein sturmgepeitschtes Schiff fliegen zu lassen. */
cmistake(mage, co->order, 210, MSG_MAGIC);
}
@ -127,7 +127,7 @@ static int flyingship_age(curse * c)
return 0;
}
static struct curse_type ct_flyingship = { "flyingship",
const struct curse_type ct_flyingship = { "flyingship",
CURSETYP_NORM, 0, NO_MERGE, cinfo_ship, NULL, flyingship_read,
flyingship_write, NULL, flyingship_age
};
@ -153,7 +153,7 @@ static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int dur
if (curse_active(get_curse(sh->attribs, &ct_flyingship))) {
return NULL;
}
if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
if (is_cursed(sh->attribs, &ct_shipspeedup)) {
return NULL;
}
}

View File

@ -12,6 +12,9 @@ extern "C" {
struct castorder;
struct ship;
struct unit;
struct curse_type;
extern const struct curse_type ct_flyingship;
int sp_flying_ship(struct castorder * co);

View File

@ -22,7 +22,7 @@ static struct message *cinfo_magicresistance(const void *obj, objtype_t typ, con
return 0;
}
static struct curse_type ct_magicresistance = {
const struct curse_type ct_magicresistance = {
"magicresistance", CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN, cinfo_magicresistance
};

View File

@ -36,7 +36,7 @@ static void test_magicresistance_unit(CuTest *tc) {
f2 = test_create_faction(NULL);
u2 = test_create_unit(f2, r);
c = create_curse(u1, &u2->attribs, ct_find("magicresistance"), 10, 20, 30, u2->number);
c = create_curse(u1, &u2->attribs, &ct_magicresistance, 10, 20, 30, u2->number);
CuAssertPtrNotNull(tc, u2->attribs);
CuAssertPtrEquals(tc, (void *)&at_curse, (void *)u2->attribs->type);
msg = c->type->curseinfo(u2, TYP_UNIT, c, 1);
@ -62,7 +62,7 @@ static void test_magicresistance_building(CuTest *tc) {
b1 = test_create_building(r, NULL);
c = create_curse(u1, &b1->attribs, ct_find("magicresistance"), 10, 20, 30, 0);
c = create_curse(u1, &b1->attribs, &ct_magicresistance, 10, 20, 30, 0);
CuAssertPtrNotNull(tc, b1->attribs);
CuAssertPtrEquals(tc, (void *)&at_curse, (void *)b1->attribs->type);
msg = c->type->curseinfo(b1, TYP_BUILDING, c, 1);

View File

@ -52,7 +52,7 @@ static message *cinfo_cursed_by_the_gods(const void *obj, objtype_t typ,
return msg_message("curseinfo::godcurse", "id", c->no);
}
static struct curse_type ct_godcursezone = {
const struct curse_type ct_godcursezone = {
"godcursezone",
CURSETYP_NORM, CURSE_IMMUNE, (NO_MERGE),
cinfo_cursed_by_the_gods,
@ -78,7 +78,7 @@ static message *cinfo_dreamcurse(const void *obj, objtype_t typ, const curse * c
}
}
static struct curse_type ct_gbdream = {
const struct curse_type ct_gbdream = {
"gbdream",
CURSETYP_NORM, 0, (NO_MERGE), cinfo_dreamcurse
};
@ -103,7 +103,7 @@ static message *cinfo_magicstreet(const void *obj, objtype_t typ, const curse *
return msg_message("curseinfo::magicstreetwarn", "id", c->no);
}
static struct curse_type ct_magicstreet = {
const struct curse_type ct_magicstreet = {
"magicstreet",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_magicstreet
@ -154,7 +154,7 @@ const curse * c, int self)
return self;
}
static struct curse_type ct_antimagiczone = {
const struct curse_type ct_antimagiczone = {
"antimagiczone",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_antimagiczone, NULL, NULL, NULL, cansee_antimagiczone
@ -185,19 +185,19 @@ static struct curse_type ct_farvision = {
/* --------------------------------------------------------------------- */
static struct curse_type ct_fogtrap = {
const struct curse_type ct_fogtrap = {
"fogtrap",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
};
static struct curse_type ct_maelstrom = {
const struct curse_type ct_maelstrom = {
"maelstrom",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
};
static struct curse_type ct_blessedharvest = {
const struct curse_type ct_blessedharvest = {
"blessedharvest",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
@ -219,41 +219,41 @@ int harvest_effect(const struct region *r) {
return 0;
}
static struct curse_type ct_drought = {
const struct curse_type ct_drought = {
"drought",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
};
static struct curse_type ct_badlearn = {
const struct curse_type ct_badlearn = {
"badlearn",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
};
/* Trübsal-Zauber */
static struct curse_type ct_depression = {
const struct curse_type ct_depression = {
"depression",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
};
/* Astralblock, auf Astralregion */
static struct curse_type ct_astralblock = {
const struct curse_type ct_astralblock = {
"astralblock",
CURSETYP_NORM, 0, NO_MERGE,
cinfo_simple
};
/* Unterhaltungsanteil vermehren */
static struct curse_type ct_generous = {
const struct curse_type ct_generous = {
"generous",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR | M_MAXEFFECT),
cinfo_simple
};
/* verhindert Attackiere regional */
static struct curse_type ct_peacezone = {
const struct curse_type ct_peacezone = {
"peacezone",
CURSETYP_NORM, 0, NO_MERGE,
cinfo_simple
@ -261,7 +261,7 @@ static struct curse_type ct_peacezone = {
/* erniedigt Magieresistenz von nicht-aliierten Einheiten, wirkt nur 1x
* pro Einheit */
static struct curse_type ct_badmagicresistancezone = {
const struct curse_type ct_badmagicresistancezone = {
"badmagicresistancezone",
CURSETYP_NORM, 0, NO_MERGE,
cinfo_simple
@ -269,25 +269,25 @@ static struct curse_type ct_badmagicresistancezone = {
/* erhöht Magieresistenz von aliierten Einheiten, wirkt nur 1x pro
* Einheit */
static struct curse_type ct_goodmagicresistancezone = {
const struct curse_type ct_goodmagicresistancezone = {
"goodmagicresistancezone",
CURSETYP_NORM, 0, NO_MERGE,
cinfo_simple
};
static struct curse_type ct_riotzone = {
const struct curse_type ct_riotzone = {
"riotzone",
CURSETYP_NORM, 0, (M_DURATION),
cinfo_simple
};
static struct curse_type ct_holyground = {
const struct curse_type ct_holyground = {
"holyground",
CURSETYP_NORM, CURSE_NOAGE, (M_VIGOUR_ADD),
cinfo_simple
};
static struct curse_type ct_healing = {
const struct curse_type ct_healing = {
"healingzone",
CURSETYP_NORM, 0, (M_VIGOUR | M_DURATION),
cinfo_simple

View File

@ -18,6 +18,26 @@ extern "C" {
#endif
struct region;
struct curse_type;
extern const struct curse_type ct_peacezone;
extern const struct curse_type ct_drought;
extern const struct curse_type ct_blessedharvest;
extern const struct curse_type ct_godcursezone;
extern const struct curse_type ct_gbdream;
extern const struct curse_type ct_healing;
extern const struct curse_type ct_antimagiczone;
extern const struct curse_type ct_depression;
extern const struct curse_type ct_astralblock;
extern const struct curse_type ct_badmagicresistancezone;
extern const struct curse_type ct_goodmagicresistancezone;
extern const struct curse_type ct_holyground;
extern const struct curse_type ct_fogtrap;
extern const struct curse_type ct_magicstreet;
extern const struct curse_type ct_maelstrom;
extern const struct curse_type ct_riotzone;
extern const struct curse_type ct_generous;
extern const struct curse_type ct_badlearn;
int harvest_effect(const struct region *r);
void register_regioncurse(void);

View File

@ -72,11 +72,11 @@ static message *cinfo_shipnodrift(const void *obj, objtype_t typ, const curse *
return msg_message("curseinfo::shipnodrift_0", "ship id", sh, c->no);
}
static struct curse_type ct_stormwind = { "stormwind",
CURSETYP_NORM, CURSE_NOAGE, NO_MERGE, cinfo_ship
const struct curse_type ct_stormwind = { "stormwind",
CURSETYP_NORM, 0, NO_MERGE, cinfo_ship
};
static struct curse_type ct_nodrift = { "nodrift",
const struct curse_type ct_nodrift = { "nodrift",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR), cinfo_shipnodrift
};

View File

@ -21,8 +21,11 @@ extern "C" {
struct message;
struct curse;
struct curse_type;
extern const struct curse_type ct_shipspeedup;
extern const struct curse_type ct_stormwind;
extern const struct curse_type ct_nodrift;
struct message *cinfo_ship(const void *obj, objtype_t typ,
const struct curse *c, int self);

View File

@ -60,14 +60,14 @@ static message *cinfo_auraboost(const void *obj, objtype_t typ, const curse * c,
return NULL;
}
static struct curse_type ct_auraboost = {
const struct curse_type ct_auraboost = {
"auraboost",
CURSETYP_NORM, CURSE_SPREADMODULO, (NO_MERGE),
cinfo_auraboost
};
/* Magic Boost - Gabe des Chaos */
static struct curse_type ct_magicboost = {
const struct curse_type ct_magicboost = {
"magicboost",
CURSETYP_UNIT, CURSE_SPREADMODULO | CURSE_IMMUNE, M_MEN, cinfo_simple
};
@ -92,7 +92,7 @@ static message *cinfo_slave(const void *obj, objtype_t typ, const curse * c,
return NULL;
}
static struct curse_type ct_slavery = { "slavery",
const struct curse_type ct_slavery = { "slavery",
CURSETYP_NORM, 0, NO_MERGE,
cinfo_slave
};
@ -120,7 +120,7 @@ static message *cinfo_calm(const void *obj, objtype_t typ, const curse * c,
return NULL;
}
static struct curse_type ct_calmmonster = {
const struct curse_type ct_calmmonster = {
"calmmonster",
CURSETYP_NORM, CURSE_SPREADNEVER | CURSE_ONLYONE, NO_MERGE,
cinfo_calm
@ -144,7 +144,7 @@ static message *cinfo_speed(const void *obj, objtype_t typ, const curse * c,
return NULL;
}
static struct curse_type ct_speed = {
const struct curse_type ct_speed = {
"speed",
CURSETYP_UNIT, CURSE_SPREADNEVER, M_MEN,
cinfo_speed
@ -168,7 +168,7 @@ message *cinfo_unit(const void *obj, objtype_t typ, const curse * c, int self)
return NULL;
}
static struct curse_type ct_orcish = {
const struct curse_type ct_orcish = {
"orcish",
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
cinfo_unit
@ -192,7 +192,7 @@ static message *cinfo_kaelteschutz(const void *obj, objtype_t typ, const curse *
return NULL;
}
static struct curse_type ct_insectfur = {
const struct curse_type ct_insectfur = {
"insectfur",
CURSETYP_UNIT, CURSE_SPREADMODULO, (M_MEN | M_DURATION),
cinfo_kaelteschutz
@ -259,7 +259,7 @@ static message *cinfo_sparkle(const void *obj, objtype_t typ, const curse * c,
}
}
static struct curse_type ct_sparkle = { "sparkle",
const struct curse_type ct_sparkle = { "sparkle",
CURSETYP_UNIT, CURSE_SPREADMODULO, (M_MEN | M_DURATION), cinfo_sparkle
};
@ -275,7 +275,7 @@ CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN, cinfo_simple
/*
* C_ALLSKILLS (Alp)
*/
static struct curse_type ct_worse = {
const struct curse_type ct_worse = {
"worse", CURSETYP_UNIT, CURSE_SPREADMODULO | CURSE_NOAGE, M_MEN, cinfo_unit
};
@ -284,20 +284,20 @@ static struct curse_type ct_worse = {
/*
* C_ITEMCLOAK
*/
static struct curse_type ct_itemcloak = {
const struct curse_type ct_itemcloak = {
"itemcloak", CURSETYP_UNIT, CURSE_SPREADNEVER, M_DURATION, cinfo_unit
};
/* ------------------------------------------------------------- */
static struct curse_type ct_fumble = {
const struct curse_type ct_fumble = {
"fumble", CURSETYP_NORM, CURSE_SPREADNEVER | CURSE_ONLYONE, NO_MERGE,
cinfo_unit
};
/* ------------------------------------------------------------- */
static struct curse_type ct_oldrace = {
const struct curse_type ct_oldrace = {
"oldrace", CURSETYP_NORM, CURSE_SPREADALWAYS, NO_MERGE, NULL
};
@ -339,7 +339,7 @@ static message *cinfo_skillmod(const void *obj, objtype_t typ, const curse * c,
return NULL;
}
static struct curse_type ct_skillmod = {
const struct curse_type ct_skillmod = {
"skillmod", CURSETYP_NORM, CURSE_SPREADMODULO, M_MEN, cinfo_skillmod,
NULL, read_skill, write_skill
};

View File

@ -20,8 +20,24 @@ extern "C" {
#endif
struct curse;
struct curse_type;
struct message;
extern struct message *cinfo_unit(const void *obj, objtype_t typ,
extern const struct curse_type ct_slavery;
extern const struct curse_type ct_calmmonster;
extern const struct curse_type ct_speed;
extern const struct curse_type ct_worse;
extern const struct curse_type ct_skillmod;
extern const struct curse_type ct_oldrace;
extern const struct curse_type ct_fumble;
extern const struct curse_type ct_orcish;
extern const struct curse_type ct_itemcloak;
extern const struct curse_type ct_insectfur;
extern const struct curse_type ct_sparkle;
extern const struct curse_type ct_magicboost;
extern const struct curse_type ct_auraboost;
struct message *cinfo_unit(const void *obj, objtype_t typ,
const struct curse *c, int self);
extern void register_unitcurse(void);

View File

@ -28,6 +28,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "alchemy.h"
#include "academy.h"
#include <spells/regioncurse.h>
#include <kernel/ally.h>
#include <kernel/building.h>
#include <kernel/curse.h>
@ -52,6 +54,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/rand.h>
#include <util/rng.h>
#include <util/umlaut.h>
#include <selist.h>
/* libc includes */
@ -285,15 +288,13 @@ int teach_cmd(unit * teacher, struct order *ord)
skill_t sk_academy = NOSKILL;
int teaching, i, j, count, academy = 0;
if (teacher->region->attribs) {
const curse_type *gbdream_ct = ct_find("gbdream");
if (gbdream_ct) {
if (get_curse(teacher->region->attribs, gbdream_ct)) {
ADDMSG(&teacher->faction->msgs, msg_feedback(teacher, ord, "gbdream_noteach", ""));
if (r->attribs) {
if (get_curse(r->attribs, &ct_gbdream)) {
ADDMSG(&teacher->faction->msgs,
msg_feedback(teacher, ord, "gbdream_noteach", ""));
return 0;
}
}
}
if ((u_race(teacher)->flags & RCF_NOTEACH) || fval(teacher, UFL_WERE)) {
cmistake(teacher, ord, 274, MSG_EVENT);
return 0;
@ -768,7 +769,7 @@ int study_cmd(unit * u, order * ord)
teach->value += u->number * EXPERIENCEDAYS;
}
if (is_cursed(r->attribs, C_BADLEARN, 0)) {
if (is_cursed(r->attribs, &ct_badlearn)) {
teach->value -= u->number * EXPERIENCEDAYS;
}