forked from github/server
test that regular guards need weapons and skills
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7c827c0389
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@ -15,6 +15,45 @@
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#include <CuTest.h>
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#include "tests.h"
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static void test_guard_unskilled(CuTest * tc)
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// TODO: it would be better to test armedmen()
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{
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unit *u, *ug;
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region *r;
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item_type *itype;
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test_setup();
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itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2);
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r = test_create_region(0, 0, 0);
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u = test_create_unit(test_create_faction(0), r);
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ug = test_create_unit(test_create_faction(0), r);
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i_change(&ug->items, itype, 1);
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set_level(ug, SK_MELEE, 1);
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setguard(ug, GUARD_ALL);
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CuAssertPtrEquals(tc, 0, is_guarded(r, u, GUARD_PRODUCE));
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test_cleanup();
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}
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static void test_guard_armed(CuTest * tc)
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{
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unit *u, *ug;
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region *r;
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item_type *itype;
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test_setup();
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itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2);
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r = test_create_region(0, 0, 0);
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u = test_create_unit(test_create_faction(0), r);
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ug = test_create_unit(test_create_faction(0), r);
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i_change(&ug->items, itype, 1);
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set_level(ug, SK_MELEE, 2);
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setguard(ug, GUARD_ALL);
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CuAssertPtrEquals(tc, ug, is_guarded(r, u, GUARD_PRODUCE));
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test_cleanup();
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}
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static void test_guard_unarmed(CuTest * tc)
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{
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unit *u, *ug;
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@ -49,6 +88,8 @@ static void test_guard_monsters(CuTest * tc)
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CuSuite *get_guard_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_guard_unskilled);
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SUITE_ADD_TEST(suite, test_guard_armed);
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SUITE_ADD_TEST(suite, test_guard_unarmed);
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SUITE_ADD_TEST(suite, test_guard_monsters);
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return suite;
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