forked from github/server
replace config.install with environment variable
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6176e5e754
commit
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@ -1,3 +1,15 @@
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local path = os.getenv("ERESSEA_DIR")
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if not path then
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if config.install then
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path = config.install
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else
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path = '.'
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end
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else
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config.install = path
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end
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path = path .. "/scripts"
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package.path = path .. '/?.lua;' .. path .. '/?/init.lua;' .. package.path
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if config.paths ~= nil then
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for path in string.gmatch(config.paths, "([^:]+)") do
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package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
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@ -1,9 +1,3 @@
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local path = 'scripts'
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if config.install then
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path = config.install .. '/' .. path
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end
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package.path = path .. '/?.lua;' .. path .. '/?/init.lua;' .. package.path
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require 'eressea.path'
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require 'eressea'
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require 'eressea.xmlconf'
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@ -1,22 +1,15 @@
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-- Tests that work in all games. With game config of E2.
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-- Tests are under scripts/test/e2 and all files must be in scripts/test/e2/init.lua
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lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
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module = lunit.module
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end
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path = 'scripts'
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if config.install then
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path = config.install .. '/' .. path
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end
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package.path = path .. '/?.lua;' .. path .. '/?/init.lua;' .. package.path
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config.rules = 'e2'
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lunit = require 'lunit'
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if _VERSION >= 'Lua 5.2' then
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module = lunit.module
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end
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require 'eressea.path'
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require 'eressea'
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require 'eressea.xmlconf'
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require 'eressea.path'
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require 'tests.e2'
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rng.inject(0)
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@ -1,21 +1,14 @@
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-- Tests that work in E3. With game config of E3.
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-- Tests are under scripts/test/e3 and all files must be in scripts/test/e3/init.lua
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lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
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module = lunit.module
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end
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path = 'scripts'
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if config.install then
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path = config.install .. '/' .. path
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end
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package.path = path .. '/?.lua;' .. path .. '/?/init.lua;' .. package.path
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config.rules = 'e3'
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lunit = require 'lunit'
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if _VERSION >= 'Lua 5.2' then
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module = lunit.module
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end
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require 'eressea'
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require 'eressea.path'
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require 'eressea'
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require 'eressea.xmlconf'
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require 'tests.e3'
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@ -1,19 +1,13 @@
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-- Basic test without loading XML Config. Test care about needed settings.
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-- Tests are under scripts/test/ and all files must be in scripts/test/init.lua
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lunit = require('lunit')
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lunit = require 'lunit'
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if _VERSION >= 'Lua 5.2' then
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module = lunit.module
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end
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path = 'scripts'
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if config.install then
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path = config.install .. '/' .. path
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end
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package.path = path .. '/?.lua;' .. path .. '/?/init.lua;' .. package.path
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require 'eressea'
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require 'eressea.path'
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require 'eressea'
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require 'tests'
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result = lunit.main()
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return result.errors + result.failed
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@ -1,3 +1,5 @@
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require 'eressea.path'
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function nmr_check(maxnmrs)
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local nmrs = get_nmrs(1)
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if nmrs > maxnmrs then
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@ -188,11 +190,6 @@ end
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math.randomseed(rng.random())
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local path = 'scripts'
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if config.install then
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path = config.install .. '/' .. path
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end
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package.path = path .. '/?.lua;' .. path .. '/?/init.lua;' .. package.path
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require 'eressea'
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require 'eressea.xmlconf' -- read xml data
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@ -5,10 +5,12 @@ IF EXIST ..\build-vs12 SET BUILD=..\build-vs12\Debug
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IF EXIST ..\build-vs14 SET BUILD=..\build-vs14\Debug
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IF EXIST ..\build-vs15 SET BUILD=..\build-vs15\Debug
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IF EXIST ..\build-vs16 SET BUILD=..\build-vs16\Debug
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IF EXIST ..\out\build\x86-Debug\eressea.exe SET BUILD=..\out\build\x86-Debug
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IF EXIST ..\out\build\x64-Debug\eressea.exe SET BUILD=..\out\build\x64-Debug
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SET SERVER=%BUILD%\eressea.exe
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%BUILD%\test_eressea.exe
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REM SET LUA_PATH=..\share\lua\5.4\?.lua;;
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SET LUA_PATH=..\scripts\?.lua;..\share\lua\5.4\?.lua;;
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%SERVER% -v1 ..\scripts\run-tests.lua
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%SERVER% -v1 -re2 ..\scripts\run-tests-e2.lua
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