From 294e88196c4cb502dc9a85c99074b86ac3be9715 Mon Sep 17 00:00:00 2001 From: Enno Rehling Date: Sun, 15 Sep 2019 14:12:18 +0200 Subject: [PATCH] quit faction is still disabled --- scripts/tests/e2/init.lua | 1 - scripts/tests/e2/quit.lua | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/scripts/tests/e2/init.lua b/scripts/tests/e2/init.lua index 8e6cb3f66..ac3173c3d 100644 --- a/scripts/tests/e2/init.lua +++ b/scripts/tests/e2/init.lua @@ -1,5 +1,4 @@ require 'tests.e2.allies' -require 'tests.e2.quit' require 'tests.e2.movement' require 'tests.e2.astral' require 'tests.e2.spells' diff --git a/scripts/tests/e2/quit.lua b/scripts/tests/e2/quit.lua index 437494833..25b27fa88 100644 --- a/scripts/tests/e2/quit.lua +++ b/scripts/tests/e2/quit.lua @@ -3,7 +3,7 @@ require "lunit" module("tests.e2.quit", package.seeall, lunit.testcase) function test_quit_faction() - local r = region.create(0, 0, "plain") + local r = region.create(47, 0, "plain") local f1 = faction.create("human") f1.password = "steamedhams" local f2 = faction.create("human")