some static analysis warnings (cppcheck and msvc).

This commit is contained in:
Enno Rehling 2018-12-04 21:10:07 +01:00
parent ba3c63160d
commit 2ac6a6826d
6 changed files with 68 additions and 52 deletions

View File

@ -110,7 +110,7 @@ void autostudy_run(scholar scholars[], int nscholars)
/* invariant: unit ti can still teach i students */
int s, i = scholars[ti].u->number * STUDENTS_PER_TEACHER;
/* invariant: unit si has n students that can still be taught */
int n = scholars[si].u->number;
int s, n = scholars[si].u->number;
for (t = ti, s = si; t != si && s != se; ) {
if (i >= n) {
/* t has more than enough teaching capacity for s */

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@ -697,23 +697,20 @@ static int CavalryBonus(const unit * u, troop enemy, int type)
return 0;
}
/**
* Effektiver Waffenskill waehrend des Kampfes.
*/
static int
weapon_effskill(troop t, troop enemy, const weapon * w, bool attacking,
bool missile)
/* effektiver Waffenskill w<>hrend des Kampfes */
weapon_effskill(troop t, troop enemy, const weapon * w,
bool attacking, bool missile)
{
/* In dieser Runde alle die Modifier berechnen, die fig durch die
* Waffen bekommt. */
fighter *tf = t.fighter;
unit *tu = t.fighter->unit;
int skill;
const weapon_type *wtype = w ? w->type : NULL;
/* Alle Modifier berechnen, die fig durch die Waffen bekommt. */
if (w) {
int skill = 0;
const weapon_type *wtype = w->type;
if (wtype == NULL) {
/* Ohne Waffe: Waffenlose Angriffe */
skill = weapon_skill(NULL, tu, attacking);
}
else {
if (attacking) {
skill = w->attackskill;
}
@ -745,30 +742,31 @@ bool missile)
}
}
}
}
/* Burgenbonus, Pferdebonus */
if (is_riding(t) && (wtype == NULL || (fval(wtype, WTF_HORSEBONUS)
&& !fval(wtype, WTF_MISSILE)))) {
skill += CavalryBonus(tu, enemy, BONUS_SKILL);
}
/* Burgenbonus, Pferdebonus */
if (is_riding(t) && (wtype == NULL || (fval(wtype, WTF_HORSEBONUS)
&& !fval(wtype, WTF_MISSILE)))) {
skill += CavalryBonus(tu, enemy, BONUS_SKILL);
}
if (t.index < tf->elvenhorses) {
/* Elfenpferde: Helfen dem Reiter, egal ob und welche Waffe. Das ist
* eleganter, und vor allem einfacher, sonst mu<EFBFBD> man noch ein
* WMF_ELVENHORSE einbauen. */
skill += 2;
}
if (t.index < tf->elvenhorses) {
/* Elfenpferde: Helfen dem Reiter, egal ob und welche Waffe. Das ist
* eleganter, und vor allem einfacher, sonst mu<EFBFBD> man noch ein
* WMF_ELVENHORSE einbauen. */
skill += 2;
if (skill > 0 && !attacking && missile) {
/*
* Wenn ich verteidige, und nicht direkt meinem Feind gegen<EFBFBD>berstehe,
* halbiert sich mein Skill: (z.B. gegen Fernk<EFBFBD>mpfer. Nahk<EFBFBD>mpfer
* k<EFBFBD>nnen mich eh nicht treffen)
*/
skill /= 2;
}
return skill;
}
if (skill > 0 && !attacking && missile) {
/*
* Wenn ich verteidige, und nicht direkt meinem Feind gegen<EFBFBD>berstehe,
* halbiert sich mein Skill: (z.B. gegen Fernk<EFBFBD>mpfer. Nahk<EFBFBD>mpfer
* k<EFBFBD>nnen mich eh nicht treffen)
*/
skill /= 2;
}
return skill;
/* no weapon: fight weaponless */
return weapon_skill(NULL, tu, attacking);
}
const armor_type *select_armor(troop t, bool shield)
@ -1318,7 +1316,7 @@ terminate(troop dt, troop at, int type, const char *damage_formula, bool missile
++at.fighter->hits;
calculate_attack_type(at, dt, type, missile, &awtype, &attskill, &magic);
calculate_defense_type(at, dt, type, missile, &awtype, &attskill);
calculate_defense_type(at, dt, type, missile, &dwtype, &defskill);
if (is_riding(at) && (awtype == NULL || (fval(awtype, WTF_HORSEBONUS)
&& !fval(awtype, WTF_MISSILE)))) {

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@ -123,6 +123,16 @@ static void test_select_weapon_restricted(CuTest *tc) {
CuAssertIntEquals(tc, 0, af->weapons[0].count);
free_battle(b);
itype->mask_deny = 0;
itype->mask_allow = rc_mask(au->_race);
b = make_battle(au->region);
af = make_fighter(b, au, make_side(b, au->faction, 0, 0, 0), false);
CuAssertPtrNotNull(tc, af->weapons);
CuAssertIntEquals(tc, 1, af->weapons[0].count);
CuAssertPtrEquals(tc, itype->rtype->wtype, (void *)af->weapons[0].type);
CuAssertIntEquals(tc, 0, af->weapons[1].count);
free_battle(b);
itype->mask_deny = 0;
itype->mask_allow = rc_mask(rc);
b = make_battle(au->region);

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@ -106,27 +106,31 @@ int findoption(const char *s, const struct locale *lang)
/* -- Erschaffung neuer Einheiten ------------------------------ */
static const char *forbidden[] = { "t", "te", "tem", "temp", NULL };
static int *forbidden_ids;
int forbiddenid(int id)
bool forbiddenid(int id)
{
static const char *forbidden[] = { "t", "te", "tem", "temp", NULL };
static size_t len;
size_t i;
if (id <= 0)
return 1;
if (id <= 0) {
return true;
}
if (!forbidden_ids) {
while (forbidden[len])
++len;
forbidden_ids = calloc(len, sizeof(int));
forbidden_ids = malloc(len * sizeof(int));
if (!forbidden_ids) abort();
for (i = 0; i != len; ++i) {
forbidden_ids[i] = atoi36(forbidden[i]);
}
}
for (i = 0; i != len; ++i)
if (id == forbidden_ids[i])
return 1;
return 0;
for (i = 0; i != len; ++i) {
if (id == forbidden_ids[i]) {
return true;
}
}
return false;
}
int newcontainerid(void)
@ -274,6 +278,7 @@ void set_param(struct param **p, const char *key, const char *value)
par = *p;
if (!par && value) {
*p = par = calloc(1, sizeof(param));
if (!par) abort();
}
if (par) {
void *match;
@ -509,7 +514,6 @@ order *default_order(const struct locale *lang)
int i = locale_index(lang);
keyword_t kwd;
const char * str;
order *result = 0;
assert(i < MAXLOCALES);
kwd = keyword_disabled(K_WORK) ? NOKEYWORD : K_WORK;
@ -518,7 +522,8 @@ order *default_order(const struct locale *lang)
kwd = findkeyword(str);
}
if (kwd != NOKEYWORD) {
result = create_order(kwd, lang, NULL);
/* TODO: why is there a copy_order made here? */
order *result = create_order(kwd, lang, NULL);
return copy_order(result);
}
return NULL;

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@ -52,7 +52,7 @@ extern "C" {
void init_locale(struct locale *lang);
void init_races(struct locale *lang);
int forbiddenid(int id);
bool forbiddenid(int id);
int newcontainerid(void);
bool rule_region_owners(void);

View File

@ -194,12 +194,10 @@ resource_type *rt_get_or_create(const char *name) {
if (!rtype) {
rtype = calloc(1, sizeof(resource_type));
if (!rtype) {
perror("resource_type allocation failed");
}
else {
rtype->_name = str_strdup(name);
rt_register(rtype);
abort();
}
rtype->_name = str_strdup(name);
rt_register(rtype);
}
return rtype;
}
@ -247,6 +245,7 @@ item_type *it_get_or_create(resource_type *rtype) {
if (!rtype->itype) {
item_type * itype;
itype = (item_type *)calloc(sizeof(item_type), 1);
if (!itype) abort();
itype->rtype = rtype;
rtype->uchange = res_changeitem;
rtype->itype = itype;
@ -269,6 +268,7 @@ luxury_type *new_luxurytype(item_type * itype, int price)
assert(resource2luxury(itype->rtype) == NULL);
ltype = calloc(sizeof(luxury_type), 1);
if (!ltype) abort();
ltype->itype = itype;
ltype->price = price;
lt_register(ltype);
@ -285,6 +285,7 @@ weapon_type *new_weapontype(item_type * itype,
assert(itype && (!itype->rtype || !resource2weapon(itype->rtype)));
wtype = calloc(sizeof(weapon_type), 1);
if (!wtype) abort();
if (damage) {
wtype->damage[0] = str_strdup(damage[0]);
wtype->damage[1] = str_strdup(damage[1]);
@ -309,6 +310,7 @@ armor_type *new_armortype(item_type * itype, double penalty, variant magres,
assert(itype->rtype->atype == NULL);
atype = calloc(sizeof(armor_type), 1);
if (!atype) abort();
atype->itype = itype;
atype->penalty = penalty;
@ -530,6 +532,7 @@ item *i_new(const item_type * itype, int size)
}
else {
i = malloc(sizeof(item));
if (!i) abort();
}
assert(itype);
i->next = NULL;