forked from github/server
apply possible number of racial attacks consequently
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5f0a02ecb9
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2d27442681
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@ -2294,16 +2294,18 @@ void do_attack(fighter * af)
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/* Wir suchen eine beliebige Feind-Einheit aus. An der können
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/* Wir suchen eine beliebige Feind-Einheit aus. An der können
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* wir feststellen, ob noch jemand da ist. */
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* wir feststellen, ob noch jemand da ist. */
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int apr, attacks = attacks_per_round(ta);
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int apr, attacks = attacks_per_round(ta);
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assert(attacks <= RACE_ATTACKS);
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if (!count_enemies(b, af, FIGHT_ROW, LAST_ROW, SELECT_FIND))
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if (!count_enemies(b, af, FIGHT_ROW, LAST_ROW, SELECT_FIND))
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break;
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break;
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for (apr = 0; apr != attacks; ++apr) {
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for (apr = 0; apr != attacks; ++apr) {
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int a;
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int a;
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for (a = 0; a != 10 && u_race(au)->attack[a].type != AT_NONE; ++a) {
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for (a = 0; a < RACE_ATTACKS && u_race(au)->attack[a].type != AT_NONE; ++a) {
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if (apr > 0) {
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if (apr > 0) {
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/* Wenn die Waffe nachladen muss, oder es sich nicht um einen
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/* Wenn die Waffe nachladen muss, oder es sich nicht um einen
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* Waffen-Angriff handelt, dann gilt der Speed nicht. */
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* Waffen-Angriff handelt, dann gilt der Speed nicht. */
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if (u_race(au)->attack[a].type != AT_STANDARD)
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/* FIXME allow multiple AT_NATURAL attacks? */
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if (u_race(au)->attack[a].type != AT_STANDARD)
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continue;
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continue;
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else {
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else {
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weapon *wp = preferred_weapon(ta, true);
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weapon *wp = preferred_weapon(ta, true);
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@ -169,6 +169,7 @@ const race * rc_find(const char *name) {
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race *rc_get_or_create(const char *zName)
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race *rc_get_or_create(const char *zName)
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{
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{
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race *rc;
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race *rc;
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int i;
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assert(zName);
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assert(zName);
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rc = rc_find_i(zName);
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rc = rc_find_i(zName);
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@ -191,7 +192,8 @@ race *rc_get_or_create(const char *zName)
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rc->precombatspell = NULL;
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rc->precombatspell = NULL;
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rc->attack[0].type = AT_COMBATSPELL;
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rc->attack[0].type = AT_COMBATSPELL;
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rc->attack[1].type = AT_NONE;
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for (i = 1; i < RACE_ATTACKS; ++i)
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rc->attack[i].type = AT_NONE;
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rc->index = num_races++;
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rc->index = num_races++;
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++cache_breaker;
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++cache_breaker;
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rc->next = races;
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rc->next = races;
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@ -40,6 +40,8 @@ extern "C" {
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#define RACESPOILCHANCE 5 /* Chance auf rassentypische Beute */
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#define RACESPOILCHANCE 5 /* Chance auf rassentypische Beute */
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#define RACE_ATTACKS 10 /* maximum number of attacks */
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struct param;
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struct param;
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struct spell;
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struct spell;
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@ -145,7 +147,7 @@ extern "C" {
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int battle_flags;
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int battle_flags;
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int ec_flags;
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int ec_flags;
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race_t oldfamiliars[MAXMAGIETYP];
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race_t oldfamiliars[MAXMAGIETYP];
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struct att attack[10];
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struct att attack[RACE_ATTACKS];
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signed char bonus[MAXSKILLS];
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signed char bonus[MAXSKILLS];
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const char *(*generate_name) (const struct unit *);
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const char *(*generate_name) (const struct unit *);
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@ -1610,7 +1610,7 @@ static int parse_races(xmlDocPtr doc)
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xmlChar *propValue;
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xmlChar *propValue;
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race *rc;
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race *rc;
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xmlXPathObjectPtr result;
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xmlXPathObjectPtr result;
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int k, study_speed_base;
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int k, study_speed_base, attacks;
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struct att *attack;
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struct att *attack;
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propValue = xmlGetProp(node, BAD_CAST "name");
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propValue = xmlGetProp(node, BAD_CAST "name");
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@ -1838,10 +1838,16 @@ static int parse_races(xmlDocPtr doc)
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xpath->node = node;
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xpath->node = node;
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result = xmlXPathEvalExpression(BAD_CAST "attack", xpath);
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result = xmlXPathEvalExpression(BAD_CAST "attack", xpath);
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attack = rc->attack;
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attack = rc->attack;
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attacks = 0;
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for (k = 0; k != result->nodesetval->nodeNr; ++k) {
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for (k = 0; k != result->nodesetval->nodeNr; ++k) {
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xmlNodePtr node = result->nodesetval->nodeTab[k];
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xmlNodePtr node = result->nodesetval->nodeTab[k];
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while (attack->type != AT_NONE)
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while (attack->type != AT_NONE) {
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++attack;
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++attack;
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if (attacks++ >= RACE_ATTACKS) {
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log_error("too many attacks for race '%s'\n", rc->_name);
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assert(!"aborting");
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}
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}
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propValue = xmlGetProp(node, BAD_CAST "damage");
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propValue = xmlGetProp(node, BAD_CAST "damage");
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if (propValue != NULL) {
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if (propValue != NULL) {
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@ -2339,7 +2339,7 @@ static bool display_race(faction * f, unit * u, const race * rc)
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/* b_damage : Schaden */
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/* b_damage : Schaden */
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at_count = 0;
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at_count = 0;
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for (a = 0; a < 6; a++) {
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for (a = 0; a < RACE_ATTACKS; a++) {
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if (rc->attack[a].type != AT_NONE) {
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if (rc->attack[a].type != AT_NONE) {
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at_count++;
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at_count++;
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}
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}
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@ -2371,7 +2371,7 @@ static bool display_race(faction * f, unit * u, const race * rc)
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if (wrptr(&bufp, &size, bytes) != 0)
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if (wrptr(&bufp, &size, bytes) != 0)
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WARN_STATIC_BUFFER();
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WARN_STATIC_BUFFER();
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for (a = 0; a < 6; a++) {
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for (a = 0; a < RACE_ATTACKS; a++) {
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if (rc->attack[a].type != AT_NONE) {
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if (rc->attack[a].type != AT_NONE) {
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if (a != 0)
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if (a != 0)
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bytes = (int)strlcpy(bufp, ", ", size);
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bytes = (int)strlcpy(bufp, ", ", size);
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