forked from github/server
save game id in the data file, not name of XML file
This commit is contained in:
parent
51207167c8
commit
2bec7e2bbe
|
@ -6,11 +6,11 @@
|
|||
<catalog xmlns="urn:oasis:names:tc:entity:xmlns:xml:catalog">
|
||||
<rewriteURI
|
||||
uriStartString="config:///core/"
|
||||
rewritePrefix="../server/core/res/" />
|
||||
rewritePrefix="../../core/res/" />
|
||||
<rewriteURI
|
||||
uriStartString="config:///game/"
|
||||
rewritePrefix="../server/res/eressea/" />
|
||||
rewritePrefix="../../res/eressea/" />
|
||||
<rewriteURI
|
||||
uriStartString="config:///default/"
|
||||
rewritePrefix="../server/res/" />
|
||||
rewritePrefix="../../res/" />
|
||||
</catalog>
|
||||
|
|
|
@ -97,6 +97,8 @@
|
|||
<param name="rules.check_overload" value="0"/>
|
||||
<param name="rules.limit.faction" value="2500"/>
|
||||
<param name="rules.maxskills.magic" value="5"/>
|
||||
<param name="game.id" value="2"/>
|
||||
<param name="game.name" value="Eressea"/>
|
||||
</game>
|
||||
<strings>
|
||||
<string name="mailto">
|
||||
|
|
|
@ -6,11 +6,11 @@
|
|||
<catalog xmlns="urn:oasis:names:tc:entity:xmlns:xml:catalog">
|
||||
<rewriteURI
|
||||
uriStartString="config:///core/"
|
||||
rewritePrefix="../server/core/res/" />
|
||||
rewritePrefix="../../core/res/" />
|
||||
<rewriteURI
|
||||
uriStartString="config:///game/"
|
||||
rewritePrefix="../server/res/e3a/" />
|
||||
rewritePrefix="../../res/e3a/" />
|
||||
<rewriteURI
|
||||
uriStartString="config:///default/"
|
||||
rewritePrefix="../server/res/" />
|
||||
rewritePrefix="../../res/" />
|
||||
</catalog>
|
||||
|
|
|
@ -158,6 +158,8 @@
|
|||
<param name="movement.shipspeed.skillbonus" value="6"/>
|
||||
<param name="alliance.auto" value="fight"/>
|
||||
<param name="alliance.restricted" value="fight"/>
|
||||
<param name="game.id" value="3"/>
|
||||
<param name="game.name" value="E3"/>
|
||||
</game>
|
||||
<rules>
|
||||
<function name="wage" value="minimum_wage"/>
|
||||
|
|
|
@ -6,11 +6,11 @@
|
|||
<catalog xmlns="urn:oasis:names:tc:entity:xmlns:xml:catalog">
|
||||
<rewriteURI
|
||||
uriStartString="config:///core/"
|
||||
rewritePrefix="../server/core/res/" />
|
||||
rewritePrefix="../../core/res/" />
|
||||
<rewriteURI
|
||||
uriStartString="config:///game/"
|
||||
rewritePrefix="../server/res/e3a/" />
|
||||
rewritePrefix="../../res/e3a/" />
|
||||
<rewriteURI
|
||||
uriStartString="config:///default/"
|
||||
rewritePrefix="../server/res/" />
|
||||
rewritePrefix="../../res/" />
|
||||
</catalog>
|
||||
|
|
|
@ -159,6 +159,8 @@
|
|||
<param name="movement.shipspeed.skillbonus" value="6"/>
|
||||
<param name="alliance.auto" value="fight"/>
|
||||
<param name="alliance.restricted" value="fight"/>
|
||||
<param name="game.id" value="4"/>
|
||||
<param name="game.name" value="Deveron"/>
|
||||
</game>
|
||||
<rules>
|
||||
<function name="wage" value="minimum_wage"/>
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
[eressea]
|
||||
base = .
|
||||
report = reports
|
||||
verbose = 0
|
||||
lomem = 0
|
||||
debug = 0
|
||||
memcheck = 0
|
||||
locales = de,en
|
||||
|
||||
[config]
|
||||
source_dir = ../server
|
||||
maxnmrs = 20
|
||||
|
||||
[editor]
|
||||
color = 1
|
|
@ -24,33 +24,33 @@ without prior permission by the authors of Eressea.
|
|||
extern int db_update_factions(sqlite3 * db, bool force, int game);
|
||||
static int tolua_db_update_factions(lua_State * L)
|
||||
{
|
||||
sqlite3 *db = (sqlite3 *) tolua_tousertype(L, 1, 0);
|
||||
db_update_factions(db, tolua_toboolean(L, 2, 0), global.game_id);
|
||||
sqlite3 *db = (sqlite3 *)tolua_tousertype(L, 1, 0);
|
||||
db_update_factions(db, tolua_toboolean(L, 2, 0), game_id());
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern int db_update_scores(sqlite3 * db, bool force);
|
||||
static int tolua_db_update_scores(lua_State * L)
|
||||
{
|
||||
sqlite3 *db = (sqlite3 *) tolua_tousertype(L, 1, 0);
|
||||
sqlite3 *db = (sqlite3 *)tolua_tousertype(L, 1, 0);
|
||||
db_update_scores(db, tolua_toboolean(L, 2, 0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int tolua_db_execute(lua_State * L)
|
||||
{
|
||||
sqlite3 *db = (sqlite3 *) tolua_tousertype(L, 1, 0);
|
||||
sqlite3 *db = (sqlite3 *)tolua_tousertype(L, 1, 0);
|
||||
const char *sql = tolua_tostring(L, 2, 0);
|
||||
|
||||
int res = sqlite3_exec(db, sql, 0, 0, 0);
|
||||
|
||||
tolua_pushnumber(L, (LUA_NUMBER) res);
|
||||
tolua_pushnumber(L, (LUA_NUMBER)res);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int tolua_db_close(lua_State * L)
|
||||
{
|
||||
sqlite3 *db = (sqlite3 *) tolua_tousertype(L, 1, 0);
|
||||
sqlite3 *db = (sqlite3 *)tolua_tousertype(L, 1, 0);
|
||||
sqlite3_close(db);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1490,7 +1490,7 @@ report_computer(const char *filename, report_context * ctx, const char *charset)
|
|||
fprintf(F, "\"%s\";locale\n", locale_name(f->locale));
|
||||
fprintf(F, "%d;noskillpoints\n", 1);
|
||||
fprintf(F, "%ld;date\n", ctx->report_time);
|
||||
fprintf(F, "\"%s\";Spiel\n", global.gamename);
|
||||
fprintf(F, "\"%s\";Spiel\n", game_name());
|
||||
fprintf(F, "\"%s\";Konfiguration\n", "Standard");
|
||||
fprintf(F, "\"%s\";Koordinaten\n", "Hex");
|
||||
fprintf(F, "%d;Basis\n", 36);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -208,7 +208,8 @@ int HelpMask(void)
|
|||
tok = strtok(NULL, " ");
|
||||
}
|
||||
free(sstr);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
rule = HELP_ALL;
|
||||
}
|
||||
}
|
||||
|
@ -290,23 +291,23 @@ race_t old_race(const struct race * rc)
|
|||
}
|
||||
|
||||
helpmode helpmodes[] = {
|
||||
{"all", HELP_ALL}
|
||||
{ "all", HELP_ALL }
|
||||
,
|
||||
{"money", HELP_MONEY}
|
||||
{ "money", HELP_MONEY }
|
||||
,
|
||||
{"fight", HELP_FIGHT}
|
||||
{ "fight", HELP_FIGHT }
|
||||
,
|
||||
{"observe", HELP_OBSERVE}
|
||||
{ "observe", HELP_OBSERVE }
|
||||
,
|
||||
{"give", HELP_GIVE}
|
||||
{ "give", HELP_GIVE }
|
||||
,
|
||||
{"guard", HELP_GUARD}
|
||||
{ "guard", HELP_GUARD }
|
||||
,
|
||||
{"stealth", HELP_FSTEALTH}
|
||||
{ "stealth", HELP_FSTEALTH }
|
||||
,
|
||||
{"travel", HELP_TRAVEL}
|
||||
{ "travel", HELP_TRAVEL }
|
||||
,
|
||||
{NULL, 0}
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
||||
/** Returns the English name of the race, which is what the database uses.
|
||||
|
@ -746,7 +747,7 @@ static int ally_mode(const ally * sf, int mode)
|
|||
|
||||
int
|
||||
alliedgroup(const struct plane *pl, const struct faction *f,
|
||||
const struct faction *f2, const struct ally *sf, int mode)
|
||||
const struct faction *f2, const struct ally *sf, int mode)
|
||||
{
|
||||
while (sf && sf->faction != f2)
|
||||
sf = sf->next;
|
||||
|
@ -770,7 +771,7 @@ alliedgroup(const struct plane *pl, const struct faction *f,
|
|||
|
||||
int
|
||||
alliedfaction(const struct plane *pl, const struct faction *f,
|
||||
const struct faction *f2, int mode)
|
||||
const struct faction *f2, int mode)
|
||||
{
|
||||
return alliedgroup(pl, f, f2, f->allies, mode);
|
||||
}
|
||||
|
@ -807,7 +808,7 @@ int alliedunit(const unit * u, const faction * f2, int mode)
|
|||
if (fval(u, UFL_GROUP)) {
|
||||
const attrib *a = a_findc(u->attribs, &at_group);
|
||||
if (a != NULL)
|
||||
sf = ((group *) a->data.v)->allies;
|
||||
sf = ((group *)a->data.v)->allies;
|
||||
}
|
||||
return alliedgroup(pl, u->faction, f2, sf, mode);
|
||||
}
|
||||
|
@ -825,8 +826,8 @@ seefaction(const faction * f, const region * r, const unit * u, int modifier)
|
|||
|
||||
bool
|
||||
cansee(const faction * f, const region * r, const unit * u, int modifier)
|
||||
/* r kann != u->region sein, wenn es um durchreisen geht */
|
||||
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
|
||||
/* r kann != u->region sein, wenn es um durchreisen geht */
|
||||
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
|
||||
* erblickt wird */
|
||||
{
|
||||
int stealth, rings;
|
||||
|
@ -834,14 +835,17 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
|
|||
|
||||
if (u->faction == f || omniscient(f)) {
|
||||
return true;
|
||||
} else if (fval(u_race(u), RCF_INVISIBLE)) {
|
||||
}
|
||||
else if (fval(u_race(u), RCF_INVISIBLE)) {
|
||||
return false;
|
||||
} else if (u->number == 0) {
|
||||
}
|
||||
else if (u->number == 0) {
|
||||
attrib *a = a_find(u->attribs, &at_creator);
|
||||
if (a) { /* u is an empty temporary unit. In this special case
|
||||
we look at the creating unit. */
|
||||
u = (unit *) a->data.v;
|
||||
} else {
|
||||
u = (unit *)a->data.v;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -870,7 +874,8 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
|
|||
if (observation >= stealth) {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -912,7 +917,8 @@ bool cansee_unit(const unit * u, const unit * target, int modifier)
|
|||
if (o >= n) {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -921,7 +927,7 @@ bool cansee_unit(const unit * u, const unit * target, int modifier)
|
|||
|
||||
bool
|
||||
cansee_durchgezogen(const faction * f, const region * r, const unit * u,
|
||||
int modifier)
|
||||
int modifier)
|
||||
/* r kann != u->region sein, wenn es um durchreisen geht */
|
||||
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
|
||||
* erblickt wird */
|
||||
|
@ -1014,7 +1020,7 @@ void update_lighthouse(building * lh)
|
|||
continue;
|
||||
a = a_find(r2->attribs, &at_lighthouse);
|
||||
while (a && a->type == &at_lighthouse) {
|
||||
building *b = (building *) a->data.v;
|
||||
building *b = (building *)a->data.v;
|
||||
if (b == lh)
|
||||
break;
|
||||
a = a->next;
|
||||
|
@ -1035,18 +1041,20 @@ int count_faction(const faction * f, int flags)
|
|||
for (u = f->units; u; u = u->nextF) {
|
||||
const race *rc = u_race(u);
|
||||
int x = (flags&COUNT_UNITS) ? 1 : u->number;
|
||||
if (f->race!=rc) {
|
||||
if (f->race != rc) {
|
||||
if (!playerrace(rc)) {
|
||||
if (flags&COUNT_MONSTERS) {
|
||||
n+=x;
|
||||
n += x;
|
||||
}
|
||||
} else if (flags&COUNT_MIGRANTS) {
|
||||
}
|
||||
else if (flags&COUNT_MIGRANTS) {
|
||||
if (!is_cursed(u->attribs, C_SLAVE, 0)) {
|
||||
n+=x;
|
||||
n += x;
|
||||
}
|
||||
}
|
||||
} else if (flags&COUNT_DEFAULT) {
|
||||
n+=x;
|
||||
}
|
||||
else if (flags&COUNT_DEFAULT) {
|
||||
n += x;
|
||||
}
|
||||
}
|
||||
return n;
|
||||
|
@ -1054,7 +1062,7 @@ int count_faction(const faction * f, int flags)
|
|||
|
||||
int count_units(const faction * f)
|
||||
{
|
||||
return count_faction(f, COUNT_ALL|COUNT_UNITS);
|
||||
return count_faction(f, COUNT_ALL | COUNT_UNITS);
|
||||
}
|
||||
int count_all(const faction * f)
|
||||
{
|
||||
|
@ -1088,7 +1096,7 @@ int count_maxmigrants(const faction * f)
|
|||
}
|
||||
|
||||
void
|
||||
parse(keyword_t kword, int (*dofun) (unit *, struct order *), bool thisorder)
|
||||
parse(keyword_t kword, int(*dofun) (unit *, struct order *), bool thisorder)
|
||||
{
|
||||
region *r;
|
||||
|
||||
|
@ -1155,7 +1163,7 @@ int findoption(const char *s, const struct locale *lang)
|
|||
variant token;
|
||||
|
||||
if (findtoken(*tokens, s, &token) == E_TOK_SUCCESS) {
|
||||
return (direction_t) token.i;
|
||||
return (direction_t)token.i;
|
||||
}
|
||||
return NODIRECTION;
|
||||
}
|
||||
|
@ -1164,7 +1172,7 @@ param_t findparam(const char *s, const struct locale * lang)
|
|||
{
|
||||
param_t result = NOPARAM;
|
||||
char buffer[64];
|
||||
char * str = transliterate(buffer, sizeof(buffer)-sizeof(int), s);
|
||||
char * str = transliterate(buffer, sizeof(buffer) - sizeof(int), s);
|
||||
|
||||
if (str && *str) {
|
||||
int i;
|
||||
|
@ -1186,7 +1194,7 @@ param_t findparam_ex(const char *s, const struct locale * lang)
|
|||
{
|
||||
param_t result = findparam(s, lang);
|
||||
|
||||
if (result==NOPARAM) {
|
||||
if (result == NOPARAM) {
|
||||
const building_type *btype = findbuildingtype(s, lang);
|
||||
if (btype != NULL)
|
||||
return P_GEBAEUDE;
|
||||
|
@ -1196,9 +1204,9 @@ param_t findparam_ex(const char *s, const struct locale * lang)
|
|||
|
||||
bool isparam(const char *s, const struct locale * lang, param_t param)
|
||||
{
|
||||
if (s[0]>'@') {
|
||||
param_t p = (param==P_GEBAEUDE) ? findparam_ex(s, lang) : findparam(s, lang);
|
||||
return p==param;
|
||||
if (s[0] > '@') {
|
||||
param_t p = (param == P_GEBAEUDE) ? findparam_ex(s, lang) : findparam(s, lang);
|
||||
return p == param;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -1509,7 +1517,7 @@ unit *createunit(region * r, faction * f, int number, const struct race * rc)
|
|||
|
||||
bool idle(faction * f)
|
||||
{
|
||||
return (bool) (f ? false : true);
|
||||
return (bool)(f ? false : true);
|
||||
}
|
||||
|
||||
int maxworkingpeasants(const struct region *r)
|
||||
|
@ -1541,10 +1549,12 @@ int lighthouse_range(const building * b, const faction * f)
|
|||
if (d == maxd)
|
||||
break;
|
||||
}
|
||||
} else if (c)
|
||||
}
|
||||
else if (c)
|
||||
break; /* first unit that's no longer in the house ends the search */
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
/* E3A rule: no perception req'd */
|
||||
return maxd;
|
||||
}
|
||||
|
@ -1561,7 +1571,7 @@ bool check_leuchtturm(region * r, faction * f)
|
|||
|
||||
for (a = a_find(r->attribs, &at_lighthouse); a && a->type == &at_lighthouse;
|
||||
a = a->next) {
|
||||
building *b = (building *) a->data.v;
|
||||
building *b = (building *)a->data.v;
|
||||
|
||||
assert(b->type == bt_find("lighthouse"));
|
||||
if (fval(b, BLD_WORKING) && b->size >= 10) {
|
||||
|
@ -1586,10 +1596,12 @@ bool check_leuchtturm(region * r, faction * f)
|
|||
if (eff_skill(u, SK_PERCEPTION, r) >= d * 3)
|
||||
return true;
|
||||
}
|
||||
} else if (c)
|
||||
}
|
||||
else if (c)
|
||||
break; /* first unit that's no longer in the house ends the search */
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
/* E3A rule: no perception req'd */
|
||||
return maxd;
|
||||
}
|
||||
|
@ -1627,7 +1639,7 @@ region *lastregion(faction * f)
|
|||
if (fval(r, RF_TRAVELUNIT)) {
|
||||
attrib *ru = a_find(r->attribs, &at_travelunit);
|
||||
while (ru && ru->type == &at_travelunit) {
|
||||
u = (unit *) ru->data.v;
|
||||
u = (unit *)ru->data.v;
|
||||
if (u->faction == f) {
|
||||
f->last = r;
|
||||
break;
|
||||
|
@ -1697,7 +1709,7 @@ void *gc_add(void *p)
|
|||
|
||||
void add_translation(critbit_tree **cbp, const char *key, int i) {
|
||||
char buffer[256];
|
||||
char * str = transliterate(buffer, sizeof(buffer)-sizeof(int), key);
|
||||
char * str = transliterate(buffer, sizeof(buffer) - sizeof(int), key);
|
||||
critbit_tree * cb = *cbp;
|
||||
if (str) {
|
||||
size_t len = strlen(str);
|
||||
|
@ -1706,7 +1718,8 @@ void add_translation(critbit_tree **cbp, const char *key, int i) {
|
|||
}
|
||||
len = cb_new_kv(str, len, &i, sizeof(int), buffer);
|
||||
cb_insert(cb, buffer, len);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_error("could not transliterate '%s'\n", key);
|
||||
}
|
||||
}
|
||||
|
@ -1717,7 +1730,7 @@ void init_translations(const struct locale *lang, int ut, const char * (*string_
|
|||
int i;
|
||||
|
||||
assert(string_cb);
|
||||
assert(maxstrings>0);
|
||||
assert(maxstrings > 0);
|
||||
tokens = get_translations(lang, ut);
|
||||
for (i = 0; i != maxstrings; ++i) {
|
||||
const char * s = string_cb(i);
|
||||
|
@ -1732,7 +1745,7 @@ void init_translations(const struct locale *lang, int ut, const char * (*string_
|
|||
|
||||
static const char * parameter_key(int i)
|
||||
{
|
||||
assert(i<MAXPARAMS && i>=0);
|
||||
assert(i < MAXPARAMS && i >= 0);
|
||||
return parameters[i];
|
||||
}
|
||||
|
||||
|
@ -1855,7 +1868,7 @@ const char *get_param(const struct param *p, const char *key)
|
|||
if (cmp == 0) {
|
||||
return p->data;
|
||||
}
|
||||
else if (cmp>0) {
|
||||
else if (cmp > 0) {
|
||||
break;
|
||||
}
|
||||
p = p->next;
|
||||
|
@ -1928,7 +1941,7 @@ void set_param(struct param **p, const char *key, const char *data)
|
|||
(*p)->data = _strdup(data);
|
||||
return;
|
||||
}
|
||||
else if (cmp>0) {
|
||||
else if (cmp > 0) {
|
||||
break;
|
||||
}
|
||||
p = &(*p)->next;
|
||||
|
@ -1993,7 +2006,7 @@ void setstatus(struct unit *u, int status)
|
|||
{
|
||||
assert(status >= ST_AGGRO && status <= ST_FLEE);
|
||||
if (u->status != status) {
|
||||
u->status = (status_t) status;
|
||||
u->status = (status_t)status;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2017,7 +2030,8 @@ void setguard(unit * u, unsigned int flags)
|
|||
if ((int)flags == guard_flags(u)) {
|
||||
if (a)
|
||||
a_remove(&u->attribs, a);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
if (!a)
|
||||
a = a_add(&u->attribs, a_new(&at_guard));
|
||||
a->data.i = (int)flags;
|
||||
|
@ -2028,7 +2042,7 @@ unsigned int getguard(const unit * u)
|
|||
{
|
||||
attrib *a;
|
||||
|
||||
assert(fval(u, UFL_GUARD) || (u->building && u==building_owner(u->building))
|
||||
assert(fval(u, UFL_GUARD) || (u->building && u == building_owner(u->building))
|
||||
|| !"you're doing it wrong! check is_guard first");
|
||||
a = a_find(u->attribs, &at_guard);
|
||||
if (a) {
|
||||
|
@ -2074,7 +2088,8 @@ void remove_empty_factions(void)
|
|||
if (sf->faction == f || sf->faction == NULL) {
|
||||
*sfp = sf->next;
|
||||
free(sf);
|
||||
} else
|
||||
}
|
||||
else
|
||||
sfp = &(*sfp)->next;
|
||||
}
|
||||
for (g = f3->groups; g; g = g->next) {
|
||||
|
@ -2084,7 +2099,8 @@ void remove_empty_factions(void)
|
|||
if (sf->faction == f || sf->faction == NULL) {
|
||||
*sfp = sf->next;
|
||||
free(sf);
|
||||
} else
|
||||
}
|
||||
else
|
||||
sfp = &(*sfp)->next;
|
||||
}
|
||||
}
|
||||
|
@ -2094,7 +2110,8 @@ void remove_empty_factions(void)
|
|||
funhash(f);
|
||||
free_faction(f);
|
||||
free(f);
|
||||
} else
|
||||
}
|
||||
else
|
||||
fp = &(*fp)->next;
|
||||
}
|
||||
}
|
||||
|
@ -2268,7 +2285,8 @@ bool hunger(int number, unit * u)
|
|||
int dam = dice_rand(rcdamage ? rcdamage : damage);
|
||||
if (dam >= hp) {
|
||||
++dead;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
hpsub += dam;
|
||||
}
|
||||
}
|
||||
|
@ -2333,13 +2351,13 @@ void plagues(region * r, bool ismagic)
|
|||
* Modifikation für Städter. */
|
||||
|
||||
static const int wagetable[7][4] = {
|
||||
{10, 10, 11, -7}, /* Baustelle */
|
||||
{10, 10, 11, -5}, /* Handelsposten */
|
||||
{11, 11, 12, -3}, /* Befestigung */
|
||||
{12, 11, 13, -1}, /* Turm */
|
||||
{13, 12, 14, 0}, /* Burg */
|
||||
{14, 12, 15, 1}, /* Festung */
|
||||
{15, 13, 16, 2} /* Zitadelle */
|
||||
{ 10, 10, 11, -7 }, /* Baustelle */
|
||||
{ 10, 10, 11, -5 }, /* Handelsposten */
|
||||
{ 11, 11, 12, -3 }, /* Befestigung */
|
||||
{ 12, 11, 13, -1 }, /* Turm */
|
||||
{ 13, 12, 14, 0 }, /* Burg */
|
||||
{ 14, 12, 15, 1 }, /* Festung */
|
||||
{ 15, 13, 16, 2 } /* Zitadelle */
|
||||
};
|
||||
|
||||
int cmp_wage(const struct building *b, const building * a)
|
||||
|
@ -2373,7 +2391,8 @@ int cmp_taxes(const building * b, const building * a)
|
|||
unit *u = building_owner(b);
|
||||
if (!u) {
|
||||
return -1;
|
||||
} else if (a) {
|
||||
}
|
||||
else if (a) {
|
||||
int newsize = buildingeffsize(b, false);
|
||||
double newtaxes = b->type->taxes(b, newsize);
|
||||
int oldsize = buildingeffsize(a, false);
|
||||
|
@ -2395,7 +2414,8 @@ int cmp_taxes(const building * b, const building * a)
|
|||
return 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
@ -2422,7 +2442,8 @@ int cmp_current_owner(const building * b, const building * a)
|
|||
if (newsize != oldsize)
|
||||
return newsize - oldsize;
|
||||
return (b->size - a->size);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
@ -2545,14 +2566,18 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
|
|||
index = 1;
|
||||
}
|
||||
wage = wagetable[esize][index];
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
if (is_mourning(r, in_turn)) {
|
||||
wage = 10;
|
||||
} else if (fval(r->terrain, SEA_REGION)) {
|
||||
}
|
||||
else if (fval(r->terrain, SEA_REGION)) {
|
||||
wage = 11;
|
||||
} else if (fval(r, RF_ORCIFIED)) {
|
||||
}
|
||||
else if (fval(r, RF_ORCIFIED)) {
|
||||
wage = wagetable[esize][1];
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
wage = wagetable[esize][2];
|
||||
}
|
||||
if (rule_blessed_harvest() == HARVEST_WORK) {
|
||||
|
@ -2722,7 +2747,8 @@ bool has_limited_skills(const struct unit * u)
|
|||
has_skill(u, SK_TACTICS) || has_skill(u, SK_HERBALISM) ||
|
||||
has_skill(u, SK_SPY)) {
|
||||
return true;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -2770,7 +2796,7 @@ void attrib_init(void)
|
|||
register_bordertype(&bt_illusionwall);
|
||||
register_bordertype(&bt_road);
|
||||
|
||||
register_function((pf_generic) & minimum_wage, "minimum_wage");
|
||||
register_function((pf_generic)& minimum_wage, "minimum_wage");
|
||||
|
||||
at_register(&at_germs);
|
||||
|
||||
|
@ -2797,13 +2823,14 @@ order *default_order(const struct locale *lang)
|
|||
static int usedefault = 1;
|
||||
int i = locale_index(lang);
|
||||
order *result = 0;
|
||||
assert(i<MAXLOCALES);
|
||||
assert(i < MAXLOCALES);
|
||||
result = defaults[i];
|
||||
if (!result && usedefault) {
|
||||
const char * str = locale_string(lang, "defaultorder");
|
||||
if (str) {
|
||||
result = defaults[i] = parse_order(str, lang);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
usedefault = 0;
|
||||
}
|
||||
}
|
||||
|
@ -2856,7 +2883,7 @@ void free_gamedata(void)
|
|||
free_regions();
|
||||
free_borders();
|
||||
|
||||
for (i=0;i!=MAXLOCALES;++i) {
|
||||
for (i = 0; i != MAXLOCALES; ++i) {
|
||||
if (defaults[i]) {
|
||||
free_order(defaults[i]);
|
||||
defaults[i] = 0;
|
||||
|
@ -2890,6 +2917,15 @@ void free_gamedata(void)
|
|||
init_resources();
|
||||
}
|
||||
|
||||
const char * game_name(void) {
|
||||
const char * param = get_param(global.parameters, "game.name");
|
||||
return param ? param : global.gamename;
|
||||
}
|
||||
|
||||
int game_id(void) {
|
||||
return get_param_int(global.parameters, "game.id", global.game_id);
|
||||
}
|
||||
|
||||
void load_inifile(dictionary * d)
|
||||
{
|
||||
const char *reportdir = reportpath();
|
||||
|
@ -2900,19 +2936,22 @@ void load_inifile(dictionary * d)
|
|||
assert(d);
|
||||
|
||||
str = iniparser_getstring(d, "eressea:base", basedir);
|
||||
if (str != basedir)
|
||||
if (str != basedir) {
|
||||
set_basepath(str);
|
||||
}
|
||||
str = iniparser_getstring(d, "eressea:report", reportdir);
|
||||
if (str != reportdir)
|
||||
if (str != reportdir) {
|
||||
set_reportpath(str);
|
||||
}
|
||||
str = iniparser_getstring(d, "eressea:data", datadir);
|
||||
if (str != datadir)
|
||||
if (str != datadir) {
|
||||
set_datapath(str);
|
||||
}
|
||||
|
||||
lomem = iniparser_getint(d, "eressea:lomem", lomem) ? 1 : 0;
|
||||
|
||||
str = iniparser_getstring(d, "eressea:encoding", NULL);
|
||||
if (str && (_strcmpl(str, "utf8")==0 || _strcmpl(str, "utf-8")==0)) {
|
||||
if (str && (_strcmpl(str, "utf8") == 0 || _strcmpl(str, "utf-8") == 0)) {
|
||||
enc_gamedata = ENCODING_UTF8;
|
||||
}
|
||||
|
||||
|
@ -2924,5 +2963,7 @@ void load_inifile(dictionary * d)
|
|||
|
||||
/* excerpt from [config] (the rest is used in bindings.c) */
|
||||
global.game_id = iniparser_getint(d, "config:game_id", 0);
|
||||
|
||||
if (global.inifile) iniparser_free(global.inifile);
|
||||
global.inifile = d;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -38,7 +38,7 @@ extern "C" {
|
|||
|
||||
#define ALLIED(f1, f2) (f1==f2 || (f1->alliance && f1->alliance==f2->alliance))
|
||||
|
||||
/* for some good prime numbers, check http://www.math.niu.edu/~rusin/known-math/98/pi_x */
|
||||
/* for some good prime numbers, check http://www.math.niu.edu/~rusin/known-math/98/pi_x */
|
||||
#ifndef MAXREGIONS
|
||||
# define MAXREGIONS 524287 /* must be prime for hashing. 262139 was a little small */
|
||||
#endif
|
||||
|
@ -52,23 +52,23 @@ extern "C" {
|
|||
#define PEASANTFORCE 0.75 /* Chance einer Vermehrung trotz 90% Auslastung */
|
||||
#define HERBROTCHANCE 5 /* Verrottchance für Kräuter (ifdef HERBS_ROT) */
|
||||
|
||||
/* Gebäudegröße = Minimalbelagerer */
|
||||
/* Gebäudegröße = Minimalbelagerer */
|
||||
#define SIEGEFACTOR 2
|
||||
|
||||
/** Magic */
|
||||
/** Magic */
|
||||
#define MAXMAGICIANS 3
|
||||
#define MAXALCHEMISTS 3
|
||||
|
||||
/** Plagues **/
|
||||
/** Plagues **/
|
||||
#define PLAGUE_CHANCE 0.1F /* Seuchenwahrscheinlichkeit (siehe plagues()) */
|
||||
#define PLAGUE_VICTIMS 0.2F /* % Betroffene */
|
||||
#define PLAGUE_HEALCHANCE 0.25F /* Wahrscheinlichkeit Heilung */
|
||||
#define PLAGUE_HEALCOST 30 /* Heilkosten */
|
||||
|
||||
/* Chance of a monster attack */
|
||||
/* Chance of a monster attack */
|
||||
#define MONSTERATTACK 0.4F
|
||||
|
||||
/* Bewegungsweiten: */
|
||||
/* Bewegungsweiten: */
|
||||
#define BP_WALKING 4
|
||||
#define BP_RIDING 6
|
||||
#define BP_UNICORN 9
|
||||
|
@ -80,7 +80,7 @@ extern "C" {
|
|||
#define PERSON_WEIGHT 1000 /* weight of a "normal" human unit */
|
||||
#define STAMINA_AFFECTS_HP 1<<0
|
||||
|
||||
/**
|
||||
/**
|
||||
* Hier endet der Teil von config.h, der die defines für die
|
||||
* Spielwelt Eressea enthält, und beginnen die allgemeinen Routinen
|
||||
*/
|
||||
|
@ -98,15 +98,10 @@ extern "C" {
|
|||
#define STRENGTHCAPACITY 50000 /* zusätzliche Tragkraft beim Kraftzauber (deprecated) */
|
||||
#define STRENGTHMULTIPLIER 50 /* multiplier for trollbelt */
|
||||
|
||||
/* ----------------- Befehle ----------------------------------- */
|
||||
/* ----------------- Befehle ----------------------------------- */
|
||||
|
||||
extern const char *parameters[MAXPARAMS];
|
||||
|
||||
/** report options **/
|
||||
#define want(option) (1<<option)
|
||||
extern const char *options[MAXOPTIONS];
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* ------------------------------------------------------------- */
|
||||
void add_translation(struct critbit_tree **cb, const char *str, int i);
|
||||
void init_translations(const struct locale *lang, int ut, const char * (*string_cb)(int i), int maxstrings);
|
||||
void init_locales(void);
|
||||
|
@ -127,14 +122,11 @@ extern "C" {
|
|||
#define fset(u, i) ((u)->flags |= (i))
|
||||
#define freset(u, i) ((u)->flags &= ~(i))
|
||||
|
||||
extern int turn;
|
||||
extern int verbosity;
|
||||
|
||||
/* parteinummern */
|
||||
/* parteinummern */
|
||||
bool faction_id_is_unused(int);
|
||||
|
||||
int max_magicians(const struct faction * f);
|
||||
/* leuchtturm */
|
||||
int max_magicians(const struct faction * f);
|
||||
/* leuchtturm */
|
||||
bool check_leuchtturm(struct region *r, struct faction *f);
|
||||
void update_lighthouse(struct building *lh);
|
||||
int lighthouse_range(const struct building *b,
|
||||
|
@ -142,7 +134,7 @@ int max_magicians(const struct faction * f);
|
|||
|
||||
int findoption(const char *s, const struct locale *lang);
|
||||
|
||||
/* special units */
|
||||
/* special units */
|
||||
void make_undead_unit(struct unit *);
|
||||
|
||||
void addstrlist(strlist ** SP, const char *s);
|
||||
|
@ -180,6 +172,8 @@ int max_magicians(const struct faction * f);
|
|||
bool seefaction(const struct faction *f, const struct region *r,
|
||||
const struct unit *u, int modifier);
|
||||
|
||||
const char * game_name(void);
|
||||
int game_id(void);
|
||||
int lovar(double xpct_x2);
|
||||
/* returns a value between [0..xpct_2], generated with two dice */
|
||||
|
||||
|
@ -193,7 +187,6 @@ int max_magicians(const struct faction * f);
|
|||
struct unit *createunit(struct region *r, struct faction *f,
|
||||
int number, const struct race *rc);
|
||||
void create_unitid(struct unit *u, int id);
|
||||
extern bool getunitpeasants;
|
||||
struct unit *getunitg(const struct region *r, const struct faction *f);
|
||||
struct unit *getunit(const struct region *r, const struct faction *f);
|
||||
|
||||
|
@ -222,7 +215,7 @@ int max_magicians(const struct faction * f);
|
|||
const char *unitname(const struct unit *u);
|
||||
char *write_unitname(const struct unit *u, char *buffer, size_t size);
|
||||
|
||||
typedef int (*cmp_building_cb) (const struct building * b,
|
||||
typedef int(*cmp_building_cb) (const struct building * b,
|
||||
const struct building * a);
|
||||
struct building *largestbuilding(const struct region *r, cmp_building_cb,
|
||||
bool imaginary);
|
||||
|
@ -264,7 +257,7 @@ int max_magicians(const struct faction * f);
|
|||
|
||||
int check_option(struct faction *f, int option);
|
||||
|
||||
/* Anzahl Personen in einer Einheit festlegen. NUR (!) mit dieser Routine,
|
||||
/* Anzahl Personen in einer Einheit festlegen. NUR (!) mit dieser Routine,
|
||||
* sonst großes Unglück. Durch asserts an ein paar Stellen abgesichert. */
|
||||
void verify_data(void);
|
||||
|
||||
|
@ -275,7 +268,7 @@ int max_magicians(const struct faction * f);
|
|||
int weight(const struct unit *u);
|
||||
void changeblockchaos(void);
|
||||
|
||||
/* intervall, in dem die regionen der partei zu finden sind */
|
||||
/* intervall, in dem die regionen der partei zu finden sind */
|
||||
struct region *firstregion(struct faction *f);
|
||||
struct region *lastregion(struct faction *f);
|
||||
|
||||
|
@ -285,10 +278,10 @@ int max_magicians(const struct faction * f);
|
|||
bool idle(struct faction *f);
|
||||
bool unit_has_cursed_item(struct unit *u);
|
||||
|
||||
/* simple garbage collection: */
|
||||
/* simple garbage collection: */
|
||||
void *gc_add(void *p);
|
||||
|
||||
/* grammatik-flags: */
|
||||
/* grammatik-flags: */
|
||||
#define GF_NONE 0
|
||||
/* singular, ohne was dran */
|
||||
#define GF_PLURAL 1
|
||||
|
@ -322,9 +315,9 @@ int max_magicians(const struct faction * f);
|
|||
#define GUARD_ALL 0xFFFF
|
||||
|
||||
void setstatus(struct unit *u, int status);
|
||||
/* !< sets combatstatus of a unit */
|
||||
/* !< sets combatstatus of a unit */
|
||||
void setguard(struct unit *u, unsigned int flags);
|
||||
/* !< setzt die guard-flags der Einheit */
|
||||
/* !< setzt die guard-flags der Einheit */
|
||||
unsigned int getguard(const struct unit *u);
|
||||
/* liest die guard-flags der Einheit */
|
||||
void guard(struct unit *u, unsigned int mask);
|
||||
|
@ -348,7 +341,7 @@ int max_magicians(const struct faction * f);
|
|||
const struct region *dest);
|
||||
void add_income(struct unit *u, int type, int want, int qty);
|
||||
|
||||
/* movewhere error codes */
|
||||
/* movewhere error codes */
|
||||
enum {
|
||||
E_MOVE_OK = 0, /* possible to move */
|
||||
E_MOVE_NOREGION, /* no region exists in this direction */
|
||||
|
@ -370,9 +363,7 @@ int max_magicians(const struct faction * f);
|
|||
void kernel_init(void);
|
||||
void kernel_done(void);
|
||||
|
||||
extern const char *localenames[];
|
||||
|
||||
/* globale settings des Spieles */
|
||||
/* globale settings des Spieles */
|
||||
typedef struct settings {
|
||||
const char *gamename;
|
||||
struct attrib *attribs;
|
||||
|
@ -386,16 +377,16 @@ int max_magicians(const struct faction * f);
|
|||
struct _dictionary_ *inifile;
|
||||
|
||||
struct global_functions {
|
||||
int (*wage) (const struct region * r, const struct faction * f,
|
||||
int(*wage) (const struct region * r, const struct faction * f,
|
||||
const struct race * rc, int in_turn);
|
||||
int (*maintenance) (const struct unit * u);
|
||||
int(*maintenance) (const struct unit * u);
|
||||
} functions;
|
||||
} settings;
|
||||
extern settings global;
|
||||
|
||||
extern bool battledebug;
|
||||
extern bool sqlpatch;
|
||||
extern bool lomem; /* save memory */
|
||||
typedef struct helpmode {
|
||||
const char *name;
|
||||
int status;
|
||||
} helpmode;
|
||||
|
||||
const char *dbrace(const struct race *rc);
|
||||
|
||||
|
@ -416,12 +407,7 @@ int max_magicians(const struct faction * f);
|
|||
int entertainmoney(const struct region *r);
|
||||
|
||||
void plagues(struct region *r, bool ismagic);
|
||||
typedef struct helpmode {
|
||||
const char *name;
|
||||
int status;
|
||||
} helpmode;
|
||||
|
||||
extern struct helpmode helpmodes[];
|
||||
void free_gamedata(void);
|
||||
|
||||
#define GIVE_SELF 1
|
||||
#define GIVE_PEASANTS 2
|
||||
|
@ -433,7 +419,37 @@ int max_magicians(const struct faction * f);
|
|||
#define GIVE_DEFAULT (GIVE_SELF|GIVE_PEASANTS|GIVE_LUXURIES|GIVE_HERBS|GIVE_GOODS)
|
||||
|
||||
extern struct attrib_type at_guard;
|
||||
void free_gamedata(void);
|
||||
extern struct helpmode helpmodes[];
|
||||
extern const char *parameters[];
|
||||
extern const char *localenames[];
|
||||
extern settings global;
|
||||
|
||||
extern bool battledebug;
|
||||
extern bool sqlpatch;
|
||||
extern bool lomem; /* save memory */
|
||||
|
||||
extern int turn;
|
||||
extern int verbosity;
|
||||
extern bool getunitpeasants;
|
||||
|
||||
/** report options **/
|
||||
extern const char *options[MAXOPTIONS];
|
||||
|
||||
extern struct helpmode helpmodes[];
|
||||
extern const char *parameters[];
|
||||
extern const char *localenames[];
|
||||
extern settings global;
|
||||
|
||||
extern bool battledebug;
|
||||
extern bool sqlpatch;
|
||||
extern bool lomem; /* save memory */
|
||||
|
||||
extern int turn;
|
||||
extern int verbosity;
|
||||
extern bool getunitpeasants;
|
||||
|
||||
/** report options **/
|
||||
extern const char *options[MAXOPTIONS];
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -87,7 +87,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#define MAXPERSISTENT 128
|
||||
|
||||
/* exported symbols symbols */
|
||||
const char *game_name = "eressea";
|
||||
int firstx = 0, firsty = 0;
|
||||
int enc_gamedata = ENCODING_UTF8;
|
||||
|
||||
|
@ -142,11 +141,13 @@ static unit *unitorders(FILE * F, int enc, struct faction *f)
|
|||
*ordp = ord->next;
|
||||
ord->next = NULL;
|
||||
free_order(ord);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
ordp = &ord->next;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
free_orders(&u->orders);
|
||||
}
|
||||
u->orders = 0;
|
||||
|
@ -164,7 +165,7 @@ static unit *unitorders(FILE * F, int enc, struct faction *f)
|
|||
break;
|
||||
|
||||
if (s[0]) {
|
||||
if (s[0]!='@') {
|
||||
if (s[0] != '@') {
|
||||
const char *stok = s;
|
||||
stok = parse_token(&stok);
|
||||
|
||||
|
@ -183,7 +184,8 @@ static unit *unitorders(FILE * F, int enc, struct faction *f)
|
|||
if (strlen(stok) >= 3) {
|
||||
quit = true;
|
||||
break;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
quit = false;
|
||||
}
|
||||
break;
|
||||
|
@ -204,7 +206,8 @@ static unit *unitorders(FILE * F, int enc, struct faction *f)
|
|||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
/* cmistake(?, buf, 160, MSG_EVENT); */
|
||||
return NULL;
|
||||
}
|
||||
|
@ -234,7 +237,8 @@ static faction *factionorders(void)
|
|||
* incrementiert wird. */
|
||||
f->lastorders = global.data_turn + 1;
|
||||
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_warning("orders for invalid faction %s\n", itoa36(fid));
|
||||
}
|
||||
return f;
|
||||
|
@ -305,7 +309,7 @@ int readorders(const char *filename)
|
|||
b = getbuf(F, enc_gamedata);
|
||||
if (!b)
|
||||
break;
|
||||
p = (b[0]=='@') ? NOPARAM : igetparam(b, lang);
|
||||
p = (b[0] == '@') ? NOPARAM : igetparam(b, lang);
|
||||
} while ((p != P_UNIT || !f) && p != P_FACTION && p != P_NEXT
|
||||
&& p != P_GAMENAME);
|
||||
break;
|
||||
|
@ -375,7 +379,7 @@ enum {
|
|||
race_t typus2race(unsigned char typus)
|
||||
{
|
||||
if (typus > 0 && typus <= 11)
|
||||
return (race_t) (typus - 1);
|
||||
return (race_t)(typus - 1);
|
||||
return NORACE;
|
||||
}
|
||||
|
||||
|
@ -409,10 +413,12 @@ void read_items(struct storage *store, item ** ilist)
|
|||
READ_INT(store, &i);
|
||||
if (i <= 0) {
|
||||
log_error("data contains an entry with %d %s\n", i, rtype->_name[1]);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
if (rtype && rtype->itype) {
|
||||
i_change(ilist, rtype->itype, i);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_error("data contains unknown item type %s.\n", ibuf);
|
||||
}
|
||||
assert(rtype && rtype->itype);
|
||||
|
@ -432,7 +438,8 @@ static void read_alliances(struct storage *store)
|
|||
terminator = atoi36("end");
|
||||
READ_STR(store, pbuf, sizeof(pbuf));
|
||||
id = atoi36(pbuf);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_INT(store, &id);
|
||||
}
|
||||
while (id != terminator) {
|
||||
|
@ -447,7 +454,8 @@ static void read_alliances(struct storage *store)
|
|||
read_reference(&al->_leader, store, read_faction_reference,
|
||||
resolve_faction);
|
||||
READ_INT(store, &id);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_STR(store, pbuf, sizeof(pbuf));
|
||||
id = atoi36(pbuf);
|
||||
}
|
||||
|
@ -486,7 +494,7 @@ void write_items(struct storage *store, item * ilist)
|
|||
|
||||
static int resolve_owner(variant id, void *address)
|
||||
{
|
||||
region_owner *owner = (region_owner *) address;
|
||||
region_owner *owner = (region_owner *)address;
|
||||
int result = 0;
|
||||
faction *f = NULL;
|
||||
if (id.i != 0) {
|
||||
|
@ -514,19 +522,22 @@ static void read_owner(struct gamedata *data, region_owner ** powner)
|
|||
READ_INT(data->store, &owner->morale_turn);
|
||||
if (data->version >= MOURNING_VERSION) {
|
||||
READ_INT(data->store, &owner->flags);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
owner->flags = 0;
|
||||
}
|
||||
if (data->version >= OWNER_2_VERSION) {
|
||||
int id;
|
||||
READ_INT(data->store, &id);
|
||||
owner->alliance = id ? findalliance(id) : NULL;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
owner->alliance = NULL;
|
||||
}
|
||||
read_reference(owner, data->store, &read_faction_reference, &resolve_owner);
|
||||
*powner = owner;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
*powner = 0;
|
||||
}
|
||||
}
|
||||
|
@ -539,7 +550,8 @@ static void write_owner(struct gamedata *data, region_owner * owner)
|
|||
WRITE_INT(data->store, owner->flags);
|
||||
WRITE_INT(data->store, owner->alliance ? owner->alliance->id : 0);
|
||||
write_faction_reference(owner->owner, data->store);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
WRITE_INT(data->store, -1);
|
||||
}
|
||||
}
|
||||
|
@ -564,7 +576,7 @@ int current_turn(void)
|
|||
|
||||
static void
|
||||
writeorder(struct gamedata *data, const struct order *ord,
|
||||
const struct locale *lang)
|
||||
const struct locale *lang)
|
||||
{
|
||||
char obuf[1024];
|
||||
write_order(ord, obuf, sizeof(obuf));
|
||||
|
@ -584,7 +596,7 @@ unit *read_unit(struct gamedata *data)
|
|||
READ_INT(data->store, &n);
|
||||
if (n <= 0) {
|
||||
log_error("data contains invalid unit %d.\n", n);
|
||||
assert(n>0);
|
||||
assert(n > 0);
|
||||
return 0;
|
||||
}
|
||||
u = findunit(n);
|
||||
|
@ -600,7 +612,8 @@ unit *read_unit(struct gamedata *data)
|
|||
u->skills = 0;
|
||||
u->skill_size = 0;
|
||||
u_setfaction(u, NULL);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
u = calloc(sizeof(unit), 1);
|
||||
u->no = n;
|
||||
uhash(u);
|
||||
|
@ -613,7 +626,8 @@ unit *read_unit(struct gamedata *data)
|
|||
}
|
||||
if (u->faction) {
|
||||
++u->faction->no_units;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_error("unit %s has faction == NULL\n", unitname(u));
|
||||
assert(u->faction);
|
||||
return 0;
|
||||
|
@ -623,7 +637,8 @@ unit *read_unit(struct gamedata *data)
|
|||
u->name = _strdup(obuf);
|
||||
if (lomem) {
|
||||
READ_STR(data->store, NULL, 0);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_STR(data->store, obuf, sizeof(obuf));
|
||||
u->display = _strdup(obuf);
|
||||
}
|
||||
|
@ -654,14 +669,16 @@ unit *read_unit(struct gamedata *data)
|
|||
} while (*inc);
|
||||
*outc = 0;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_TOK(data->store, rname, sizeof(rname));
|
||||
}
|
||||
u_setrace(u, rc_find(rname));
|
||||
|
||||
if (data->version < STORAGE_VERSION) {
|
||||
READ_STR(data->store, rname, sizeof(rname));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_TOK(data->store, rname, sizeof(rname));
|
||||
}
|
||||
if (rname[0] && skill_enabled(SK_STEALTH))
|
||||
|
@ -688,7 +705,8 @@ unit *read_unit(struct gamedata *data)
|
|||
if (fval(u, UFL_OWNER)) {
|
||||
building_set_owner(u);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_error("read_unit: unit in unkown building '%s'\n", itoa36(n));
|
||||
}
|
||||
}
|
||||
|
@ -701,7 +719,8 @@ unit *read_unit(struct gamedata *data)
|
|||
if (fval(u, UFL_OWNER)) {
|
||||
ship_set_owner(u);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_error("read_unit: unit in unkown ship '%s'\n", itoa36(n));
|
||||
}
|
||||
}
|
||||
|
@ -729,10 +748,12 @@ unit *read_unit(struct gamedata *data)
|
|||
*orderp = ord;
|
||||
orderp = &ord->next;
|
||||
ord = NULL;
|
||||
} else if (p == MAXPERSISTENT) {
|
||||
}
|
||||
else if (p == MAXPERSISTENT) {
|
||||
log_warning("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
|
||||
}
|
||||
} else if (n == MAXORDERS) {
|
||||
}
|
||||
else if (n == MAXORDERS) {
|
||||
log_warning("%s had %d or more orders\n", unitname(u), MAXORDERS);
|
||||
}
|
||||
if (ord != NULL)
|
||||
|
@ -795,14 +816,15 @@ void write_unit(struct gamedata *data, const unit * u)
|
|||
write_building_reference(u->building, data->store);
|
||||
write_ship_reference(u->ship, data->store);
|
||||
WRITE_INT(data->store, u->status);
|
||||
if (u->building && u==building_owner(u->building)) flags |= UFL_OWNER;
|
||||
if (u->ship && u==ship_owner(u->ship)) flags |= UFL_OWNER;
|
||||
if (u->building && u == building_owner(u->building)) flags |= UFL_OWNER;
|
||||
if (u->ship && u == ship_owner(u->ship)) flags |= UFL_OWNER;
|
||||
WRITE_INT(data->store, flags);
|
||||
WRITE_SECTION(data->store);
|
||||
for (ord = u->old_orders; ord; ord = ord->next) {
|
||||
if (++p < MAXPERSISTENT) {
|
||||
writeorder(data, ord, u->faction->locale);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_warning("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
|
||||
break;
|
||||
}
|
||||
|
@ -813,7 +835,8 @@ void write_unit(struct gamedata *data, const unit * u)
|
|||
if (is_persistent(ord)) {
|
||||
if (++p < MAXPERSISTENT) {
|
||||
writeorder(data, ord, u->faction->locale);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_warning("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
|
||||
break;
|
||||
}
|
||||
|
@ -840,7 +863,7 @@ void write_unit(struct gamedata *data, const unit * u)
|
|||
WRITE_SECTION(data->store);
|
||||
if (u->hp == 0) {
|
||||
log_error("unit %s has 0 hitpoints, adjusting.\n", itoa36(u->no));
|
||||
((unit *) u)->hp = u->number;
|
||||
((unit *)u)->hp = u->number;
|
||||
}
|
||||
WRITE_INT(data->store, u->hp);
|
||||
WRITE_SECTION(data->store);
|
||||
|
@ -863,7 +886,8 @@ static region *readregion(struct gamedata *data, int x, int y)
|
|||
if (r == NULL) {
|
||||
plane *pl = findplane(x, y);
|
||||
r = new_region(x, y, pl, uid);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
assert(uid == 0 || r->uid == uid);
|
||||
current_region = r;
|
||||
while (r->attribs)
|
||||
|
@ -881,7 +905,8 @@ static region *readregion(struct gamedata *data, int x, int y)
|
|||
}
|
||||
if (lomem) {
|
||||
READ_STR(data->store, NULL, 0);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
char info[DISPLAYSIZE];
|
||||
READ_STR(data->store, info, sizeof(info));
|
||||
region_setinfo(r, info);
|
||||
|
@ -890,12 +915,13 @@ static region *readregion(struct gamedata *data, int x, int y)
|
|||
if (data->version < TERRAIN_VERSION) {
|
||||
int ter;
|
||||
READ_INT(data->store, &ter);
|
||||
terrain = newterrain((terrain_t) ter);
|
||||
terrain = newterrain((terrain_t)ter);
|
||||
if (terrain == NULL) {
|
||||
log_error("while reading datafile from pre-TERRAIN_VERSION, could not find terrain #%d.\n", ter);
|
||||
terrain = newterrain(T_PLAIN);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
char name[64];
|
||||
READ_STR(data->store, name, sizeof(name));
|
||||
terrain = get_terrain(name);
|
||||
|
@ -975,7 +1001,8 @@ static region *readregion(struct gamedata *data, int x, int y)
|
|||
const resource_type *rtype = rt_find(token);
|
||||
assert(rtype && rtype->itype && fval(rtype->itype, ITF_HERB));
|
||||
rsetherbtype(r, rtype->itype);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
rsetherbtype(r, NULL);
|
||||
}
|
||||
READ_INT(data->store, &n);
|
||||
|
@ -1054,7 +1081,8 @@ void writeregion(struct gamedata *data, const region * r)
|
|||
rht = rherbtype(r);
|
||||
if (rht) {
|
||||
WRITE_TOK(data->store, resourcename(rht->rtype, 0));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
WRITE_TOK(data->store, "noherb");
|
||||
}
|
||||
WRITE_INT(data->store, rherbs(r));
|
||||
|
@ -1127,7 +1155,8 @@ int get_spell_level_faction(const spell * sp, void * cbdata)
|
|||
sbe = spellbook_get(common, sp);
|
||||
if (sbe) {
|
||||
return sbe->level;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_error("read_spellbook: faction '%s' has a spell with unknown level: '%s'", factionname(f), sp->sname);
|
||||
}
|
||||
return 0;
|
||||
|
@ -1146,9 +1175,10 @@ void read_spellbook(spellbook **bookp, struct storage *store, int(*get_level)(co
|
|||
if (i < 0)
|
||||
break;
|
||||
if (bookp) {
|
||||
sp = find_spellbyid((unsigned int) i);
|
||||
sp = find_spellbyid((unsigned int)i);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_TOK(store, spname, sizeof(spname));
|
||||
if (strcmp(spname, "end") == 0)
|
||||
break;
|
||||
|
@ -1164,7 +1194,7 @@ void read_spellbook(spellbook **bookp, struct storage *store, int(*get_level)(co
|
|||
}
|
||||
if (sp) {
|
||||
spellbook * sb = *bookp;
|
||||
if (level<=0 && get_level) {
|
||||
if (level <= 0 && get_level) {
|
||||
level = get_level(sp, cbdata);
|
||||
}
|
||||
if (!sb) {
|
||||
|
@ -1185,7 +1215,7 @@ void write_spellbook(const struct spellbook *book, struct storage *store)
|
|||
|
||||
if (book) {
|
||||
for (ql = book->spells, qi = 0; ql; ql_advance(&ql, &qi, 1)) {
|
||||
spellbook_entry *sbe = (spellbook_entry *) ql_get(ql, qi);
|
||||
spellbook_entry *sbe = (spellbook_entry *)ql_get(ql, qi);
|
||||
WRITE_TOK(store, sbe->sp->sname);
|
||||
WRITE_INT(store, sbe->level);
|
||||
}
|
||||
|
@ -1207,9 +1237,10 @@ faction *readfaction(struct gamedata * data)
|
|||
READ_INT(data->store, &n);
|
||||
f = findfaction(n);
|
||||
if (f == NULL) {
|
||||
f = (faction *) calloc(1, sizeof(faction));
|
||||
f = (faction *)calloc(1, sizeof(faction));
|
||||
f->no = n;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
f->allies = NULL; /* mem leak */
|
||||
while (f->attribs)
|
||||
a_remove(&f->attribs, f->attribs);
|
||||
|
@ -1228,14 +1259,16 @@ faction *readfaction(struct gamedata * data)
|
|||
|| !"non-allied dummy-alliance has more than one member");
|
||||
}
|
||||
ql_push(&al->members, f);
|
||||
} else if (rule_region_owners()) {
|
||||
}
|
||||
else if (rule_region_owners()) {
|
||||
/* compat fix for non-allied factions */
|
||||
alliance *al = makealliance(0, NULL);
|
||||
setalliance(f, al);
|
||||
}
|
||||
if (data->version >= OWNER_2_VERSION) {
|
||||
READ_INT(data->store, &f->alliance_joindate);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
f->alliance_joindate = turn - 10; /* we're guessing something safe here */
|
||||
}
|
||||
}
|
||||
|
@ -1279,8 +1312,8 @@ faction *readfaction(struct gamedata * data)
|
|||
|
||||
READ_INT(data->store, &f->flags);
|
||||
if (data->version < INTFLAGS_VERSION) {
|
||||
if (f->no==0 || f->no==666) {
|
||||
f->flags = FFL_NPC|FFL_NOTIMEOUT|FFL_NOIDLEOUT;
|
||||
if (f->no == 0 || f->no == 666) {
|
||||
f->flags = FFL_NPC | FFL_NOTIMEOUT | FFL_NOIDLEOUT;
|
||||
}
|
||||
}
|
||||
assert((f->flags&FFL_SAVEMASK) == f->flags);
|
||||
|
@ -1323,7 +1356,8 @@ faction *readfaction(struct gamedata * data)
|
|||
READ_INT(data->store, &state);
|
||||
sfp = addally(f, sfp, aid, state);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
for (;;) {
|
||||
int aid = 0;
|
||||
if (data->version < STORAGE_VERSION) {
|
||||
|
@ -1331,14 +1365,16 @@ faction *readfaction(struct gamedata * data)
|
|||
if (strcmp(name, "end") != 0) {
|
||||
aid = atoi36(name);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_INT(data->store, &aid);
|
||||
}
|
||||
if (aid > 0) {
|
||||
int state;
|
||||
READ_INT(data->store, &state);
|
||||
sfp = addally(f, sfp, aid, state);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1364,7 +1400,8 @@ void writefaction(struct gamedata *data, const faction * f)
|
|||
assert(f == f->alliance->_leader
|
||||
|| !"non-allied faction is not leader of its own dummy-alliance.");
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
WRITE_INT(data->store, 0);
|
||||
}
|
||||
WRITE_INT(data->store, f->alliance_joindate);
|
||||
|
@ -1453,20 +1490,19 @@ int readgame(const char *filename, int backup)
|
|||
gdata.store = &store;
|
||||
global.data_version = gdata.version; /* HACK: attribute::read does not have access to gamedata, only storage */
|
||||
|
||||
if (gdata.version >= SAVEXMLNAME_VERSION) {
|
||||
char basefile[1024];
|
||||
if (gdata.version >= SAVEGAMEID_VERSION) {
|
||||
int gameid;
|
||||
|
||||
READ_STR(&store, basefile, sizeof(basefile));
|
||||
if (strcmp(game_name, basefile) != 0) {
|
||||
char buffer[64];
|
||||
strlcpy(buffer, game_name, sizeof(buffer));
|
||||
strlcat(buffer, ".xml", sizeof(buffer));
|
||||
if (strcmp(basefile, buffer) != 0) {
|
||||
log_warning("game mismatch: datafile contains %s, game is %s\n", basefile, game_name);
|
||||
printf("WARNING: any key to continue, Ctrl-C to stop\n");
|
||||
READ_INT(&store, &gameid);
|
||||
if (gameid != game_id()) {
|
||||
log_warning("game mismatch: datafile contains game %d, but config is for %d\n", gameid, game_id());
|
||||
printf("WARNING: invalid game id. any key to continue, Ctrl-C to stop\n");
|
||||
getchar();
|
||||
}
|
||||
}
|
||||
else if (gdata.version >= SAVEXMLNAME_VERSION) {
|
||||
char basefile[32];
|
||||
READ_STR(&store, basefile, sizeof(basefile));
|
||||
}
|
||||
a_read(&store, &global.attribs, NULL);
|
||||
READ_INT(&store, &turn);
|
||||
|
@ -1490,7 +1526,8 @@ int readgame(const char *filename, int backup)
|
|||
|
||||
if (pl == NULL) {
|
||||
pl = calloc(1, sizeof(plane));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_warning("the plane with id=%d already exists.\n", id);
|
||||
}
|
||||
pl->id = id;
|
||||
|
@ -1510,15 +1547,17 @@ int readgame(const char *filename, int backup)
|
|||
READ_TOK(&store, rname, sizeof(rname));
|
||||
if (strcmp(rname, "end") == 0) {
|
||||
break; /* this is most likely the end of the list */
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
log_error(
|
||||
("This datafile contains watchers, but we are unable to read them\n"));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
fno = read_faction_reference(&store);
|
||||
while (fno.i) {
|
||||
watcher *w = (watcher *) malloc(sizeof(watcher));
|
||||
watcher *w = (watcher *)malloc(sizeof(watcher));
|
||||
ur_add(fno, &w->faction, resolve_faction);
|
||||
READ_INT(&store, &n);
|
||||
w->mode = (unsigned char)n;
|
||||
|
@ -1585,7 +1624,7 @@ int readgame(const char *filename, int backup)
|
|||
|
||||
while (--p >= 0) {
|
||||
|
||||
b = (building *) calloc(1, sizeof(building));
|
||||
b = (building *)calloc(1, sizeof(building));
|
||||
READ_INT(&store, &b->no);
|
||||
*bp = b;
|
||||
bp = &b->next;
|
||||
|
@ -1594,7 +1633,8 @@ int readgame(const char *filename, int backup)
|
|||
b->name = _strdup(name);
|
||||
if (lomem) {
|
||||
READ_STR(gdata.store, NULL, 0);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
b->display = _strdup(name);
|
||||
}
|
||||
|
@ -1613,7 +1653,7 @@ int readgame(const char *filename, int backup)
|
|||
shp = &r->ships;
|
||||
|
||||
while (--p >= 0) {
|
||||
ship *sh = (ship *) calloc(1, sizeof(ship));
|
||||
ship *sh = (ship *)calloc(1, sizeof(ship));
|
||||
sh->region = r;
|
||||
READ_INT(&store, &sh->no);
|
||||
*shp = sh;
|
||||
|
@ -1623,7 +1663,8 @@ int readgame(const char *filename, int backup)
|
|||
sh->name = _strdup(name);
|
||||
if (lomem) {
|
||||
READ_STR(&store, NULL, 0);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
READ_STR(&store, name, sizeof(name));
|
||||
sh->display = _strdup(name);
|
||||
}
|
||||
|
@ -1713,7 +1754,8 @@ int readgame(const char *filename, int backup)
|
|||
log_warning("renum(monsters, %d)\n", no);
|
||||
renumber_faction(f, no);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
for (u = f->units; u; u = u->nextF) {
|
||||
if (u->number > 0) {
|
||||
f->alive = 1;
|
||||
|
@ -1742,7 +1784,6 @@ static void clear_monster_orders(void)
|
|||
|
||||
int writegame(const char *filename)
|
||||
{
|
||||
char *base;
|
||||
int n;
|
||||
faction *f;
|
||||
region *r;
|
||||
|
@ -1786,19 +1827,14 @@ int writegame(const char *filename)
|
|||
|
||||
/* globale Variablen */
|
||||
|
||||
base = strrchr(game_name, '/');
|
||||
if (base) {
|
||||
WRITE_STR(&store, base + 1);
|
||||
} else {
|
||||
WRITE_STR(&store, game_name);
|
||||
}
|
||||
WRITE_INT(&store, game_id());
|
||||
WRITE_SECTION(&store);
|
||||
|
||||
a_write(&store, global.attribs, NULL);
|
||||
WRITE_SECTION(&store);
|
||||
|
||||
WRITE_INT(&store, turn);
|
||||
WRITE_INT(&store, 0 /*max_unique_id */ );
|
||||
WRITE_INT(&store, 0 /*max_unique_id */);
|
||||
WRITE_INT(&store, nextborder);
|
||||
|
||||
/* Write planes */
|
||||
|
|
|
@ -39,7 +39,6 @@ extern "C" {
|
|||
|
||||
/* Versionsänderungen: */
|
||||
extern int data_version;
|
||||
extern const char *game_name;
|
||||
extern int enc_gamedata;
|
||||
|
||||
extern int current_turn(void);
|
||||
|
|
|
@ -71,8 +71,9 @@
|
|||
#define SPELLBOOK_VERSION 340 /* turn 775, full spellbooks are stored for factions */
|
||||
#define NOOVERRIDE_VERSION 341 /* turn 775, full spellbooks are stored for factions */
|
||||
#define INTFLAGS_VERSION 342 /* turn 876, FFL_NPC is now bit 25, flags is an int */
|
||||
#define SAVEGAMEID_VERSION 343 /* instead of XMLNAME, save the game.id parameter from the config */
|
||||
|
||||
#define MIN_VERSION CURSETYPE_VERSION /* minimal datafile we support */
|
||||
#define RELEASE_VERSION INTFLAGS_VERSION /* current datafile */
|
||||
#define RELEASE_VERSION SAVEGAMEID_VERSION /* current datafile */
|
||||
|
||||
#define STREAM_VERSION 2 /* internal encoding of binary files */
|
||||
|
|
15
src/main.c
15
src/main.c
|
@ -59,13 +59,7 @@ static void parse_config(const char *filename)
|
|||
/* only one value in the [editor] section */
|
||||
force_color = iniparser_getint(d, "editor:color", force_color);
|
||||
#endif
|
||||
/* excerpt from [config] (the rest is used in bindings.c) */
|
||||
game_name = iniparser_getstring(d, "config:game", game_name);
|
||||
}
|
||||
else {
|
||||
log_error("could not open configuration file %s\n", filename);
|
||||
}
|
||||
global.inifile = d;
|
||||
}
|
||||
|
||||
static int usage(const char *prog, const char *arg)
|
||||
|
@ -109,7 +103,7 @@ static int parse_args(int argc, char **argv, int *exitcode)
|
|||
printf("\n%s PBEM host\n"
|
||||
"Copyright (C) 1996-2005 C. Schlittchen, K. Zedel, E. Rehling, H. Peters.\n\n"
|
||||
"Compilation: " __DATE__ " at " __TIME__ "\nVersion: %d.%d.%d\n\n",
|
||||
global.gamename, VERSION_MAJOR, VERSION_MINOR, VERSION_BUILD);
|
||||
game_name(), VERSION_MAJOR, VERSION_MINOR, VERSION_BUILD);
|
||||
#ifdef USE_CURSES
|
||||
}
|
||||
else if (strcmp(argv[i] + 2, "color") == 0) {
|
||||
|
@ -261,12 +255,13 @@ int main(int argc, char **argv)
|
|||
return err;
|
||||
}
|
||||
/* ini file sets defaults for arguments*/
|
||||
if (confpath) {
|
||||
parse_config(inifile);
|
||||
if (!global.inifile && confpath) {
|
||||
_snprintf(inipath, sizeof(inipath), "%s/%s", confpath, inifile);
|
||||
parse_config(inipath);
|
||||
}
|
||||
else {
|
||||
parse_config(inifile);
|
||||
if (!global.inifile) {
|
||||
log_error("could not open ini configuration %s\n", inifile);
|
||||
}
|
||||
/* parse arguments again, to override ini file */
|
||||
parse_args(argc, argv, &err);
|
||||
|
|
|
@ -2119,7 +2119,7 @@ report_plaintext(const char *filename, report_context * ctx,
|
|||
}
|
||||
|
||||
strftime(pzTime, 64, "%A, %d. %B %Y, %H:%M", localtime(&ctx->report_time));
|
||||
m = msg_message("nr_header_date", "game date", global.gamename, pzTime);
|
||||
m = msg_message("nr_header_date", "game date", game_name(), pzTime);
|
||||
nr_render(m, f->locale, buf, sizeof(buf), f);
|
||||
msg_release(m);
|
||||
centre(F, buf, true);
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern void register_nr(void);
|
||||
extern void report_cleanup(void);
|
||||
void register_nr(void);
|
||||
void report_cleanup(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -161,7 +161,7 @@ void report_summary(summary * s, summary * o, bool full)
|
|||
}
|
||||
#endif
|
||||
printf("Schreibe Zusammenfassung (parteien)...\n");
|
||||
fprintf(F, "%s\n%s\n\n", global.gamename, gamedate2(default_locale));
|
||||
fprintf(F, "%s\n%s\n\n", game_name(), gamedate2(default_locale));
|
||||
fprintf(F, "Auswertung Nr: %d\n\n", turn);
|
||||
fprintf(F, "Parteien: %s\n", pcomp(s->factions, o->factions));
|
||||
fprintf(F, "Einheiten: %s\n", pcomp(s->nunits, o->nunits));
|
||||
|
|
Loading…
Reference in New Issue