forked from github/server
rename uruk->orc for good.
This commit is contained in:
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779b95c6bc
commit
293835db2e
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@ -575,7 +575,7 @@ recruit(unit * u, struct order * ord, request ** recruitorders)
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}
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if (!(rc->ec_flags & ECF_REC_HORSES) && fval(r, RF_ORCIFIED)) {
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if (rc != new_race[RC_URUK])
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if (rc != new_race[RC_ORC])
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{
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cmistake(u, ord, 238, MSG_EVENT);
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return;
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@ -305,7 +305,7 @@ give_men(int n, unit * u, unit * u2, struct order * ord)
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} else {
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if (getunitpeasants) {
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#ifdef ORCIFICATION
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if (u->race == new_race[RC_ORC] && !fval(u->region, RF_ORCIFIED)) {
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if (u->race == new_race[RC_SNOTLING] && !fval(u->region, RF_ORCIFIED)) {
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attrib *a = a_find(u->region->attribs, &at_orcification);
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if (!a) a = a_add(&u->region->attribs, a_new(&at_orcification));
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a->data.i += n;
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@ -582,6 +582,7 @@ damage_unit(unit *u, const char *dam, boolean physical, boolean magic)
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}
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/* Heiltrank */
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if (oldpotiontype[P_HEAL]) {
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if (get_effect(u, oldpotiontype[P_HEAL]) > 0) {
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change_effect(u, oldpotiontype[P_HEAL], -1);
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heiltrank = 1;
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@ -595,7 +596,7 @@ damage_unit(unit *u, const char *dam, boolean physical, boolean magic)
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hp_rem += hp[i];
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continue;
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}
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}
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dead++;
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} else {
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hp_rem += hp[i];
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@ -264,7 +264,7 @@ setstealth_cmd(unit * u, struct order * ord)
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if (u->race == new_race[RC_DAEMON]) {
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race_t allowed[] = { RC_DWARF, RC_ELF, RC_ORC, RC_GOBLIN, RC_HUMAN,
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RC_TROLL, RC_DAEMON, RC_INSECT, RC_HALFLING, RC_CAT, RC_AQUARIAN,
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RC_URUK, NORACE };
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NORACE };
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int i;
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for (i=0;allowed[i]!=NORACE;++i) if (new_race[allowed[i]]==trace) break;
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if (new_race[allowed[i]]==trace) {
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@ -179,7 +179,7 @@ use_potion(unit * u, const item_type * itype, int amount, struct order *ord)
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{
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const potion_type * ptype = resource2potion(itype->rtype);
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if (ptype==oldpotiontype[P_HEAL]) {
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if (oldpotiontype[P_HEAL] && ptype==oldpotiontype[P_HEAL]) {
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return EUNUSABLE;
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} else {
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int result = begin_potion(u, ptype, ord);
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@ -656,7 +656,7 @@ weapon_skill(const weapon_type * wtype, const unit * u, boolean attacking)
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skill = effskill(u, SK_WEAPONLESS);
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if (skill<=0) {
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/* wenn kein waffenloser kampf, dann den rassen-defaultwert */
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if (u->race == new_race[RC_URUK]) {
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if (u->race == new_race[RC_ORC]) {
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int sword = effskill(u, SK_MELEE);
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int spear = effskill(u, SK_SPEAR);
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skill = MAX(sword, spear) - 3;
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@ -1334,6 +1334,7 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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}
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/* Heiltrank schluerfen und hoffen */
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if (oldpotiontype[P_HEAL]) {
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if (get_effect(du, oldpotiontype[P_HEAL]) > 0) {
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change_effect(du, oldpotiontype[P_HEAL], -1);
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heiltrank = 1;
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@ -1352,7 +1353,7 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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df->person[dt.index].hp = du->race->hitpoints;
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return false;
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}
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}
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#ifdef SHOW_KILLS
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++at.fighter->kills;
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#endif
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@ -2805,7 +2805,7 @@ default_wage(const region *r, const faction * f, const race * rc, int in_turn)
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if (f!=NULL) {
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int index = 0;
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if (rc==new_race[RC_ORC] || rc==new_race[RC_URUK] || rc==new_race[RC_SNOTLING]) {
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if (rc==new_race[RC_ORC] || rc==new_race[RC_SNOTLING]) {
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index = 1;
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}
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wage = wagetable[esize][index];
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@ -188,7 +188,7 @@ addfaction(const char *email, const char * password,
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faction * f = calloc(sizeof(faction), 1);
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char buf[128];
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assert(frace && frace != new_race[RC_ORC]);
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assert(frace);
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if (set_email(&f->email, email)!=0) {
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log_error(("Invalid email address for faction %s: %s\n", itoa36(f->no), email));
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@ -289,11 +289,15 @@ read_race_reference(struct storage * store)
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variant result;
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char zName[20];
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store->r_tok_buf(store, zName, sizeof(zName));
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if (strcmp(zName, "none")==0) {
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if (store->version<FOSS_VERSION && strcmp(zName, "uruk")==0) {
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result.v = rc_find("orc");
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} else if (strcmp(zName, "none")==0) {
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result.v = NULL;
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return result;
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} else {
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result.v = rc_find(zName);
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assert(result.v!=NULL);
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}
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assert(result.v!=NULL);
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return result;
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}
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@ -310,7 +310,6 @@ enum {
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enum {
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RC_DWARF, /* 0 - Zwerg */
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RC_ELF,
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RC_ORC,
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RC_GOBLIN,
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RC_HUMAN,
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@ -321,7 +320,7 @@ enum {
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RC_CAT,
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RC_AQUARIAN,
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RC_URUK,
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RC_ORC,
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RC_SNOTLING,
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RC_UNDEAD,
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RC_ILLUSION,
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@ -64,6 +64,7 @@
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#define ALLIANCELEADER_VERSION 333 /* alliances have a leader */
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#define CURSEFLOAT_VERSION 334 /* all curse-effects are float */
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#define MOURNING_VERSION 335 /* mourning peasants */
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#define FOSS_VERSION 336 /* the open source release */
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#define MIN_VERSION CURSETYPE_VERSION /* minimal datafile we support */
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#define RELEASE_VERSION MOURNING_VERSION /* current datafile */
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@ -596,8 +596,8 @@ race_compat(void)
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{
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/* required for old_race, do not change order! */
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const char * oldracenames[MAXRACES] = {
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"dwarf", "elf", "orc", "goblin", "human", "troll", "demon", "insect",
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"halfling", "cat", "aquarian", "uruk", "snotling", "undead", "illusion",
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"dwarf", "elf", "goblin", "human", "troll", "demon", "insect",
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"halfling", "cat", "aquarian", "orc", "snotling", "undead", "illusion",
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"youngdragon", "dragon", "wyrm", "ent", "catdragon", "dracoid",
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"special", "spell", "irongolem", "stonegolem", "shadowdemon",
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"shadowmaster", "mountainguard", "alp", "toad", "braineater", "peasant",
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@ -3988,7 +3988,7 @@ sp_bigrecruit(castorder *co)
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* Rekrutierungskosten mit einfliessen lassen. */
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n = (int)force + lovar((force * force * 1000)/f->race->recruitcost);
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if (f->race==new_race[RC_URUK]) {
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if (f->race==new_race[RC_ORC]) {
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n = MIN(2*maxp, n);
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n = MAX(n, 1);
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rsetpeasants(r, maxp - (n+1) / 2);
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