forked from github/server
seaserpent test
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@ -145,6 +145,31 @@ static void test_monsters_waiting(CuTest * tc)
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test_cleanup();
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test_cleanup();
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}
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}
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static void test_seaserpent_attack(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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race *rc;
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create_monsters(&f, &f2, &r, &u, &m);
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r = findregion(-1, 0);
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u = test_create_unit(u->faction, r);
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unit_setid(u, 2);
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m = test_create_unit(m->faction, r);
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u_setrace(m, rc = test_create_race("seaserpent"));
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assert(!m->region->land);
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fset(m, UFL_MOVED);
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fset(rc, RCF_ATTACK_MOVED);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
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test_cleanup();
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}
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static void test_monsters_attack_not(CuTest * tc)
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static void test_monsters_attack_not(CuTest * tc)
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{
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{
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faction *f, *f2;
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faction *f, *f2;
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@ -238,6 +263,7 @@ CuSuite *get_monsters_suite(void)
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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SUITE_ADD_TEST(suite, test_seaserpent_attack);
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SUITE_ADD_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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